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| | #1 (permalink) |
| Corporal ![]() ![]() | right so ive just finished buying the models for this list but im starting to realise that this could be improved. any thoughts? thanks HQ company master power weapon storm bolter meltabombs 125pts interrogator chaplain plasma pistol meltabombs 140pts command squad company champion sacred banner bearer apothacary power weapon plasma gun 195pts elites deathwing terminators chainfist assault cannon 250pts scouts 4x sniper rifles missle launcher meltabombs 125pts troops tactical squad 1 power weapon meltagun meltabombs 120pts tactical squad 2 power weapon plasma pistol plasma gun meltabombs 140pts tactical squad 3 power weapons plasma gun meltabombs 125pts |
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| | #2 (permalink) |
| Your Friendly Neighborhood Heretic ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006 Location: Louisville, KY (Back home in the bluegrass)
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Blog Entries: 5 | Drop melta bombs on definitely the scouts, and preferably the tactical squads. Other than rthat, I don't know the new DA codex too well, so I can't help much.
__________________ ![]() "Men are haunted by the vastness of eternity. And so we ask ourselves: will our actions echo across the centuries? Will strangers hear our names long after we are gone, and wonder who we were, how bravely we fought, how fiercely we loved?" - Odyseeus (Troy - 2004) Black Saints Adeptus Astartes Chapter |
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| | #4 (permalink) |
| Trooper ![]() | Lets see, remove meltabombs on tac squads and scout squad, a second chainfist in the termie squad could be useful, also I'm not seeing a lot of ranged heavy weapons, IDK your playing style, but devastators could be very helpful to you. Tell me a bit more about how you want to field these guys. If you ever want to talk DA, I'm always online. AIM: TThomas2890 |
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| | #5 (permalink) |
| Corporal ![]() ![]() | right so the main tactics are: company master and command squad supported by the company veterans advance to the main objective or enemy lines. scouts infiltrate to hunt out enemy heavy weapons and the like deathwing deepstrike first turn in the thick of enemy lines tactical squad 1 advance around one of the flanks to hunt tanks or heavy infantry tactical 2 and 3 fulfil any other roles needed while acompanied by the innterogator chaplain that's about it really thanks |
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| | #6 (permalink) |
| Trooper ![]() | Seems good, you have squads for pushing forward and taking the objectives. My main advice would be to keep the Tac Squads near each other for support fire and locking down shooting lanes. Infiltrate the snipers only where they can be re-enforced, if you leave them to hold something by themselves, they will die quickly. I play 2 Dark Angels armies: DW and DA, and also pure DW. One thing I have learned from this is that Deathwing Terminators need to make all the right moves. If you don't use them properly, they can die. Don't have them charge into enemy fire (trust me you WILL roll ones). Also, DW cannot assault when they DS, so have them DS behind something, where they can't get shot to pieces on the first turn. After that first turn, just have them get into CC in the assault phase and hop from enemy squad to enemy squad. Remember, a termie in CC can't be shot at. ![]() Hope this helps. |
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| | #8 (permalink) |
| Trooper ![]() | You could either remove one of the tactical squads, or possibly the chaplain. The Dev squad would probably do well with missile launchers, they have good range and are not terribly expensive like the lascannons. However, it all depends on how many points you have left over to spend on the Dev Sqd. |
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| | #9 (permalink) |
| Corporal ![]() ![]() | yep ill get rid of the chaplain that frees up 140pts and all the melta bombs frees up 25pts and the sacred standard (obviously cant have any more as i need the chaplain) simple devy squad with 4x missle launchers 170 fits perfectly thanks mate
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| | #11 (permalink) |
| Corporal ![]() ![]() | just need to buy one more set of DA veterans now for that dev squad ill post some pics of the models as they're finished
__________________ ![]() 9 DKOK grenadiers 1500pt dark angel army 1000pt imperial guard 3000pt vampire counts (still in box )W/D/L 28/1/3 check out my TOXG thread (yes it has been updated) http://www.40kterra.com/forums/f245/...tml#post121976 http://www.myspace.com/phil_hellion |
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| | #13 (permalink) |
| The Munkey Master ![]() ![]() ![]() ![]() ![]() | Looks like your doing a lot of AT??? I found you never have enough joes and use some tanks to support/cover them and you'll be fairly strong on the table!!
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| | #14 (permalink) |
| Corporal ![]() ![]() | I personally rely on the good old infantry ![]()
__________________ ![]() 9 DKOK grenadiers 1500pt dark angel army 1000pt imperial guard 3000pt vampire counts (still in box )W/D/L 28/1/3 check out my TOXG thread (yes it has been updated) http://www.40kterra.com/forums/f245/...tml#post121976 http://www.myspace.com/phil_hellion |
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| | #15 (permalink) |
| Corporal ![]() ![]() | I've done the commander ![]()
__________________ ![]() 9 DKOK grenadiers 1500pt dark angel army 1000pt imperial guard 3000pt vampire counts (still in box )W/D/L 28/1/3 check out my TOXG thread (yes it has been updated) http://www.40kterra.com/forums/f245/...tml#post121976 http://www.myspace.com/phil_hellion |
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| | #16 (permalink) |
| Corporal ![]() ![]() | oh and the veterans ![]()
__________________ ![]() 9 DKOK grenadiers 1500pt dark angel army 1000pt imperial guard 3000pt vampire counts (still in box )W/D/L 28/1/3 check out my TOXG thread (yes it has been updated) http://www.40kterra.com/forums/f245/...tml#post121976 http://www.myspace.com/phil_hellion |
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| | #17 (permalink) |
| Corporal ![]() ![]() | ive just realised that the veterans are missing from my list company veterans 4x combat shields 3x power weapons plasma gun
__________________ ![]() 9 DKOK grenadiers 1500pt dark angel army 1000pt imperial guard 3000pt vampire counts (still in box )W/D/L 28/1/3 check out my TOXG thread (yes it has been updated) http://www.40kterra.com/forums/f245/...tml#post121976 http://www.myspace.com/phil_hellion |
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| | #19 (permalink) |
| Corporal ![]() ![]() | yep they were part of the original list but i just forgot to add them
__________________ ![]() 9 DKOK grenadiers 1500pt dark angel army 1000pt imperial guard 3000pt vampire counts (still in box )W/D/L 28/1/3 check out my TOXG thread (yes it has been updated) http://www.40kterra.com/forums/f245/...tml#post121976 http://www.myspace.com/phil_hellion |
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| | #20 (permalink) |
| Your Friendly Neighborhood Heretic ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006 Location: Louisville, KY (Back home in the bluegrass)
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Blog Entries: 5 | I am not so sure the combat shields are needed on the vets. It's not bad, but not really worth the pts (the invuln save is ONLY in Close Combat). You have a plasma gun, so they seem more tooled for shooting.
__________________ ![]() "Men are haunted by the vastness of eternity. And so we ask ourselves: will our actions echo across the centuries? Will strangers hear our names long after we are gone, and wonder who we were, how bravely we fought, how fiercely we loved?" - Odyseeus (Troy - 2004) Black Saints Adeptus Astartes Chapter |
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| | #21 (permalink) |
| Corporal ![]() ![]() | the plan for them is to take on any really heavy infantry
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| | #22 (permalink) |
| bears. beets. BSG. ![]() ![]() ![]() ![]() | well if you're not facing and MEQs i'm worried those points will simply be wasted. it's a good safety, but if you're playing, say, normal guardsmen or something, you could easily write up a second list and simply replace those shields with something else and have the shields be there simply for decoration :] and wow, your models look really good ! :] cheers ! -ant
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| | #23 (permalink) |
| Corporal ![]() ![]() | thanks yeah i could always get an extra power fist or something ![]()
__________________ ![]() 9 DKOK grenadiers 1500pt dark angel army 1000pt imperial guard 3000pt vampire counts (still in box )W/D/L 28/1/3 check out my TOXG thread (yes it has been updated) http://www.40kterra.com/forums/f245/...tml#post121976 http://www.myspace.com/phil_hellion |
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| | #24 (permalink) | |
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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| Quote:
also, they could really use a power fist in there. what happens when they get charged by say, a wraithlord or carnifex or plague marines or other T5+ gribblies?!! (and yes, it will happen!) cheers!
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