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| Primer ![]() Join Date: Mar 2008
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| Hi there ^ ^ I just started playing Eldar, and kind'of went nuts with my first army list (My troops were mostly pathfinders, led by a Phoneix lord, a group of wraithguard, wraithlord, and one squad of dire avengers in a wave serpant), and I have pretty much lost every game. So I went back to the drawing board trying to control my point cost better and put more feet on the ground. I've read a couple of the tatical FAQs and I've tried to incorperate them. Hq: Farseer w/ Spear, on Jetbike. Powers: Storm & Mind war=125pts -This is the one unit I wanted to tool up, I wanted to play Eldar for the cool pyshic powers. I remember someone saying that the points isn't worth it, but I'll let this one slide. Elites/Hvy Support: 6 Fire Dragons in a Falcon (Missle Launcher, Vector/Holo)=286pts -I was going to go with 4-6 Dark Reapers, but they got a bad rap on the boards, so I switched them out with Dragons and put them in a Falcon (which seems to be the fav tank) Troops: 12 Dire Avengers w/ Exarch equipped with two Shur. Catapults in a Wave Serpent(Bright lance, vector/star engines)=322pts -These guys I liked, the friends I play with fear these guys ^ ^ 19 Guardians w/ Warlock. Powers: Conceal. =192pts -Felt I needed a chump block'o guys, helps me be on par with the more swarmy armies ( I tend to fight Imperial Guard a lot) 12 Storm guadians in Wave Serpent (Bright Lance, Vector/Star Engines)=266pts -Thought this would be a cool combo to help support the Dire Avengers & others Fast Attack: 7 Swooping Hawks w/ Exarch. Powers: Skyleap & intercept.=179pts -These guys seems to have mix reviews on the board, some said they are awsome, some don't like them at all. I'm a Sisters of Battle player, so I am thinking "seraphim" with these guys. I'm not sure if the skyleap is worth it though, not as dependable as Hit & run, but I want to give it a try 'cause I don't want them being stuck in close combat either. Heavy Support: Wraithlord w/ Wraithsword & Missle Launcher (125pts) -Mainly this guy will be backing up the 19 guardian squad (and staying close to that warlock). I am using him mainly as a bullet catcher since a lot of people seem to love shooting at him, and I would rather they shoot him than my tanks. Though the argument of freeing up another 30 points and replacing him with an Avatar to make said squad fearless is very tempting.... Total:1495 So, what do you guys think? Will this give Tau and Imperial Guard (my main enemies) a run for their money? Thanks for any input! ^ ^ |
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| | #2 (permalink) |
| Primer ![]() Join Date: Mar 2008 Location: Sacramento, Kahleefornya
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| The Tau will crush you in the name of the greater good, you treacherous roommate you!
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| | #3 (permalink) |
| I Have A Fish In My Pants ![]() ![]() ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 5 | couple of things 1 give that farseer doom & mind war. much better combo. 2 give the dragon's falcon a bright lance. you then have a completely dedicated vehicle that will take more than 1 turn to shoot down AND your enemy will concentrate all their fire on it! 3 switch the BL on the Avenger's Waveserpent to a ML. just more effective for their role. 4 the guardians MUST take a HVY wep platform unless they are storm guardians. i'd split it into 2 squads of 10 guardians with a warlock w/ conceal and give each a scatter laser (they count as assualt for the guardians. really, they do) 5 the swoopers are good, just make sure you use em right. and without an autarch it is very hard to do. i'd drop em for spiders in this list. 6 in this list i'd drop that wraithlord and get some dark reapers really you will find they more than pay for themselves.
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| | #4 (permalink) |
| Primer ![]() Join Date: Mar 2008
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| 1-5 shouldn't be a problem to implement. With 1, should I buy Spirit stones for the combo to work? Also, I'm not seeing the combo, do the two powers work with each other? Like does Doom reroll's the D6 for Mind War? 2 & 3, works nicely, in fact switching the weapons around nets me a -5 pts ^ ^. 4, this will be hard; two scatter lasers & another warlock with conceal is going to cost another +70pts. 5, I like Swooping hawks 'cause they remind me of my Seraphim, but I am very wary with skyleap, though I didn't see the combo with the Autarch with rerolling for reserves, that's cool ^ ^. I was picking them because of their haywire grenades & intercept; they seem to be good against vehicles. The Spiders, well, I'm not sure how I will play those. Can't do much against armor unless attack in the back. They will be able to take out troops, but they have no AP. The jump thing is cool, and I like to always deep strike, and hit and run is my favorite special rules. Yet with that 12 inch gun, they have to fall back, and even if they do, 12in is still in charging range, and they don't seem to be the close combat type. Also, I wish the jump generator was more of a sure thing, moving away only 2D6 means half the time they won't move very far which equals death, and jumping may even cause death on top of that. Arch, sorry for rambling, but, how do you use them? And why would you say this particular list? (Do they work well with another unit?) Lastly, 6; Really? On most of the Eldar tactical talk have been to stay far away from Dark Reapers. I've read a lot about how they are shoot or fire and are very expensive. Taking the Wraithlord away will give me a -125 points, but that will only buy me 3 Reapers with -20 points left over, thought that'll help with the above weapon platforms and extra warlock, but with all these changes, I would have to drop 45 points of something from somewhere ><. Tell me what you think, and I'm going to see if it is possible to scroung up an extra 45 pts. |
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| | #5 (permalink) |
| Primer ![]() Join Date: Mar 2008 Location: Sacramento, Kahleefornya
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| Not to mention, this'd be sort of physical expensive for you too... eh, roomie?
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| | #6 (permalink) |
| Primer ![]() Join Date: Mar 2008
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| Nah, it'll be no sweat. Eldar is going to be more of a long term goal. Every month or so, I'll buy a unit for the above list, and by the time its painted and ready to go, I'll have enough good'ol cash for the next month expenses. I'll be switching out units from my old list to the new one, kind'a give the newbies a test run ^ ^ |
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| | #7 (permalink) |
| I Have A Fish In My Pants ![]() ![]() ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 5 | not the specific combo, but the doom/mind war will make him FAR more useful in the long run. on the Swoopers, with their skyleap they get +1 to come back in from reserves with the autarch and if you do it each turn you get to place a LARGE BLAST anywhere on the field as they come in.
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| | #8 (permalink) |
| Primer ![]() Join Date: Mar 2008
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| Okay! I took all of your ideas and re-did the list below, and I noted the changes I did to bring things under 1500pts. Whaddya think? Hq: Farseer w/ Spear, on Jetbike. Powers: Doom & Mind war=130pts Elites/Hvy Support: 5 Fire Dragons in a Falcon (Bright Lance, Vector/Holo)=280pts *Dropped a model Troops: 10 Dire Avengers w/ Exarch equipped with two Shur. Catapults in a Wave Serpent(Missile Launcher, vector)=269pts *Took off star Engines to free up points & Dropped 2 models 10 Guardians w/ Scatter laser & warlock w/ conceal=135pts *Dropped 2 models 10 Guardians w/ Scatter Laser & warlock w/ conceal=135pts *Dropped 2 models 10 Storm guardians in Wave Serpent (Bright Lance, Vector)=235pts *Took off Star engines to free up points & dropped 2 models Fast Attack: 5 Warp Spiders w/ Exarch equipped w/ additional death spinner. Powers: Surprise Assault & Withdraw.=152pts -When I first started playing 40k, my friend used to plays these a lot and kick my arse. I was always in awe of these guys back in my ‘little’ days during 2ed. So why not, I’ll give these guys a roll. Heavy Support: 3 Dark Reapers w/ Exarch equipped with Tempest launcher. Powers: Fast shot.=157pts -These guys seem to have a bad rap, but I’ll try’em. If I’m going to pay the points for em then I’m going to use that Tempest Launcher with fast shot ‘cause that’s just cool ^ ^. =1493 Not sure what to do with that extra 7 points? Any ideas? |
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| | #9 (permalink) | |
| Corporal ![]() | gaurd is your friend battle brother. becides I have my own crap to fix too. I just got 10 heavy bolters 10 lascannons 6 auto cannons 20 lasguns a plasma gun new chimera new commissar and yarrick. im going to be busy. but honistly I will pin yarrick alone against the farseer. reepers are BAD A** but with the above i'll have 13 lascannona and 6 auto cannons in my list warp spiders are nice but really? against gaurd I would think more mass less bite. CC is where he NEEDS to focus against gaurd. or am I full of it. correct me If I am not seeing something but by the time he is in range so am I and if he is getting guned by a platoon of heavy weapons they are not lasting. and Steve really? give the dragon's falcon a bright lance. take more than one turn to shoot down. maybe im missing something. keep in mind here I am the GAURD seath here plays against. I want him to have a smokin list and roll me around the map. I do really. it is no fun to (as in our last game) take out a entire force. the better the lists are the harder the game is. more stratagy and counter tactics, which is what I like. I just dont get some of this
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| | #10 (permalink) |
| The Dark Apostle ![]() ![]() ![]() ![]() | dragons in a falcon with a lance are the best tank hunters in the game, period. weep for your russes my friend. i really dont like to use guardians, because aspect warriors just seem so much better. more useful, and more defined in their roles. against guard, the dark reapers arent going to be as effective. theyre more anti-MEQ armies, which is why i got em for necron killyness. if you expand this, the next thing i would get would be a fire prism and another squad of avengers.
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| | #11 (permalink) | |
| Corporal ![]() | oh no I do not like the sound of that fire prism thingamabobber. dire avengers though I think if I remember are the ones that gave me a headache in our last game though thats what im looking for more headache for me more slashy killy death crap from big seath_tt
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| | #13 (permalink) |
| I Have A Fish In My Pants ![]() ![]() ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 5 | marine equivelant. and the dark reapers will shine vs any stormtroopers that show up. belive me their carapace wont help em hide.
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| | #14 (permalink) |
| Primer ![]() Join Date: Mar 2008
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| Here's my new list with the updated ideas, How about this one? ^ ^ Hq: Farseer w/ Spear, on Jetbike. Powers: Doom & Mind war=130pts Elites/Hvy Support: 5 Fire Dragons in a Falcon (Bright Lance, Vector/Holo)=280pts Troops: 10 Dire Avengers w/ Exarch equipped with two Shur. Catapults in a Wave Serpent(Missile Launcher)=249pts * Dropped Vector Engines 10 Guardians w/ Scatter Laser & warlock w/ conceal=135pts *Took out one unit of Guardians, leaving just the one above. 10 Dire Avengers w/ Exarch equipped with two Shur. Catapults in a Wave Serpent(Missile Launcher)=249pts *upgraded storm guardians to Dire Avengers, dropped Vector engines. Fast Attack: 3 Shinning Spears= 105 pts How about these guys? They'll work with the Farseer above and will be a back-up unit to aid any of the others. I like their speed, 6inches always in assualt & can turbo boost. I like that ^ ^ Heavy Support: 3 Dark Reapers w/ Exarch equipped with Tempest launcher. Powers: Fast shot.=157pts -I feel the tempest Launcher really changes these guys, since I don't have to worry about Line of sight, and can place 3 blast templates, and I agree with Steve, they should do well against the guard infantry. 1 Fire Prism w/ Holo/vector=170pts =1498, 47 models on the board Last edited by Seath_Tt; 03-28-2008 at 06:40 PM. |
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| | #15 (permalink) |
| I Have A Fish In My Pants ![]() ![]() ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 5 | now you are starting to get the idea of an eldar army. check out my tactica's for more ideas.
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| | #17 (permalink) |
| Primer ![]() Join Date: Mar 2008
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| reapers in my opinion shuld be used to give covering fire dwon fire lanes to support your avengers or CC units. the tempest could very well blow whole guard units to smitherines. warp spiders are good cuz they are an all around unit that is fast.pop light tanks,assault regular guardsmen to pin em down for ypu assault units,assault tau and watch them do nothing. also they are also good against MEQs or other units just because of the sheer amount of armor saves they will be taking. oh and another mean combo is eldrad with reapers.deploy them in really stupid places and watch your opponent deploy things in the open and then you redeploy and he is facing a guided reaper unit (2 if your really mean) i normally take full units of dragons so that they can do something else besides kill tanks. i dont have a fire prism but i think it would do better with another fire prism. again havent used my spears yet but the way you plan on using them sems a very valid tactic since you face guard alot that much shuriken could become necessary
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