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Old 10-22-2007   #1 (permalink)
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Default 2 eldar army lists

Hey guys, I'm pretty much completely new to whk40 and have been amassing materials and units to start my first game! so far I've got my hands on:

10 guardians+weapon platform
13 dire avengers+2 exarchs
5 howling banshees+1 exarch
1 wave serpent
1 war walker
1 autarch /w wings,powerblade,and reaper launcher

My main opponents and only friends(battle-ranch!) who play whk40 will be fielding black templar armies and necron armies respectively, as a group we're all new to the game. Now I've made a 750 point list using what I have and a 1500 point list for future plans and was wondering if anyone could give me pointers/tips/all out criticism

750 point Eldar army:

HQ:
1 Autarch /w swoophawk wings,mandi blasters, powerblade, and reaper launcher

Troops:
10 Guardians /w starcannon heavy weapons platform

10 Dire Avengers /w Exarch, Dual Shuriken Catapults, Bladestorm,
and Defend

Elites:
6 Howling Banshees /w Exarch, Mirrorswords, acrobatics, warshout

Heavy Support:
1 warwalker /w 2 missle launchers and spirit stones

Transport:
1 wave serpent /w spirit stones, scatter laser, star engines

Total: 750 points on the dot

Well I don't know much about tatics but the transport goes with the banshees to either flank the opponent or attack any vunrable spot while everything else lays out support fire... ya simple could probably use help in the tatics department...

1500 point Eldar army

HQ:
1 Autarch /w swoophawk wings,mandi blasters, powerblade,
and reaper launcher

1 Farseer /w spirit stones, guide, and doom

Troops:
10 Dire Avengers /w Exarch, Dual Shuriken Catapults, Bladestorm, and Defend

5 Pathfinders

Elites:
10 Howling Banshees /w Exarch, Mirrorswords, acrobatics, warshout + Wave serpent /w spirit stones and a scatter laser

6 fire dragons /w exarch, dragon flamer, tankhunter

Heavy Support:
1 falcon /w spirit stones, holofields, starcannon

5 dark reapers /w exarch

Fast Attack:
5 swooping hawks /w exarch, skyleap, intercept, sunrifle

Total: 1501!


Ya I'm one point over wonder how to shave it off....suggestions? For strategy pretty much load the banshees and fire dragons in their taxis drive em in to heavy infantry/tanks respectively and start shooting with support fire from the path finders and swooping hawks and dark reapers while the dire avengers close in for the kill. Any thoughts, suggestions criticism will be welcome also any tatical advice appreciated as well.

cheers mates..... and rock on!
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Old 10-22-2007   #2 (permalink)
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Quote:
Originally Posted by FunkyFellow View Post
Hey guys, I'm pretty much completely new to whk40 and have been amassing materials and units to start my first game! so far I've got my hands on:

10 guardians+weapon platform
13 dire avengers+2 exarchs
5 howling banshees+1 exarch
1 wave serpent
1 war walker
1 autarch /w wings,powerblade,and reaper launcher

My main opponents and only friends(battle-ranch!) who play whk40 will be fielding black templar armies and necron armies respectively, as a group we're all new to the game. Now I've made a 750 point list using what I have and a 1500 point list for future plans and was wondering if anyone could give me pointers/tips/all out criticism

750 point Eldar army:

HQ:
1 Autarch /w swoophawk wings,mandi blasters, powerblade, and reaper launcher

Troops:
10 Guardians /w starcannon heavy weapons platform

10 Dire Avengers /w Exarch, Dual Shuriken Catapults, Bladestorm,
and Defend

Elites:
6 Howling Banshees /w Exarch, Mirrorswords, acrobatics, warshout

Heavy Support:
1 warwalker /w 2 missle launchers and spirit stones

Transport:
1 wave serpent /w spirit stones, scatter laser, star engines

Total: 750 points on the dot

Well I don't know much about tatics but the transport goes with the banshees to either flank the opponent or attack any vunrable spot while everything else lays out support fire... ya simple could probably use help in the tatics department...

1500 point Eldar army

HQ:
1 Autarch /w swoophawk wings,mandi blasters, powerblade,
and reaper launcher

1 Farseer /w spirit stones, guide, and doom

Troops:
10 Dire Avengers /w Exarch, Dual Shuriken Catapults, Bladestorm, and Defend

5 Pathfinders

Elites:
10 Howling Banshees /w Exarch, Mirrorswords, acrobatics, warshout + Wave serpent /w spirit stones and a scatter laser

6 fire dragons /w exarch, dragon flamer, tankhunter

Heavy Support:
1 falcon /w spirit stones, holofields, starcannon

5 dark reapers /w exarch

Fast Attack:
5 swooping hawks /w exarch, skyleap, intercept, sunrifle

Total: 1501!


Ya I'm one point over wonder how to shave it off....suggestions? For strategy pretty much load the banshees and fire dragons in their taxis drive em in to heavy infantry/tanks respectively and start shooting with support fire from the path finders and swooping hawks and dark reapers while the dire avengers close in for the kill. Any thoughts, suggestions criticism will be welcome also any tatical advice appreciated as well.

cheers mates..... and rock on!
What you have is a good base. As you expand to your 1.5K you need to be looking for some bigger guns. DR are great but only if you deploy them well as you cant move and shoot, so you have to deploy them very carefully as they will draw fire very quickly.

I think the inclusion of a Fprism is something to think about. Bladestorming Dires are great for covering fire with18" range as your Banshees get into combat.

maybe bring your FD in Falcon in as a reserve as you can pick out which enemy tank you want to target.

Eldar are tough to work out how to use, but when you have they are a very strong army. You have to get units working together and create small combos as each unit is very specailised and very good at what it does, but on the otherside of the coin it usually means they are very weak at something else so can be exposed by the enemy.

You will probably lose your first lot of games before you get a grip on how to use them. But when you do....
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Last edited by Mart007; 10-22-2007 at 04:38 AM.
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Old 10-22-2007   #3 (permalink)
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first off, welcome aboard! always good to see another brother canuck.

Quote:
Originally Posted by FunkyFellow View Post
Hey guys, I'm pretty much completely new to whk40 and have been amassing materials and units to start my first game!

750 point Eldar army:

HQ:
1 Autarch /w swoophawk wings,mandi blasters, powerblade, and reaper launcher

+++ keep in mind the reaper launcher is a 'heavy' type weapon, so there's no moving & shooting... i'd stick him close to the guardians so that he can't be picked out, but will be on hand to deal with any fast enemy assaulters who might surprise you!+++

Troops:
10 Guardians /w starcannon heavy weapons platform

+++ i prefer either the shuriken cannon or scatter laser for guardians myself... (or a missile launcher, but again it's a bit dubious!) with only BS3, more shots are better than ap2. besides, both the cannon & laser are still S6 so you'll still at least wound most enemy infantry on 2's!+++

10 Dire Avengers /w Exarch, Dual Shuriken Catapults, Bladestorm,
and Defend

+++ i'd drop defend and give these guys the wave serpent, but arm it for an anti-tank role. (ie: twin-linked missile launcher) you can use the wave serpent to sit in front of the avengers, and if you're clever, the enemy won't be able to assault your avengers as you can't pass within 1" of an enemy you're not attacking!
this tactic has been dubed the 'fish of fury' as it was the tau who first really used it, but basically, you want to position your avengers in such a way that the enemy can't run around the side of the wave serpent. (dangerous or impassible terrain is great for setting up a solid flank!) your avengers will generally win a shooting war - especially if you combine doom + bladestorm!

granted some people might consider this tactic cheap or 'beardy', but it's hardly unbeatable - watch out for enemy deep strikers especially! they will wreck you when using this tactic.+++


Elites:
6 Howling Banshees /w Exarch, Mirrorswords, acrobatics, warshout

+++ i never put banshees in a wave serpent simply because they can't assault out of it... i'll use 'fleet' instead and simply run them through cover so they get a bit of protection from ap4 guns.
again, i'd drop warshout & acrobat and get a few more bodies instead...+++


Heavy Support:
1 warwalker /w 2 missle launchers and spirit stones

+++ you'll want more of these - trust me! one thing to keep in mind though; don't glue the weapons on! this way, you can try out different options at will and your walkers will become a true 'filler' unit that will be able to preform any role the rest of your force lacks/needs!+++

Transport:
1 wave serpent /w spirit stones, scatter laser, star engines

+++ you may as well upgrade that twin-linked shuriken catapult to a cannon! 3 more S6 shots will help you shred infantry and can even take out light armour or side armour on heavier vehicles.+++

Total: 750 points on the dot

Well I don't know much about tatics but the transport goes with the banshees to either flank the opponent or attack any vunrable spot while everything else lays out support fire... ya simple could probably use help in the tatics department...

+++ every single eldar unit is geared towards preforming a single role really well! don't ever try to multi-task with an eldar unit beyond one or two minor exceptions...+++


1500 point Eldar army

HQ:
1 Autarch /w swoophawk wings,mandi blasters, powerblade,
and reaper launcher

1 Farseer /w spirit stones, guide, and doom

Troops:
10 Dire Avengers /w Exarch, Dual Shuriken Catapults, Bladestorm, and Defend

+++ again, i'd drop defend... i prefer using 2 units of avengers in tandom with eachother rather than try to make one squad that can survive a round or two of combat.
a 2nd unit of 8 avengers can range slightly ahead and act as a 'bait' unit to draw out the enemy, then the larger squad can bladestorm them!+++


5 Pathfinders

+++ make it 6 for 'scoring unit' purposes. in 40k, once a squad is reduced to under 50% of it's starting model strength, it loses it's scoring unit status. that means you give-up half the unit's pts total in victory pts to your opponent, plus you can't claim/contest objectives & table quarters...

thus, even-numbered units are much more efficient than odd-numbered units and maintain their scoring status longer!+++


Elites:
10 Howling Banshees /w Exarch, Mirrorswords, acrobatics, warshout + Wave serpent /w spirit stones and a scatter laser

+++ i'd give the serpent to the dragons... scatter laser + shuriken cannon = dead infantry. a great support for the tank-busting dragons which will make enemy infantry think twice about trying to mug your dragons!+++

6 fire dragons /w exarch, dragon flamer, tankhunter

+++ never, ever let anyone tell you that the flamer is trash! that flamer is one of the few exceptions to the rule 'all eldar are specialised'. ap4 templates hurt. Alot! it'll also save your skin after your dragons have say, taken out a transport and now have to deal with the angry passengers!+++

Heavy Support:
1 falcon /w spirit stones, holofields, starcannon

5 dark reapers /w exarch

+++ give the exarch a missile launcher + fast shot. it's brutal...+++

Fast Attack:
5 swooping hawks /w exarch, skyleap, intercept, sunrifle

+++ again, add 1 more body for scoring unit purposes...+++

Total: 1501!


cheers mates..... and rock on!
hope this helps,
cheers!
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Old 10-22-2007   #4 (permalink)
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make it 6 for 'scoring unit' purposes. in 40k, once a squad is reduced to under 50% of it's starting model strength, it loses it's scoring unit status. that means you give-up half the unit's pts total in victory pts to your opponent, plus you can't claim/contest objectives & table quarters...
Thats a very good point and gives you a good excuse to order the direct sales only one!

The point about the Dragons in the WS is unesessary as you will be transporting them in the Falcon, which with the StCa will give enough cover.
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Old 10-22-2007   #5 (permalink)
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Originally Posted by Mart007 View Post
The point about the Dragons in the WS is unesessary as you will be transporting them in the Falcon, which with the StCa will give enough cover.
the thing i dislike about the falcon though is if your units are in reserve, you need to pass both reserves rolls for the dragons and the falcon for them to truck into action! (which is why escalation is so much fun!)
the pulse laser is also a bit redundant for the dragons; more anti-infantry is what they need... i find that dragons tend to run off on their own alot in order to hunt the nastier enemy tanks such as hidden basilisks, 'sit and fire' predators or leman russ, hammerheads, other eldar tanks such as the dreaded fire prisim...

mind you, you could always simply support the dragons & falcon with say, a unit of shining spears?! those boys are friggin' insane. give the exarch the 'withdraw' power to break-off from combat in your opponent's turn so they can charge again in your turn!

cheers!
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Old 10-22-2007   #6 (permalink)
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I dont disagree tbh, the SS is a good idea as well you could even use standard guardian bikes to distract and cause a nuisance if points are tight.

Keep the Banshees in the Wave Serpent though that’s makes them very manoeuvrable and a lot safer for keeping the squad strong for when they assault.
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Old 10-22-2007   #7 (permalink)
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Quote:
Originally Posted by FunkyFellow View Post
750 point Eldar army:

HQ:
1 Autarch /w swoophawk wings,mandi blasters, powerblade, and reaper launcher

Drop the reaper launcher and get a fusion gun or a lasblaster.

Troops:
10 Guardians /w starcannon heavy weapons platform

10 Dire Avengers /w Exarch, Dual Shuriken Catapults, Bladestorm,
and Defend

in a 750 pt list, i'd say drop the avengers for more guardians with platforms

Elites:
6 Howling Banshees /w Exarch, Mirrorswords, acrobatics, warshout

Heavy Support:
1 warwalker /w 2 missle launchers and spirit stones

Only one of these alone will prety much get shot down before it makes up it's own points, Drop it for some Dark Reapers

Transport:
1 wave serpent /w spirit stones, scatter laser, star engines

Great transport, just be sure to drop off the banshees in cover or close to it.

Total: 750 points on the dot

Well I don't know much about tatics but the transport goes with the banshees to either flank the opponent or attack any vunrable spot while everything else lays out support fire... ya simple could probably use help in the tatics department...

1500 point Eldar army

HQ:
1 Autarch /w swoophawk wings,mandi blasters, powerblade,
and reaper launcher

Drop the reaper launcher and get a fusion gun or a lasblaster.

1 Farseer /w spirit stones, guide, and doom

any time you have 2 different powers, you should take runes of witnessing. easier to pass the tests.

Troops:
10 Dire Avengers /w Exarch, Dual Shuriken Catapults, Bladestorm, and Defend

5 Pathfinders

Stitch had it right, up it to 6Elites:
10 Howling Banshees /w Exarch, Mirrorswords, acrobatics, warshout + Wave serpent /w spirit stones and a scatter laser

6 fire dragons /w exarch, dragon flamer, tankhunter

Heavy Support:
1 falcon /w spirit stones, holofields, starcannon

5 dark reapers /w exarch

Fast Attack:
5 swooping hawks /w exarch, skyleap, intercept, sunrifle

I'd say drop intercept. you have the dark reapers, you dont need intercept

Total: 1501!


Ya I'm one point over wonder how to shave it off....suggestions? For strategy pretty much load the banshees and fire dragons in their taxis drive em in to heavy infantry/tanks respectively and start shooting with support fire from the path finders and swooping hawks and dark reapers while the dire avengers close in for the kill. Any thoughts, suggestions criticism will be welcome also any tatical advice appreciated as well.

cheers mates..... and rock on!
all in all not bad. a few too many extras. Add more basics.

Good luck
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Old 10-22-2007   #8 (permalink)
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Thanks for all the help and suggestions guys, hmmmm looks like I gotta work out my list a lil more, for the autarch how would i go about getting a fusion gun? My blister only came with a shuri pistol,power blade,wings and reaper launcher, also alot of the recomendations are awsome but I need a way to trim the fat to fit them in anything I should drop?


:UPDATE:

Well I've tinkered with the 1500 point list a little bit and this is what I came up with I feel the army has more of a streamlined feel to it and more of a strategy.

1500 point Eldar army

HQ:
1 Autarch /w swoophawk wings,mandi blasters, powerblade,
and fusion gun (figured i'd have an extra from fire dragons)

1 Farseer /w spirit stones, guide, doom, and runes of witnessing

Troops:
10 Dire Avengers /w Exarch, Dual Shuriken Catapults, and Bladestorm

6 Dire Avengers /w Exarch

5 Pathfinders

Elites:
10 Howling Banshees /w Exarch, Mirrorswords, acrobatics, warshout + Wave serpent /w spirit stones and a scatter laser

6 Fire dragons /w Exarch, dragon flamer, tankhunter

Heavy Support:
1 Falcon /w spirit stones, holofields, scatterlaser

1 Wraithlord /w starcannon and wraith sword

Fast Attack:
6 Swooping Hawks /w exarch, skyleap, intercept, sunrifle

Total: 1499

Now keep in mind my main opponents will be black templar space marines and necrons. I dropped the dark reapers feeling they pulled my army in a diffrent direction (making them static) and for there heavy points cost instead I opted for a wraithlord to take there place for a slightly more mobile powerhouse, I upgraded the swooping hawks to 6 on the advice of everyone but could not find the points to do so for the rangers, I also took advice on the equipment choices for my hq units. I dropped defend and opted for a second unit of dire avengers in the army although they lack numbers and bladestorm they are more for bait.

The basic strategy of my army is for the autarch to accompany the hawks and on harassing infantry and slagging vehicles, going solo or supporting my firedragons should the hawks sky leap. The fire dragons rush into the rear to slag any vehicles they can get there hands on while the exarch and falcon keep infantry off them or lacking any targets help slag tanks, the banshees run into any heavy infantry and chop them up with backup fire from their wave serpent, all of these forces are my intial attack team and try to weaken the enemy take out priorty targets and push them towards my base units. The pathfinders basically duck for cover and shoot high priority targets such as hq units or pin down infantry, while the farseer coupled with the wraithlord and two sqauds of dire avengers act as my base and push forward to smash into the front of my enemy effectivley flanking them with my intial attack squads and cleaning up the mess. The wraithlord acts a fire magnet and close combat monster shooting anything with his star cannon while advancing. The farseer dooms units for my banshees to slaughter and guides the shots of my dire avengers.

Well that about sums it up any suggestions, flaws in my tatics? units? I really wanted to add harlequins to the army but dunno if they have a place or if I could fit them in... when I eventually get to 1850-2000 point range maybe place them in with a couple of vypers and another wraithlord?

Anyhow thanks for readin, cheers mates

Last edited by FunkyFellow; 10-23-2007 at 03:03 AM.
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