![]() | ![]() | |||
| | #1 (permalink) |
| Trooper ![]() Join Date: Nov 2006
Posts: 111
Rep Power: 2 ![]() Thanks: 0
Thanked 2 Times in 2 Posts
| This is a 1,750 point Eldar list to be used for a Tournament. This tournament is known as the "Cancon Cheese Fest" - that is, 1750 points with no marks for Painting, Sportsmanship or Composition. Don't get me wrong, I'm a good sportsman - just my Painting isn't that good and my Army Composition doesn't adhere to the rules. So, without further delay... Autarch Duisternis Nightfear - 113 points Plasma Grenades; Haywire Grenades; Shuriken Pistol; Forceshield; Swooping hawk Wings; Banshee Mask; Power Weapon; Fusion Gun Farseer Elerien Rätsen and Warlock Retinue - 340 points Farseer w/ Witchblade; Shuriken Pistol; Doom; Spirit Stones; Eldritch Storm; Ghosthelm; Runes of Witnessing; Runes of Warding; Eldar Jetbike 3 Warlocks w/ Jetbikes; Withblade; Shuriken Pistol 1 x Enhance 1 x Embolden 1 x Destructor Fire Dragon Unit – 113 points 6 Fire Dragons Exarch Draak w/ Dragon’s Breath Flamer; Crack Shot; Meltabombs 5 x Fire Dragons w/ Fusion Guns; MeltabombsHowling Banshees Unit – 128 points 6 Howling Banshees Exarch Karaa w/ Executioner; Shuriken Pistol; Banshee Mask; Acrobatic; Warshout 5 x Howling Banshees w/ Power Weapon; Shuriken Pistol; Banshee MaskDire Avengers Unit – 152 points 10 Dire Avengers Exarch Voor het Eind w/ 2 x Avenger Shuriken Catapults; Bladestorm 9 x Dire Avengers w/ Avenger Shuriken CatapultGuardian Unit Squad Blue – 125 points 10 Guardians w/ Shuriken Catapults Scatter Laser PlatformWarlock w/ Embolden; Witchblade; Shuriken Pistol Guardian Unit Squad Purple – 115 points 10 Guardians w/ Shuriken Catapults Shuriken Cannon PlatformWarlock w/ Embolden; Witchblade; Shuriken Pistol Pathfinders Squad – 144 points 6 pathfinders w/ Ranger Long Rifle; Shuriken Pistol Swooping Hawks Unit – 173 points 6 Swooping Hawks Exarch Havik w/ Swooping Hawk Wings; Swooping Hawk grenade Pack; Plasma Grenades; Haywire Grenades; Sunrifle; Skyleap; Intercept 5 x Swooping Hawks w/ Swooping Hawk Wings; Swooping Hawk grenade Pack; Plasma Grenades; Haywire Grenades; LasblasterFalcon Faile – 195 points 2 x Shuriken Catapults; Pulse Laser; Holofield; Spirit Stones; Vectored Engines Support Weapon Battery – 150 points 3 Vibro Cannons My army is based on the "Nuisance Factor" - that one unit that runs around and is in general a pain to you, despite its lack of "awesomeness". I have several of these nuisance factors. My Autarch and the Swooping Hawks can take out Tanks with the Fusion Gun and Intercept with Haywire Grenades, as well as light infantry with 4 Power Weapon attacks and Lasblasters. They can also Skyleap and continuously drop their grenade pack on things such as Guardians, Eldar Warriors, and Tyranids (and all other kinds of things!). They Autarch has one HUGE advantage - +1 to my reserves rolls. The Farseer and Warlocks provide another nuisance factor - they can fly around, casting Doom and Eldritch Storm, spinning vehicles around to face where they didn't want to face, and Dooming units that the Swooping Hawks are going to lasblast. Having that many witchblades in one unit can't hurt, especially against things such as Wraithlords. Or, they could fly around behind the Guardians and Doom other units that the Guardians can shoot, before whipping out in turn 6 to hold objectives. Having a 3+ save with a 4+ invulnerable will do quite well, too, methinks. Next are the Fire Dragons - they're for taking out Hammerheads, Fire Warriors, Scouts, Aspect Warriors, and anything else that the DBF or Fusion Guns will work against. They will start games inside the Falcon which can transport them up the field quickly, and with Vectored Engines they won't be destroyed if the Falcon is immobilised. Alternatively, the Banshees can start inside the Falcon. This all depends on who I am up against - if I play, say, Deathwing, or any army without a Vehicle, then the Banshees start inside the Falcon and go unit hunting, with the Farseer and Warlocks to Doom the unit before the power weapons tear through them. If they Fire Dragons take precdence over the Falcon, the Banshees can sit behind the Guardians and come out as a counter assault unit, or intercept enemies who try to get too close. The Dire Avengers are my medium-ranged defensive unit, who can sit and fire off a whole lot of shots before the enemy gets too close, softening them for the final blow. They have Bladestorm which can be activated at just the right time to enable the Avengers to cut down a unit to a very weak state before the Guardians deliver the hammer blow and take them down to nothing. The Guardians are my last line of defence. Though they will have Banshees and Dire Avengers at their side, they are there to hold their position (hence Embolden) and bring enemy units down. With the Warlock in there they can handle bigger stuff such as Dreadnoughts with Mutated Hull if they need to, and help the Dire Avengers if they find themselves in dangerous situations. The 6 Pathfinders are another nuisance factor, with the Sniper Rifles they can target Hive Tyrants, Carnifii, Wraithlords, Talos etc and try bring them down before things get ugly. At 144 points, and infiltrating, its not big loss if they die - but being able to pin units down with their Sniper Rifles will help. The Falcon Faile has the Shuriken Cannons and the Pulse Laser to take out Infantry and light-medium tanks. It has the upgrades to make it survivable enough to get the Fire Dragons or Howling Banshees - or both! - to the enemy. Their survivability makes thema nuisance - I've had a falcon run around the table for 8 turns (Random Game Length) and not be destroyed! The Support Weapon is my last nuisance factor. Glancing vehicles, pinning units, and not needing line of sight - lots of fun here. One thing you'll notice about this is my lack of willingness to rush forward into combat, rather I'm going to try and run circles around my opponents. The Swooping Hawks can land and jump, land and jump... The Bikers can run around like mad, and the other units can land lots of shots on the opponent. What do you guys think? How will this fare against, say, Deathwing? What about Orks, or Tyranids? How about "Generic" marines? Give me your opinion on how it would fare against YOUR army/armies.
__________________ Lurking in the Shadows of 40k Terra. Last edited by MarksmanCypher; 11-16-2006 at 11:11 PM. |
| | |
| Sponsored Links |