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| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: ????
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Blog Entries: 1 | Erus recently mentioned something about not having Heavy and Assault weapons in the same tac squad. I have plenty of antitank killyness as it is, so my question is this ; should I lose the Heavy Weapons in my Chaos tactical squads? I like Plasmaguns, so maybe 2 in each squad or mix a few with Meltaguns and Flamers. I have a cool Flamer from the new CSM box, so I'm gonna use it for sure. Thoughts?
__________________ “Nothing you can lose by dying is half so precious as the readiness to die, which is a man’s charter of nobility.” George Santayana. |
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| Captain ![]() ![]() Join Date: Nov 2006
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| Depends really on how your going to be using each squad, because if its an anti-tank squad you may want to keep a flamer in there to ensure that any enemy infantry approaching can be driven off. Vice versa with the meltagun and anti-infantry heavy weapons. In general though you're wasting the potential of at least one of the weapons by mixing. Now 2 assault weapons is just double the fun, I was walking home from my mate's last night and an idea came screaming into my skull: Plasma Gun & Flamer. I know the Plasma isn't an Assault weapon but hear me out- its the perfect combination to kill MEQs in cover because of that most blessed of things, armour saves. There are 3 different saves you can get, Normal armour, invulnerable saves, and cover saves. But you can only pick to use one for a squad. The joy with Plasma/Flamer squads is that if the Marines (for example) choose to use their armour saves then the plasma can cut straight through their armour. If, in fear of this, the marines use the cover save (unless they're in a bunker this will be 5-4+) the flamer slices through that as well. Pretty much a win-win situation for you ![]() Just a thought |
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| | #3 (permalink) | |
| Lodge Member ![]() ![]() ![]() ![]() | I have always been a fan of keeping heavy weps to heavy weapon squads.Theres nothing wrong with having PP,MG and flamers in your sguads,but typical troop squads usually only shhot 1-2 times and are HH from there.Thats at least my history.To me my troops are kinda expendable in game terms,i use them to lock up units so more xpensive units can get into position. Hope i helped at all
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| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: ????
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Blog Entries: 1 | Dang, I forgot Plasmaguns weren't Assault Weapons. So they can't fire on the move, correct? Or do they only get half range? I can't remember. I really like moving my infantry quickly into cover, so I don't wanna stop and pop too much. Hence why I may get rid of most Heavy Weapons.
__________________ “Nothing you can lose by dying is half so precious as the readiness to die, which is a man’s charter of nobility.” George Santayana. |
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Blog Entries: 5 | 1/2 the range. Plasma guns honestly are quite fine to put in your squads, especially given the Bolt pistol, bolter, CCW nature of CSM now a days. I'd say taking plasma gun and flamer is quite nasty, and meltagun/flamer is nice. However, mixing things like a heavy weapon (autocannon, heavy bolters, lascannon, missile launcher) with an assault (flamer, melta) is a big waste of the gun. HOWEVER putting a plasma gun in their is not so bad, but again isn't needed. It's a little extra punch to the squad, and is more worthwhile than a flamer or a melta because you have the 24" range, and you can rapid fire it. There's my opinion...
__________________ ![]() "Truth is infinite. It is defined by our perception of the facts; therefore we can never know absolute truth, we can only guess at it. A man who knows he has done no wrong needs no redemption, regardless of the views of others. The truth is what he believes it to be. A man who knows he has done wrong can only be redeemed when he chooses to forgive himself." -Lord Inquisitor Balkoth Black Saints Adeptus Astartes Chapter |
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| | #6 (permalink) | |
| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: ????
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__________________ “Nothing you can lose by dying is half so precious as the readiness to die, which is a man’s charter of nobility.” George Santayana. | |
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Blog Entries: 5 | If you take the las, dropping assaults is smart. Generally, the Aspiring Champion for that squad shouldn't really have a power weapon (my fluff on the Black Saints prevents me from following this wisdom). If they are in CC to where they are using them, then things have went so wrong a power weapon or fist isn't likely to save yer arse. Plus, don't forget Chaos Havocs can take up to 4x meltaguns or flamers!!! Put them in a drop pod in a full squad of ten, and (especially for the melta set up) give the champion a powerfist or weapon(flamers) and you have quite possibly the most deadly (albeit short ranged) heavy weapons squads ever!
__________________ ![]() "Truth is infinite. It is defined by our perception of the facts; therefore we can never know absolute truth, we can only guess at it. A man who knows he has done no wrong needs no redemption, regardless of the views of others. The truth is what he believes it to be. A man who knows he has done wrong can only be redeemed when he chooses to forgive himself." -Lord Inquisitor Balkoth Black Saints Adeptus Astartes Chapter |
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| | #8 (permalink) | |
| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: ????
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__________________ “Nothing you can lose by dying is half so precious as the readiness to die, which is a man’s charter of nobility.” George Santayana. | |
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| Sergeant ![]() ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| i dig my chosen squad 5 plasma guns. hahahah bring on the death, be it mine or my enemy.
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| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: ????
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Blog Entries: 1 | If it ain't dangerous to everyone, it ain't Chaos!
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| ha that's the way to think. i bet you don't mind playing with dreadnoughts either. i just hate the idea of a lascannon shooting my lord in the arse. oops failed save good by 200 points.
__________________ ![]() The Armies Points W/L/D Fallen Dark Angels 3000pts. 3/2/1 Imperial Guard 3500pts. (no doctrine) 0/0/1 Daemon Hunters 1,000pts. 0/0/0 I need to play more ![]() My Battle with Fuegan http://www.40kterra.com/forums/f195/...arer-6808.html |
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| | #12 (permalink) |
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Blog Entries: 1 | Actually, the only risky thing I take is Plasma weapons. Oh, and a Vindy sometimes. Ever had a Vindy blow itself up?
__________________ “Nothing you can lose by dying is half so precious as the readiness to die, which is a man’s charter of nobility.” George Santayana. |
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| | #13 (permalink) | |
| the age of reptiles ![]() ![]() ![]() ![]() | Quote:
anyways, i'm running twin plasmaguns in my 8 man tac squads and a melta and a flamer in my 6 man tac squads. it's nice to be able to charge, and previously when i was running 8 man tac squads with HB and a flamer i never seemed to be able to use both of the weapons-either one was out of range or i couldn't charge. i've only played 2 games with the 2 plamagun setup but i think i kinda like it more. course, my terrible rolls have killed a couple of them-more than once ! lol as for what was discussed earlier, i definitely think mixed special weapons should be rapid-fire and heavy, not rapid fire assault and heavy. with the latter choice, it's really difficult to use all three weapons completely effectively. fully rapid fire squads are actually kinda fun, so try 8 bolters and 2 plasmaguns, or something of the sort another common setup is the lasplas, likea 6 man squad with a lascannon and a plasmagun for mid-long range anti-tank. just use it before min/maxing is completely taken away from us :[ haha
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| Corporal ![]() | Quote:
happy hunting | |
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