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| Tactica Discussion Talk about general tactics or for immediate help on your in-game needs. |
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| Conscript ![]() | hey people, im going to Bristol Carnage a week's time (its now a conflict event) its a tournament with doubles so each with 500 points. Ive got 2 lists im thinking of using with my soul drinkers (space marines) but i cant decided which one. What do u people think? The "combat" list Codicier 100 Might of Heroes Bolt pistol Auspex Purity seals Termi honours 10xTactical Marines 150 Furious Assault Total 180 10xAssault Marines 150 Vet sergeant Power weapon (no jump packs) Furious Assault Total 498 The "shooty" army list 10xscouts 130 10 sniper rifles Total 180 3 landspeeder tornados 240 1 landspeeder tornado 80 Total 500
__________________ ![]() "My Brothers! We are the only free men of the Imperium." 2007 - game scores Wins:8 Draws:2 Loses:2 Last edited by Lord Commander Erus..; 03-04-2007 at 04:27 PM. Reason: Illegal posting of individual points values. |
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| | #2 (permalink) |
| Trooper ![]() Join Date: Nov 2006 Location: Annapolis MD
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| First... is there no force org? or are you using the rules where you only need 1 troop? (i can't remember name) but i would go with the shooty army.... but split the tornado's into two groups of two... one group with HB and assault cannons and the other with multi-meltas and heavy flamers... good balance... good tank busting abilities (assault cannons are not the end all weapon... they are good but the multi-melta is more dependable) and the melta tornado's can still take troops out pretty well.... but drop the scouts and take some tact marines with a heavy weapon and special weapon (i would go with a plasma rifle and a heavy bolter... leaving 5 points for somethin)
__________________ "Primarch, Progenitor - To your glory, and the glory of Him on Earth." "Do we need to hibernate or spit venom? Nay, we are the Fists and we shall crush our enemies!" You’ll be razing buildings faster than you can say "Lord Calgar has blue underpants, and the Administratum has counted each pair." Armies Played - Imperial Fists, Black Templars, Imperial guard, Noise Marines ![]() Ched First, Horde Second, Self Last |
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| | #3 (permalink) |
| One of strangess ![]() ![]() ![]() Join Date: Nov 2006 Location: Turn around... (if I'm not there I'm usually in Bangladesh)
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| This list is in illigial... you can't post indivual point costs on this website, its in violation of GW IP. I can't edit your post, so I'll PM another mod to do so.
__________________ ![]() Proud member of the FSBGEBS: Feed Stitch Before Getting Eaten By Stitch, Protecting the 40kterra community from a ravenous Stitch. My Blog, my life, my strangeness My WRFP campaign blog! He is no fool who gives that which he cannot keep, to gain what he cannot lose - Jim Elliot Life, don't me started on life - Marvin the Robot |
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| | #4 (permalink) | |
| Trooper ![]() Join Date: Nov 2006 Location: Annapolis MD
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second he is trying to show where the points are coming from he isn't telling the amount of points each model is worth just a couple of upgrades... albeit with some simple division they can tell but he isn't listing out the book ect. so calm down please
__________________ "Primarch, Progenitor - To your glory, and the glory of Him on Earth." "Do we need to hibernate or spit venom? Nay, we are the Fists and we shall crush our enemies!" You’ll be razing buildings faster than you can say "Lord Calgar has blue underpants, and the Administratum has counted each pair." Armies Played - Imperial Fists, Black Templars, Imperial guard, Noise Marines ![]() Ched First, Horde Second, Self Last | |
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| | #5 (permalink) |
| Conscript ![]() Join Date: Feb 2007 Location: Arnold, Maryland
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| Yeah I would work on force org right now. I would grab a trait though. Trust Your Battle Brothers and Cleanse and Purify. That way you can shoot but also kill stuff in assualt. I would suggest grabbing a chap, and 2-3 of 5 man tact squads w/ 2 special weapons.
__________________ "Eight frag grenades tied to a trip-line, buried in the dust. Curiosity does the rest." - Feron, Imperial Fists Scout "Be bloody, bold and resolute." - Motto of the Blood Angels 10th Company Blood Angels 10th Scout Company: Wins:2 Loses:0 Ties:1 Ched First, Horde Second, Self Last |
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| | #6 (permalink) |
| Corporal ![]() Join Date: Nov 2006 Location: Titan
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| while this list may be illegal in most tournaments however its near to impossible to actually field a real force with these few points. as we are not sure of the real rules for this event we should just assume that any list we are given can be made legal as long as the points add up also the list as given is completly legal as to our agreement with GW when we made this website. we are allowed to give points total just not individual points such as plasmagun=.. grenades=.. and so on and so forth. i would take a mixture of one shooty squad and one assualty squad. i would trim them down on men and take a missle launcher and a chaplain if possible.
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| | #7 (permalink) |
| One of strangess ![]() ![]() ![]() Join Date: Nov 2006 Location: Turn around... (if I'm not there I'm usually in Bangladesh)
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| Sorry... he seems to have edited the list... it game individual points when I posted, and I was typing real fast, I know I spelled illegal wrong. I wasn't trying to be rude or anything. The lists themselves... The first list is better, assuming you are using combat patrol rules (which it would seem you are) then I would make the tact. marines a scout squad, much better in assault. Also, I would replace the assault squad w/ command squad, this gives you the option of having a apothecary, as well as giving your libby some more wounds if he gets shot at on the first turn. Perhaps changing the libby to a chaplain would be a good idea. I'm not a fan of the libby, he's expensive, and in such a small point game, chaplains (or commands which cost the same almost) are much better IMO.
__________________ ![]() Proud member of the FSBGEBS: Feed Stitch Before Getting Eaten By Stitch, Protecting the 40kterra community from a ravenous Stitch. My Blog, my life, my strangeness My WRFP campaign blog! He is no fool who gives that which he cannot keep, to gain what he cannot lose - Jim Elliot Life, don't me started on life - Marvin the Robot |
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| | #8 (permalink) |
| Corporal ![]() | Take a devestator squad and a troop choice. 5+ missile launchers make short work of anything. Thats how I roll...lol Heres a link to my tournement list: http://www.40kterra.com/forums/showt...6330#post16330
__________________ Last edited by Brother_Ambrose; 03-06-2007 at 08:19 PM. |
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| | #9 (permalink) | |
| Trooper ![]() Join Date: Nov 2006 Location: Annapolis MD
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__________________ "Primarch, Progenitor - To your glory, and the glory of Him on Earth." "Do we need to hibernate or spit venom? Nay, we are the Fists and we shall crush our enemies!" You’ll be razing buildings faster than you can say "Lord Calgar has blue underpants, and the Administratum has counted each pair." Armies Played - Imperial Fists, Black Templars, Imperial guard, Noise Marines ![]() Ched First, Horde Second, Self Last | |
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| | #10 (permalink) |
| Corporal ![]() | I like missile launchers better... They don't get hot.... can crack any of the relatively ****y armor you might encounter (combined vehicle armour of 33 remember)... They pop other marines with AP 3 krak missiles (and double strength to toughness kill them if need be), they kill hordes with frag templates, they have range 48" (and 4x4 is the biggest table you should use for combat patrols). They're also cheaper than plasma, which is important at 400 points. Missile launchers are in my opinion, your gest bang for your buck in combat patrols, since you know that the armor is low quality, the armour on infantry cant be better than 3+ (so a krak missile penetrates it). Plasma has range 36". So what are you going to do if you take the plasma against my list? you'll move in your first turn to get into range. If i start, that's 2 shooting phases, where I'll kill an average of 2-3 marines per turn. Not only are you losing a shooting phase, with an average 4-6 casualties on that devestaor squad each time you roll a 1 you take a wound, which you wont save all the time (22% of the time you'll kill one of your own marines). You'll also kill an average of 2-3 marines per turn (assuming your opponent placed his men correctly) however you're starting with a 4-6 marine defeceit. Chances are you won't win. You also don't get the double strength to toughness kill against captains. IMO plasma is only useful for it's AP2 and in combat patrols, AP3 is just as good.
__________________ Last edited by Brother_Ambrose; 03-07-2007 at 06:39 AM. |
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| | #11 (permalink) | |
| Trooper ![]() Join Date: Nov 2006 Location: Annapolis MD
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__________________ "Primarch, Progenitor - To your glory, and the glory of Him on Earth." "Do we need to hibernate or spit venom? Nay, we are the Fists and we shall crush our enemies!" You’ll be razing buildings faster than you can say "Lord Calgar has blue underpants, and the Administratum has counted each pair." Armies Played - Imperial Fists, Black Templars, Imperial guard, Noise Marines ![]() Ched First, Horde Second, Self Last | |
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| | #13 (permalink) | |
| Corporal ![]() | Quote:
__________________ Last edited by Brother_Ambrose; 03-07-2007 at 07:05 AM. | |
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| | #14 (permalink) |
| The Dark Apostle ![]() ![]() ![]() ![]() ![]() | well he never said that it was a combat patrol list. also, you can take traits that let you give tac squads and assault squads furious assault. did you also take 'take the fight to the enemy' so your tac squad can have cc weapons? if not, that would be a good idea. i cant see the first 10 posts for some reason, but you dont have a commander in your second list (dont know if someone already said that) but i would agree, replace a sniper rifle with a missle launcher. same points, more versitile. it depends on what your ally takes for what list you should bring. if he is shooty, bring the CC guys. if he is CC, bring the shooty guys.
__________________ ![]() I am a leaf on the wind Watch how i soar |
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| | #18 (permalink) | |
| Trooper ![]() Join Date: Nov 2006 Location: Annapolis MD
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all in all the assault cannon CAN take tanks out but the melta and the missile launcher and las cannon are BUILT to take tanks out so they will always be better.
__________________ "Primarch, Progenitor - To your glory, and the glory of Him on Earth." "Do we need to hibernate or spit venom? Nay, we are the Fists and we shall crush our enemies!" You’ll be razing buildings faster than you can say "Lord Calgar has blue underpants, and the Administratum has counted each pair." Armies Played - Imperial Fists, Black Templars, Imperial guard, Noise Marines ![]() Ched First, Horde Second, Self Last | |
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