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| | #1 (permalink) |
| Corporal ![]() | this is the one army I have never beaten. on the other hand I only know one person who plays them but he is a good friend of mine so I play them a lot. I can not seem to get over on them to any real degre. I have taken out the same guy playing nids and eldar consistently. does anyone know a weakness I may use or something. is there something I can do to stop him from using faith points someone I can kill. anything really will be helpful I have played over 1000 games with my IG at leat 150 against sisters and never once won came close 2x but never one it is really quite annoying. |
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| | #2 (permalink) |
| Sergeant ![]() Join Date: Sep 2007 Location: 2Fort.........Texas
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Blog Entries: 1 | Kill the cannoness, they give 2 faith points. Barrage from affar, sisters only have 48" at the most
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| | #3 (permalink) |
| Sergeant ![]() ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| killing the superiors is great but all you do is give out more faith points, they get 1 for having them in the army and 1 point after they die. granted after that turn be it shooty/assaulty they won't be able to use acts but the rest of the army can.
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| | #4 (permalink) |
| Primer ![]() Join Date: Mar 2008
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| Lynxrpkn, First, I think you should try asking on the Sisters (witch hunters) fourms, they may have some good tips for yah ^ ^ On my side of it, the big mistake is standing still. Sisters are aggressive players. A lot of people think the max 48in range is a bad thing, but it forces us to attack, to 'bring it' so to speak; therefore, we have the ball, we are making you react to us, rather than the other way around. You should always move your tanks. Moving them makes me roll a 4+ to hit when I'm trying to set up a melta bomb, move more than 6in, then I need a +6; you let me have waaay too many automatic hits. Don't be afraid to tank rush! It makes me do a Ld check, and I have to roll to hit and that's if I want to risk it; now with Seraphim I would 'cause that's their job in my army, but its better than just sitting there with guns blazing, and then allowing me with an auto hit with a melta-bomb. And if I fail...well, buh-bye to those models ^ ^. But I can't wait for a rematch this saturday! ^ ^ |
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| | #5 (permalink) | ||
| Adeptus Arbrites ![]() ![]() Join Date: Sep 2007 Location: Honolulu, Hawaii
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| Quote:
Best way to kill a Canoness is to overload her armour/invul saves wtih massive amounts of gun fire. Another thing to remember is that sisters are only strength 3 toughness 3 and have a poor weapon skill, they can be easily bested in close combat... On the flip side the type of units you might want to be careful about assaulting include squads like Seraphim with their hit and run ability, Celestians because they always hit on a 3+ , and of course the canoness. Keep a close eye to the ammount of faith points your enemy actually has. Remember that they will lose and gain them rapidly. Also make a note of WHEN certain Acts of Faith may be performed, all acts of faith have a specific time in which a player must roll for them otherwise its too late. I hope that helps some ![]()
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Last edited by iNsOmNiAc'S dReAm; 03-06-2008 at 01:16 AM. | ||
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| | #6 (permalink) |
| Corporal ![]() | good idea on looking on there forum ill do that tomorrow thanks for joining told you you would like it hope you mentioned me as your referral. if not oh well. and BTW if you are the guy im tring to beat you cant contribute to my plea for help. lol jk. good like I said to see you here. and I know I need to move arround more but its hard to get myself to do it ordianance looses effencey (2 die + scatter) when you move and it limits your shooting options with the other weapons. there has to be a better answer then just run arround and make him chase you. becides even with max movment saraphin can catch me still which is what I seem to loose my tanks to. and now that there based cant wait to see my new techpriest. also im getting a assisan next month thats all there is to it. I feel his presence already. also inquisitor time. can you say daddy's gonna bring the noise. yea |
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| | #7 (permalink) | |
| Corporal ![]() | Quote:
seath you play nuns with guns is this true not doubting insomniacs dream here but im unfamilliar with this rule | |
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| | #8 (permalink) | |
| Adeptus Arbrites ![]() ![]() Join Date: Sep 2007 Location: Honolulu, Hawaii
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| Yes its true lol. In order for most squads to even BECOME faithful, you need to take a Veteran Superior, not just a sister superior but a Veteran Superior. So.. If she dies... also I edited my earlier post to include some more information..
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Last edited by iNsOmNiAc'S dReAm; 03-06-2008 at 03:05 AM. | |
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| | #9 (permalink) |
| The Witchhunter ![]() | he is spot on - some units like Celestians and seraphim are faithful as standard, so this won't work, but battle sister squads, dominions and retributors must take a Vet sister superior to become faithful, and as ID says, once she dies, the squad loses the ability to benefit from acts of faith |
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| | #10 (permalink) |
| Primer ![]() Join Date: Mar 2008
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| Oh yeah its true. That's why if I have a choice, they are usually the last to die when I play, and are in 'the back' when I fight in close combat. This hasn't come up as much since since you don't do much close combat. Heck, in the last game, I think the only C.C. was against those rat guys (I think guardmen?) vs. my lord Inquesitor, and well, he can take of himself in combat ^ ^ Oh...I can already see the Assassines battles ^ ^, if you really want to hate on sisters, the vindicator (sp? The guy with the really cool gun) is pretty mean with what is said up top. Last edited by Seath_Tt; 03-06-2008 at 06:46 AM. |
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| | #11 (permalink) | |
| Adeptus Arbrites ![]() ![]() Join Date: Sep 2007 Location: Honolulu, Hawaii
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| Nah.. as cool as the vindicare is, he hardly ever makes the kill when it really counts, and he almost never kills his worth in points. If you want a bad arse assassin take a calidus, she will definitly reak some havok ![]()
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| | #12 (permalink) |
| The Witchhunter ![]() | actually, it can sometimes be useful to let the VSS die. say the unit is in a no win situation, or isn't going to have much impact on the rest of the game, sacrificing the VSS instead of another model means that although the unit is no longer faithful, it can give back the faith point for use by another unit that does look like it has a chance to do something |
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| | #13 (permalink) | |
| Adeptus Arbrites ![]() ![]() Join Date: Sep 2007 Location: Honolulu, Hawaii
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| Useful advice! Though in this case I think hes looking for ways to kill sisters, not help em ![]()
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| | #14 (permalink) |
| Corporal ![]() | thanks everyone this helps a lot and with my snipers I can just target the vet superors (I have ratlings as if there was a doubt). good toss up though loos faith in the squad but get a extra one for one of the other ones to use. any ideas on protecting tanks. I ask because as seath said in the last game i did not move them much. this is because the mission was hostage negoation where I took his HQ and held it hostage he has to get to it get in base to base contact and get it off the board edge 4x4. I wanted them inthe middle of the board so they could shooty shooty thinking they would controol the number of sisters who could get to the middle of the board. this was a BAD BAD BAD plan at the top of bottom of turn 3 my tanks where ALL distroyed excpt my chimera. ad was my heavy weapons team. (this is how i lost.) I think my only option here is to be moble but are there other things I can do in addition. |
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| | #15 (permalink) |
| Primer ![]() Join Date: Mar 2008
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| -Hmmm....can the ratling snipers pick out targets? I thought that was a vindicare gig. Oh yeah, the Claudius is the assassin I use, she rocks hard core, so versatile. -Most of the faith points that I used are on my Seraphim, so the VSS killing is usually not a big issue with me, but that is a good idea, letting them die to gain back F.points. My problem personally is keeping track of he faith that I gain back from people dieing, I get caught up in the excitement and forget about that. -Most the tanks that I used are made to be, well, targets to blow up. But if I need to protect my tanks, I will literally surround my tanks with a row of battle sisters, therefore the enemy has to go through them first before assulting my tank with bombs and evil tank ripping weapons. I used this tactic against Tyranids all the time, and they hate me for it. |
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| | #16 (permalink) | ||
| Adeptus Arbrites ![]() ![]() Join Date: Sep 2007 Location: Honolulu, Hawaii
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| Quote:
Cheap and visually effective, and it helps both players keep track of remaning faith without any suspicion.
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| | #17 (permalink) |
| The Witchhunter ![]() | the ratlings cannot pick out targets, you are correct in saying it is only the vindicare Seath though with a carefully positioned deployment, or unlucky movement on the sisters part, the ratlings could conceivably make it so the only viable target is the VSS, though it is a risk that may not work also there is a rule which is unnofficially called torrent of fire - if you cause more wounds than there are targets, then you may nominate one enemy model to take a save - but the owning player may choose what the save is taken against - e.g. there is a plasma gun in the unit and the rest are lasguns - then the owning player can choose to take the save against the lasguns rather than the plasma guns this rule however is not going to be in 5th ed Last edited by Drax; 03-07-2008 at 04:46 AM. |
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| | #18 (permalink) | ||
| Adeptus Arbrites ![]() ![]() Join Date: Sep 2007 Location: Honolulu, Hawaii
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Weren't we just discussing this drax? lol I have lost many a vet superior because of " torrent of fire ", and it can prove to be quite frustrating!Its not exactly a done deal because the owner gets to choose the type of save they make and against what weapon, but with a bit of luck and combined with careful manuevring, you could position your more "specialized" weapon squads to be able to see only a few sisters in a squad. Therefore, limiting the amount of targets..
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| | #20 (permalink) | ||
| Adeptus Arbrites ![]() ![]() Join Date: Sep 2007 Location: Honolulu, Hawaii
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for the most part... sorta.. Anyway it was a good point that you failed to bring up, so I did it for you lol ![]()
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| | #21 (permalink) |
| Corporal ![]() | I do not think taking out the VSS is going to work out so well sence my opponet does not relie on them. most come from the saraphin and are used on (because of all of the AP in my army) making saves invonerable(probitbly spelled that rong). my only hope I can see is to target one unit, the one that is the biggest threat and take them soen to 60-50% then they do not make the throw to use faith. then the whole squad goes down easy. and do i understand this rule correctly. I fire battle cannon at a unit. he says faith rolls makes it and squad suffers 7 wounds. if i understand this right I can say I want you to throw for the VSS first and solo. although she may make it I can make him throw seperate. is this right? |
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| | #22 (permalink) |
| Corporal ![]() | also can i choose to make one target take all the excess wount throughs. like a 5 man command squad suffers 11 wounds 1 hq 4 support officers can I say all support officers get there wound and save and everything else goes to HQ. meaning 11-4=7 so 7 wounds on HQ. I ask because of the above mention of that there has to be more wounds than eligable targets to recieve them |
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| | #23 (permalink) |
| The Witchhunter ![]() | if you cause a number of wounds equal to or over the size of the squad, then you may select one member of the squad to take one armour save against a weapon of your opponents choice. if that is failed, or no save is allowed, that model takes a wound. you then roll to wound as normal. it is possible for the same model to have to take more than one armour save against a single units fire. EDIT: wound allocation in the manner you describe follows the normal rules outlined, not 'Torrent of Fire'. the underlining is used purely to explain my point clearly and is not intended as a criticism of your understanding of my previous post |
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| | #24 (permalink) | |
| Adeptus Arbrites ![]() ![]() Join Date: Sep 2007 Location: Honolulu, Hawaii
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| Well first of all, he would have to declare his act of faith ( spirit of the martyr ) at the begining of the shooting phase BEFORE targets are even selected. anyway how it would work is like this... Say you have 10 marines.. It doesnt matter what kinda guns they have at this point We'll sat 9 bolters and a plasma gun. they rapid fire on a 10-man squad of battle sisters. The marines cause a total of 15 wounds ( 14 armour saves and one invul save from the plasma gun ) Because the total number of wounds is greater than the number of targets you may force him, BEFORE any saving throws are made, to make a save on one model, say the Veteran superior. At this point your buddy there gets to decide on what kind of save he wants hes Vet Superior to make, be it an armour save or an invul save. Say he failed his AoF and doesnt benefit from an invul save at this moment, he can choose for his Vet. Superior to take one of the armour saves. Once thats resolved, the rest of the squad would make their saving throws as usual. I hope that helps =/
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