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| Tactica Discussion Talk about general tactics or for immediate help on your in-game needs. |
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| | #1 (permalink) |
| Trooper ![]() Join Date: Apr 2007
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| So I live in Waco, TX and there is not a GW store and there are few WH40K players. I mainly play with one guy there. I almost always beat him. Now I am in Chicago and I am playing at a local GW shop and I can beat the new people there but all the vets kill me, bad. So I realized that while I thought I was good, I actually suck. I play SM and IG but for now I want to focus soley on my Marines. Here is my current list: Royal Knights Custom Space Marines Chapter Traits: 1. No Mercy No Respite 2. Honor Your Wargear 3. Eye to Eye HQ Master attached to Command Squad Two Lightning Claws T Honors Frags 121pts Command Squad 8 Apothecary Company Champ Sergeant P.Fist and T. Honors Infiltrate Frags Meltagun Flamer 244pts Master of Sanctity (Attached to Assault Squad) T. Honors J. Pack Frags Bolt Pistol 137pts Troops Squad 1 10 Plasma Lascannon 175pts Squad 2 8 Plasma Missile Launcher 140pts Elites Dev Squad 6 Tank Hunters 4 M. Launchers 186pts Fast Attack Assault Marines 8 Sergeant with T.Honors and P.Fist Plasma Pistol Flamer Furious Charge 217 pts Landraider 250 Total 1493pts I have a few more Marines, 8 Terminators with one Assaultcannon and a Heavy Flamer, and 5 assault Terminators with 4 Thunder hammers and one pair of lightning claws, a Rhino, and a Landspeeder with a multimelta and a heavy flamer. My usual strategy is to charge with the Assault Marines ad the Command squad and sit and shoot with everything else. This has not been working well. I am open to almost any suggestions at this point. I can spend some money but not too much and I dont want to buy drop pods. Thanks for the help.
__________________ All Shall Fall to the Sword 2000pts Royal Knights Space Marine Chapter 1500pts IG 2000pts Fantasy Chaos(in progress) |
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| | #2 (permalink) |
| Captain ![]() ![]() Join Date: Jan 2007 Location: Maryland
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Blog Entries: 1 | You may be a bit top heavy with all those points in your HQ try to get more marines on the board! ![]()
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| | #4 (permalink) |
| Major ![]() ![]() Join Date: Jun 2007 Location: U-S-A!!U-S-A!!U-S-A!!U-S-A!!U-S-A!!
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| at 1500 pts ide lose the land raider and the command squad that alone will free up almost 500 pts 1/3 of your total with your model available you should use the terminator squad of 6 for 240pts ad the rhino to a squad and attach your commander to it now for the rest of the points ad the landspeeder and use the marines that would have been in the command squad to make another squad scatter a teleport homer or 2 so you will have options where to deep strike the terminators upgrade some of your sgts to vets and give them power weapons remember marines were meant to be an elite strike force if you try and shoot it out you will lose because you have the least amount of models on the table use your armour save and get in close and assault chances are you will break and overtake a unit even vanilla marines are good at that
__________________ ![]() ""A true patriot is a lover of his country who rebukes and does not excuse its sins." Frederick Douglass "A toll is a toll, and a roll is a roll, if we dont get no tolls then we dont eat no rolls" Little John Robin Hood: Men in Tights |
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| | #5 (permalink) |
| Trooper ![]() Join Date: Apr 2007
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| So why lose the command squad? couldnt I just cut all the upgrades so taht way they have bolkt pistols and CC weapons and are better for charging into CC?
__________________ All Shall Fall to the Sword 2000pts Royal Knights Space Marine Chapter 1500pts IG 2000pts Fantasy Chaos(in progress) |
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| | #6 (permalink) |
| Major ![]() ![]() Join Date: Jun 2007 Location: U-S-A!!U-S-A!!U-S-A!!U-S-A!!U-S-A!!
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| sure its the same principle matter of fact i would keep the company champ option to add extra punch and more saveless attacks
__________________ ![]() ""A true patriot is a lover of his country who rebukes and does not excuse its sins." Frederick Douglass "A toll is a toll, and a roll is a roll, if we dont get no tolls then we dont eat no rolls" Little John Robin Hood: Men in Tights |
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| | #7 (permalink) |
| The Great Wolf ![]() ![]() ![]() ![]() | I agree with Warmaster... Also try putting all your base squads in transports and get them in quick...that cuts down on your opponents shooting phase and means more can of whoop a$$ in the assault phase for your marines... power weaps and since each squad can have two...at least one should be a powerfist...even if you only get the followup it is still hitting once with the powerfist...(instant death...LOL) And fer Emperors sake...get a coupla heavy bolters in there some where...and maybe a scout squad with sniper rifles to pin your opponent...
__________________ I am Wolfpack, my fangs are long, my hair grey with age...I am The Great Wolf...I fight with bolter and Axe, my armies vast, my word final. A true son of Russ, my honor above all, I hunt the heretic, the xenos, and the witch and slay them where they stand! ![]() My sons hunt our enemies, slay them where they falter and bring their pelts to Fenris |
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| | #8 (permalink) |
| Major ![]() ![]() Join Date: Jun 2007 Location: U-S-A!!U-S-A!!U-S-A!!U-S-A!!U-S-A!!
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| i like how you think wolfpack but i think he has limited models and only SW get 2 power weapons per squad the rest of us only get the one with the sgt
__________________ ![]() ""A true patriot is a lover of his country who rebukes and does not excuse its sins." Frederick Douglass "A toll is a toll, and a roll is a roll, if we dont get no tolls then we dont eat no rolls" Little John Robin Hood: Men in Tights |
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| | #9 (permalink) |
| The Great Wolf ![]() ![]() ![]() ![]() | DOH!!! oh yeah I forgot...'nilla marines...well you still need to get em in aromor and get em in combat ...bumm rush em up to the enemy and then jump outa rhino's and kill! this is your mission...should you fail...you will have your gene seed returned to your home planet for replantation into some one or some thing more suitable to accomplish said mission... ![]() And actually we can have three if you count the WG squad leader... ![]()
__________________ I am Wolfpack, my fangs are long, my hair grey with age...I am The Great Wolf...I fight with bolter and Axe, my armies vast, my word final. A true son of Russ, my honor above all, I hunt the heretic, the xenos, and the witch and slay them where they stand! ![]() My sons hunt our enemies, slay them where they falter and bring their pelts to Fenris |
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| | #10 (permalink) |
| Trooper ![]() Join Date: Apr 2007
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| I do have 5 scouts, 4 with snipers and one with a missile launcher. How can I take two power weapons in a marines list? Should I take True Grit on all my marines?
__________________ All Shall Fall to the Sword 2000pts Royal Knights Space Marine Chapter 1500pts IG 2000pts Fantasy Chaos(in progress) |
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| | #11 (permalink) |
| One of strangess ![]() ![]() ![]() Join Date: Nov 2006 Location: Turn around... (if I'm not there I'm usually in Bangladesh)
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| I think your problem is not that you are not assaulting, but that your army is very static... remember, you have a high point count per basic model (as far as I know, only Necrons have a higher point count per basic model), which means you can expect to be outnumbered unless you fight other marines... even then, depending on the army, you just might! Now, the first thing I will say is this, the your HQ is very heavy. Downgrading your chaplain to a resulisarch (sp?) or removing him out right is the first thing I would do. And, while I love Lighting Claws... your command is really expsenive and has no Inv. Save to mention... The command squad itself is fine, I love this unit, but, just one thing... why a meltagun AND a flamer? I would always think that it would be best to have the same weapons... specialization instead of generalization. Next... your tactical squads. Now, I have played quite a few 1000pts, 500pts and 750pts battles... while this isn't as big as your battles... I can say this: the tactical squad is meant to be a mobile unit. While small, non-mobile tactical squads can exist (6 man + lascannon/missile launcher) my preferred tactical squad is one with 2 special weapons (Cleanse and Purify trait) and a vet. sarge with either a power weapon or a powerfist, and, if they are going to assault, frag grenades. This isn't the cheapest tactical squad in the world (especially when you pop them in a rhino), but it is highly mobile and can unless a lot of bolter fire quite easily... this is what tactical squads are meant to do, IHMO. On the other hand, your tactical squads are not mobile... this makes them sitting ducks against all kinds of enemies, anything that can outshoot or outassault you will own you if played right. Your marines aren't specialists... they are generalists.... they are decent in both shooting and assault, but not superb. At best, they can take on squisher units that outnumber them because of they're good Armor save, at worst, they are destoryed by hordes of units or high AP weapons. If you can move around a bit, you can avoid this to a degree. Now, your dev. squad is fine... great in fact. I don't really know about your assault squad... I have heard mixed reviews about these units, people say they aren't that good, but I have used them to great effect in 1000pt battles. However, the Land Raider, though I have never used one, is most definatly a point sink with all the other stuff you have in this army of yours. I think the Land Raider Crusader is a better unit, generally, but if you want a Land Raider in this army... you should remove more point heavy units from the army (the assault squad is what I would take out).
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| | #12 (permalink) |
| Trooper ![]() Join Date: Apr 2007
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| I would rather drop the Land Raider than the Assault squad.
__________________ All Shall Fall to the Sword 2000pts Royal Knights Space Marine Chapter 1500pts IG 2000pts Fantasy Chaos(in progress) |
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