40k   logo   40k
site links site links
Home page Forums Gallery Articles Articles Forums Blogs Chat Rules Support Us

Go Back   40K Terra - Warhammer 40k Forums > Warhammer 40k > 40k Army Lists > Tactica Discussion

Notices

Tactica Discussion Talk about general tactics or for immediate help on your in-game needs.

Reply
 
LinkBack Thread Tools Display Modes
Old 11-08-2006   #1 (permalink)
Trooper
 
Levin's Avatar
 
Join Date: Nov 2006
Posts: 118
Rep Power: 2 Levin is on a distinguished road
Thanks: 0
Thanked 1 Time in 1 Post
Default Inquisitional IG

Upon request, here's my tourny IG list

HQ - Command platoon (60) - Die Hards
jr. officer *no upgrades on any officers*
Missile launcher

3x Missile launcher (95)
3x Lascannon (110)
3x Autocannon (95)

Sentinel (45)
multilaser
----------------------------------------------------------------------
HQ -2

Cannoness (WH) (46)
bolter
-----------------------------------------------------------------------
Elites

Ratlings (110)
10 of them

Hardened vets (120)
10 men, 3 plasmaguns
Storm bolter on Sgt.

Storm Troopers (70)
5 troopers
2x meltagun
*Chimera (88)
Multilaser, Heavybolter, Smoke
------------------------------------------------------------------------
Troops

Infantry Platoon - 1 Drop Troops
Jr. Officer (62)
melta, 2x flamer, laspistol ccw

Guardsmen (70) Drop Troops
meltagun
Guardsmen (68)
grenade launcher

Infantry Platoon - 2
Jr. Officer (55)
missile launcher

Guardsmen (60)
Guardsmen (60)

Infantry Platoon - 3
Jr. Officer (52)
2x flamer, 2x laspistol ccw

Guardsmen (66)
flamer
Guardsmen (66)
flamer

Conscripts Platoon - 4
20 conscripts (89)
flamer
------------------------------------------------------------------------
Sisters of Battle - 5 (223)
Vet Superior *note, the only vet other than hardened vet sgt.*
16 sisters (17 including vet)
heavy flamer, meltagun
-------------------------------------------------------------------------
Fast Attack

Sentinel (40) Drop Troops
Heavy flamer
-------------------------------------------------------------------------
Heavy Support

Bassilisk - 1 (125)
Indirect fire

Bassilisk - 2 (125)
Indirect fire

2000 pts. even

To give a basic break down of how this army functions, we'll start with the HQ
I almost always deepstrike at least one of my officer squads and deploy the rest as expected. The guy with the 2 flamers in his squad moves with the main line to keep moral in check while the actual "HQ" officer stays in the back towards the middle firing off missiles and catching any fleeing troops with his Die hard ability.
The cannoness goes with the big sisters squad for tactical reasons. She offers 2 faith points and LD 10. This also means that because she is an independent character, she can take acts of faith as LD tests where the squad would auto-fail otherwise (this is sometimes a debated issue, but read the codex under independent characters and acts of faith...) This usually makes the squad unbeatable. Since there's so many of them, they make things disappear when in rapidfire range. This with "divine Guidance" means that all 6's to wound are AP1. (in the last tournament, this squad alone took down an Avatar, Wraithlord {in close combat!} and a 6 man wraithguard unit.
This unit is a personal must have for me but its up to you if you'd rather take anonther tank or 2 instead...

Elites- The Vets infiltrate, move into position, fire plasmadeath (always in cover... You'll probably lose 1 guy on average the first round of rapid firing, so it pays to be behind cover when the enemy gets to shoot back or charge). The Stormtroopers roll up with the transport, and depending on range of primary target, either pop smoke or pop out and fire their 2 meltaguns. This squad is a throw away unit that usually attracts a lot of attention, despite being really cheap. (on a side note: you could also take these guys as a troops choice and save a doctrine by having them be inducted inquisitional storm troopers) Ratlings usually find some suitable 4+ cover which is then improved to 3+ with their special rules. I've only ever lost this squad twice in the hundreds of games I've played with them, so their T 2 is not as much of a liability as you'd think. This army offers too many other targets that are high priority for the enemy to be firing long range pot-shots back at some measly snipers (another note: I don't really care for the models so I use regular cadian and catachan models). This squad is good for pinning and taking down monsterous creatures.

Troops - Pretty strait foward on this one. They move up, usually 2 squads moving together. (one with flamer, one with nothing) and engauge the enemy. It then becomes a liability to your opponent if they choose to ignore these guys and shoot at your fire support. (which obviously stays in the back, in cover...) I use my guadsmen as harassing units that do as their name implies, guard. Fast assault troops can be easily bogged down in a 20 man conscript squad, and with an officer close by makes them LD 8. Even if they break, they'll probably rally next turn and be able to fire on the enemy as they retreat. Most games I don't have any untouched troops units, and in most cases, I only have a couple left standing at all. This is balanced out by the fact that all of my fire support usually lives and comes out as scoring units. Pair this with the fact that this army is engineered to kill every enemy model by the end of the game and you can have some serious victories.

Fast attack- Sentinel scouts, moves up, fires at light transport, then usually dies... But occasionally it lives. In which case I like to use it to pick on enemy infiltrators and light infantry by charging. The heavy flamer sentinel drops in the backfield late in the game to burninate remaining infantry and claim objectives. Usually partnered up with the other drop troop squads which serve similar roles. They're given melta guns just in case they land near a tank or walker, but their primary function is scare tactics.

Heavy Support - Bombard from behind cover. Alternately you could park one behind the other to insure that at least one of them cannot be seen (as vehicles block line of sight, and they're both obviously the same size). If the enemy gets close, turn in place and fire directly at them (ignoring the minimum range issue). the best targets for these bad boys are 3+ save units and multiwound models. The earthshakers are only AP 3 but at S 9, they make stuff disappear. Also, this is a good weapon to use on large hordes, as the big template clears them out fast and often pins. After I've run out of prime targets (or sometimes due to necessistiy) I'll fire on large vehicles like tanks and rarely dreadnoughts. (you pretty much have to score a direct hit to do any damage) And don't be afraid to fire really close to your own troops. It might be a shady tactic, but it's one me a few games before. Heres the scenario- A unit of guardsmen just got assaulted by a nasty unit of elite assault troops. There's no possible way that I'm going to survive another round of combat with these guys, so I pick out an enemy unit as close to the combat as possible and hope for a scatter. In all likelyhood you'll kill all of your own guys and most of theirs, but nothing shakes an opponent more than seeing his prize unit fitting completely under a big template. This tactic is rare, because you can't ever tell which way the template will scatter, and you've got a 1 in 3 chance that it'll be a direct hit.
Either way, something to think about.

Hopefully, this helps out some struggling guard players out there. I appologize for being so long winded but its a fairly unorthodox list. Good luck

Levin
Levin is offline   Reply With Quote
Sponsored Links
Old 11-12-2006   #2 (permalink)
Master Procrastinator
 
hairyyahoo's Avatar
Honor Guard
 
Join Date: Nov 2006
Location: As a figment of my own deranged imagination, i don't actually exist anywhere. Or London, UK.
Posts: 3,356
Rep Power: 5 hairyyahoo is a jewel in the roughhairyyahoo is a jewel in the roughhairyyahoo is a jewel in the rough
Thanks: 196
Thanked 332 Times in 241 Posts
Blog Entries: 1
Default

Yo to you Levin

Thanks for the list man looks solid. Agree that drop troops can be a very effective but i find that they always come in too early and get mullahed! Also when you say " 1 officer squad" i assume you mean 1 platoon? Backed up by the flamer sentinel this could prove anoying (p.s gotta love DS flamer sentinels! Esp with hardened fighters, best cc unit in the guard!)

I like to use my Stormtroopers in bigger units to bolster the line as i play a pure guard list and they are the best troops in it. Mine usually take the roll that you have assigned to the SoB troops in your army.

Here the way i typically set up my platoons

Pt1 deep strike
JO power weapon plasma pistol 2 flamers vox 2 ccw
S1 melta vox
S2 melta vox

Pt2 alternating overwatch
JO storm bolter 2 grenade launchers vox 2 ccw
S1 heavy bolter grenade launcher vox
S2 heavy bolter grenade launcher vox

Pt3 static fire support
JO missile launcher vox
S1 missile launcher plasma gun vox
S2 missile launcher plasma gun vox

As you can see each have a specific battlefield role adn is supported in it buy the others. I could probably stand to loose the voxex in Pt3 but I tend to include them for the look of the army.

Not a big fan of Bassies cos i tend to play on smaller tables where indirect fire is seriously hampered, so I usually go for a good ol' Russ or 2. Friendly fire tactic is a good one though, Ill have to give it a go with me demo charges

Just out of curiosity how would you change this list to make it a pure guard army? The loss of 18 power armoured bodies can make quite a difference, no?
hairyyahoo is offline   Reply With Quote
Old 11-13-2006   #3 (permalink)
Trooper
 
Levin's Avatar
 
Join Date: Nov 2006
Posts: 118
Rep Power: 2 Levin is on a distinguished road
Thanks: 0
Thanked 1 Time in 1 Post
Default

well, I used to play strait IG and I replace the Sisters with a demolisher, (shudders at the thought of how many times this gets blown turn 1 or 2) and either another 5 man Storm trooper squad with plasmas or (points permitting) either a 3x mortar squad, or Hellhound. The thing is, the sisters do the shooting anti infantry role way better than the alternates that I use. I could always go with more troops and Stormtroopers but I really don't feel the need, as I'd have to buy more models and they'd have less flexiblity.

Levin
__________________
"Vengence is Mine..."
Levin is offline   Reply With Quote
Old 11-13-2006   #4 (permalink)
Master Procrastinator
 
hairyyahoo's Avatar
Honor Guard
 
Join Date: Nov 2006
Location: As a figment of my own deranged imagination, i don't actually exist anywhere. Or London, UK.
Posts: 3,356
Rep Power: 5 hairyyahoo is a jewel in the roughhairyyahoo is a jewel in the roughhairyyahoo is a jewel in the rough
Thanks: 196
Thanked 332 Times in 241 Posts
Blog Entries: 1
Default

Quote:
Originally Posted by Levin View Post
well, I used to play strait IG and I replace the Sisters with a demolisher, (shudders at the thought of how many times this gets blown turn 1 or 2) and either another 5 man Storm trooper squad with plasmas or (points permitting) either a 3x mortar squad, or Hellhound. The thing is, the sisters do the shooting anti infantry role way better than the alternates that I use. I could always go with more troops and Stormtroopers but I really don't feel the need, as I'd have to buy more models and they'd have less flexiblity.

Levin
yeah shellin out the green is a very good reason to not change a good thing.
hairyyahoo is offline   Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -7. The time now is 10:17 PM.


Warvault Webring
Powered by vBulletin® Version 3.7.0
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
40KTerra.com

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117