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Tactica Discussion Talk about general tactics or for immediate help on your in-game needs.

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Old 11-17-2006   #1 (permalink)
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Default The Nuisance Factor

Lately I've been writing lists using a different tactic. I usually write lists that are fair, balanced and "healthy". But I've been using something that I call the "Nuisance Factor" alot more.

For those who don't know what the "Nuisance Factor" is - the "Nuisance Factor" is that unit that runs around, does very little damage to parts that will hurt, but are annoying you nonetheless by forcing Pinning Checks, Shaking vehicles instead of destroying them, and just all around being a pest - and you can't do a thing to stop it.

Anyway, I wrote an Eldar list using units that are "Nuisance Factors" - Swooping Hawks, Cheap-yet-Indestructable Falcon, Vibro Cannon battery, Banshees, and Farseer with Warlocks on Bikes.

Does anyone else here write lists using the "Nuisance Factor"? What are your opinions on it? Have you ever come across that one unit that just drove you mental in the game?
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Old 11-17-2006   #2 (permalink)
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my best friend uses a nuisance marine army, which includes
  • 2 librarians with fury of the ancients
  • 2 scout sniper squads
  • 2 whirlwinds
  • 2 heay bolter devastatr squads with tank hunters
  • 4 tactical squads with 1 lascannon
  • 1 asscan terminator squad

his tactics are basically to pin and break as many units as possible. he'll concentrate fire on one unit until he 1) reduces it by 25% and/or 2) inflicts a casualty with a pinning weapon. once one of these two criteria is met, he moves on to another unit and so on.

its a very good army, though it looses its effectiveness against fearless armies, though its still good
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Old 11-17-2006   #3 (permalink)
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i use a culexus assassin! his soulless ability is worth it's weight in gold for how it can disrupt my opponent's lines...

for example, i might try and infiltrate him to within 12" of my opponent's devastator squad which will have the effects of;
a) forcing my opponent to maybe move his squad so they can deal with the assassin
b) make it much easier for my mortars and snipers to pin the offending unit!
either way for me, it's a win-win situation!

i fondly recall one game recently were little devius sat for 3 turns within 7" of a devi squad. they failed each and every target priority test *and* they also failed all 3 Ld tests for the assassin's etherium! (meaning they just sat there, slowly getting guned down by a BS5 ap1 gun!)
my opponent went to such lengths trying to kill my assassin that he did foolish things like expose his predator's side armour to my anti-tank team sure devius ended up beaten into submission, but my opponent had compleatly ignored the rest of my forces, and the mission objectives! (we were playing a take and hold senario)
and yes, the culexus *does* affect 'fearless' units as those unit still have to take things like target priority, entanglement, psychic, etherium tests and such!!!

other annoying yet cheap units in my drop troops include a 5-man remnent squad with flamer and a special weapons team with 2 flamers and a satchel charge! both units can cause absolute carnage, but they're only about 36 & 60'ish pts respectively!
then there's my 40pt heavy flamer sentinel... 40pts for a walker that 9 times out of 10 will burn-up most or all of a non-power armoured unit before exploding in spactacular fashion! (and usually taking one or two more enemies with him!lol.)

so i guess overall i really like an army list with lots of annoying units
cheers!
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Old 11-17-2006   #4 (permalink)
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Originally Posted by DeAd_cOmMaNdO View Post
my best friend uses a nuisance marine army, which includes

2 heay bolter devastatr squads with tank hunters
Why would you want loads of Heavy Bolters with Tank Hunters?
The most you'll be penetrating is AP 12 and then with considerable difficulty.
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Old 11-17-2006   #5 (permalink)
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Why would you want loads of Heavy Bolters with Tank Hunters?
The most you'll be penetrating is AP 12 and then with considerable difficulty.
well, with 12 shots you're bound to get a few glancing hits... still i agree it's not the best set-up/use of tank hunters.

chaos havocs have the best use of tank-hunters while maintaing an anti-infantry role as they can take autocannons.
the only time they'd be useless is if they come up against a necron monolith!

cheers!
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Old 11-17-2006   #6 (permalink)
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My army isn't a nuisance army, per se, but I can do that if I want.

I remember one battle in which I Infiltrated 12" behind one of my opponent's Chaos Termie suqads (He was using a Tzeentch army), behind level 3 terrain, and, since I outnumbered him, I jumped in and out from the terrain, shooting and killing one Marine per turn. Eventually, of course, my squad was blown to bits by a lucky Barrage shot from a Defiler. However, by Turn 5, the Defiler was immobilised, the termies had fled from the board, and his Lord was down to 1 wound, not to mention the rest of his army being either sliced, diced, burned or had suffered a gruesome Melta-gun related death. I won by 1000 VP.

So yeah, Nuisance tactics are very useful when your opponent makes that vital mistake during deployment.
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Old 11-17-2006   #7 (permalink)
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i take it your opponent was using a tzeentch-themed army as by the sounds of it the termies weren't marked... (if they had the MoT, then your opponent was taking tests he didn't need to!)

overall i find tzeentch the hardest army to face with my guard... sure they're arent many of them, but when each basic marine has daemonic essence, that's harsh! (especially rubric termies )

cheers!
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Old 11-17-2006   #8 (permalink)
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Yeah, they were unmarked, but they're still annoying when they're deployed well.
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Old 11-17-2006   #9 (permalink)
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regarding the heavy bolters, they vary from game to game, bieng either infiltrating or tank hunters. I tend to use a lot of rhinos and land speeder etc, so more often than not theyre tank hunters.

the reason they have skills is so that he can have them - with 2 whirlwinds and a predator in HS, his HS slots are filled up!
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Old 11-17-2006   #10 (permalink)
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ah yes! the most annoying thing of all about the traits system; the 'i can have my cake and it too, with ice cream on top!!!' army lists
there's just something unsettling about a smurf army that legally include upto 6 heavy support choices...

cheers!
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Old 11-17-2006   #11 (permalink)
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i guess that adds to the nuisance factor!
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Old 11-17-2006   #12 (permalink)
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hmmmm... well i was recently almost banned from my gaming group after i helped out our resident 'nid player with a truely evil army list...

i mean honestly! is 85 models (5 of which are TMC's!) really *that* bad in a 1500pts match?!!
the way everyone acted when my mate deployed his army, you'd think i'd said/done something truely offensive!!! (the look on his opponent's face was priceless!)

cheers!
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Old 11-17-2006   #13 (permalink)
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hmmmm... well i was recently almost banned from my gaming group after i helped out our resident 'nid player with a truely evil army list...

i mean honestly! is 85 models (5 of which are TMC's!) really *that* bad in a 1500pts match?!!
the way everyone acted when my mate deployed his army, you'd think i'd said/done something truely offensive!!! (the look on his opponent's face was priceless!)

cheers!
well, no, but the thing is sometimes the only way to beat... erm... cheesy lists is to make your own cheesy list. 3 6 man dev squads w/ missiles, and every tactical squad has a lascannon type army. Its not fun. (not that I have done it but I bet it would suck... badly.)
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Old 11-17-2006   #14 (permalink)
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well, no, but the thing is sometimes the only way to beat... erm... cheesy lists is to make your own cheesy list. 3 6 man dev squads w/ missiles, and every tactical squad has a lascannon type army. Its not fun. (not that I have done it but I bet it would suck... badly.)
well, against any meq army that kind of force is very effective due to the very high amount of S8+ ap3 or better weaponry!

cheers!
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Old 11-18-2006   #15 (permalink)
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Quick and easy way to beat a Devestator army if you are an Eldar Player- fill up on Dark Reapers! You will have at least 30 strength 5 ap 3 shots, and if the 3 Exarchs take fast shot and Tempest launchers........ On a 48 inch board you'll be blowing them to bits first turn! (I may do that, just to see the look on my opponents face! Oh, sorry, my Reapers just kind of took out most of your army turn one. Terrible shame that.)
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Old 11-18-2006   #16 (permalink)
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Aye, but remember, this topic is about the 'Nuisance Factor', not about how to defeat Devestator squads.
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Old 11-18-2006   #17 (permalink)
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Well, I suppose to Devestator squads Reapers are a nuisance...............

In my Tau army I use a couple of sqauds of gun drones, which I deepstrike behind enemy lines. These then float about pinning stuff from behing, and generally just distracting my enemy while I move the rest of my force up.
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Old 11-18-2006   #18 (permalink)
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those are nuisances to any marines, especially those damned tempst launchers! though if youre talking about the two heavy bolter devastator squads... they are also very good against dark reapers
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Old 11-18-2006   #19 (permalink)
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Actually, since the Dark Reapers got a 3+ armour save in the new codex, Heavy Bolters don't rip them to shreds that easily any more. And, HB Devestator sqauds will have to move to get in range on a 48 inch board (unless it's a 12 inch deployment zone or more)
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Old 11-18-2006   #20 (permalink)
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still, the reapers max out at what? 5 or 6 including the exarch???

12 shots wounding them on 2's is still going to make you roll a good number of saves, meaning you'll still lose a few space elves... and we all know just how much two or three casulties can effect such small squads overall albilities!

still, i think we're going to see an increase in the use of vindicare assassins in marine armies, just so they can pop that annoying exarch!
overall though, imho a better nuisance unit would be an autarch on jetbike w/reaper launcher and laser lance! he'll kick-ass in both the shooting phase and if say a few assault marines come after him, well he's got a souped-up power weapon to blast them open!!!

cheers!
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Old 11-18-2006   #21 (permalink)
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Yeh, that is one of the best combinations for an Autarch. Problem is though, he's quite alot of points, and a single railgun shot, missile, or lascanon can take him out pretty easily. It's still gonna be really funny to use him though!
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Old 11-18-2006   #22 (permalink)
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Yeh, that is one of the best combinations for an Autarch. Problem is though, he's quite alot of points, and a single railgun shot, missile, or lascanon can take him out pretty easily. It's still gonna be really funny to use him though!
well, he does have that handy 4+ invulnerable save!

cheers!
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Old 11-18-2006   #23 (permalink)
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Good point. I hadn't though of that. I still prefer my Tank Bustin' Autarch though, with Swooping Hawk wings and a Fusion gun. As he doesn't have to be on the board to make Deep Stirking units come in quicker, he can use his special rule on himself. And haywire grenades are very helpful, if he hasn't killed the tank through shooting.
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Old 11-18-2006   #24 (permalink)
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Good point. I hadn't though of that. I still prefer my Tank Bustin' Autarch though, with Swooping Hawk wings and a Fusion gun. As he doesn't have to be on the board to make Deep Stirking units come in quicker, he can use his special rule on himself. And haywire grenades are very helpful, if he hasn't killed the tank through shooting.
acctually, this was the set-up that the codex's author favoured most! it's easily the best way to make back the autarch's pts cost, and very quickly too i might add!!!

still, when i mentioned to him about my desire to convert up a jetbike-riding autarch w/reaper launcher, he couldn't quite help himself! ("and i move, and i shoot, and i hide! and i move, and i shoot and i hide!!!)

it's just too bad i have to wait till christmas to get my eldar codex and warwalkers back

cheers!
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Old 11-18-2006   #25 (permalink)
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Oh the joys of having a birthday right when most of the Eldar models I want are out...........

("and i move, and i shoot, and i hide!) Reminds me of my Tau Battlesuits. So many memories......I called my free assault move my 'Running away move'. It was so annoying that my enemy was wasting Leman Russ Ordanence on a squad of 3 battlesuits while large groups of Tau were walking slowly forward. And my suits were in cover!
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Old 11-18-2006   #26