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| Tactica Discussion Talk about general tactics or for immediate help on your in-game needs. |
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| God-Emperor ![]() ![]() Join Date: Oct 2006 Location: Seattle, Washington
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Blog Entries: 3 | I will be writing up articles for Space Marines, starting with the whirlwind. So I was wondering what do you guys think, or could you guys give me any tactical ways to use the Whirlwind? You may be quoted for the article. So Far, I've come up with this: Strengths: -Very Cheap in points (85 pts base) -Requires no Line of Sight (LoS) to shoot. -Good 12-48'' Guess missile range -Variant Missiles to pick on situation (Castellan, Vengeance, Incendiary*) -Uses Large Blast Templates -Decent Strength and Armour Penetration Missiles to take out medium to light infantry (4+ - 6+ saving units) *Incendiary Missiles - Blood Angels and Dark Angels Whirlwinds have this special variant missile, details will come below. Weaknesses: -Very Fragile Armor -Static - Not good against Heavy Infantry (MEQ - 3+ saves or better) What do you think? |
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| The Great Wolf ![]() ![]() ![]() ![]() | I have found that it works well against massed troops like Tyranids and Ork Mobs...and if you use a squadron (3) and fire as a barrage, then it's even more effective. Of course the draw backs under the present rules is that each vehicle uses a heavy choice on the FOC so you need to have a rather large force in order to field them as a complete squadron...and of course they tend to become the object of repeated heavy weapons fire...so getting them behind cover is of course essential to their success, as well as ensuring there is adequate support in the way of troops to keep them safe.
__________________ I am Wolfpack, my fangs are long, my hair grey with age...I am The Great Wolf...I fight with bolter and Axe, my armies vast, my word final. A true son of Russ, my honor above all, I hunt the heretic, the xenos, and the witch and slay them where they stand! ![]() My sons hunt our enemies, slay them where they falter and bring their pelts to Fenris |
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