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Old 01-08-2007   #1 (permalink)
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Default 2000 points of Cityfight BT

Below is my revised 2000pt revised Black Templar army list. Please feal free to rip it apart and question each peice of wargear.

2000 Point Black Templar Cities of Death Army

HQ

Marshal-170
Thunder Hammer
Lighting Claw
Terminator Honors
Holy Orb of Antioch

Master of Sanctity-150
Jump Pack
Bolt Pistol
Terminator Honors
Teleport Homer

Emperors Champion-125
Suffer not the unclean to live

ELITES

Dreadnought-115
Assault Cannon
Heavy Flamer

(5)Sword Brethren Squad-190
Lighting Claws
Power Sword
Rhino
Dozer Blade
Hunter Killer

(5)Close Combat Terminator Squad-200
3 Lighting Claws
2 Thunder Hammers


TROOPS

(15) Crusader Squad-491
10 Initiates
5 Scouts
Bolt Pistols and Chainswords
Power Axe
Flamer
Land Raider Crusader
Dozer Blade
PM Storm Bolter(not removing the multi-melta)

(6)Crusader Squad-105
Bolters
Heavy Bolter
Flamer


(6)Crusader Squad-105
Bolters
Heavy Bolter
Flamer

FAST ATTACK

(10)Assault Squad-256
Power Sword
Flamer
Combat shields

HEAVY SUPPORT

Vindicator-153
Extra Armor
Hunter Killer
Dozer Blade
Smoke Launchers

Total: 2060 points.


In a standard, smear the floor with your enemy, I’ve developed a strategy that I hope works well (since I haven’t acquired all the models yet I can test it). The Crusader and Rhino will drive towards the enemy’s main army, under the support of the Vindicator; with the Assault squad just behind the vehicles. As the transports reach the enemy, they will move a few inches less, allowing the assault squad to jump over them, and reach mayhem in the front lines, while the Marshal and Terminators deep strike in, and the Sword Brethren and Crusader Squad unload. The two smaller crusader squads can be used to flank, of grab objectives.

I haven't yet figured out how to get the Dread in fast enough yet.
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Old 01-09-2007   #2 (permalink)
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hmmmmm...

well, for the master seeing as you have the 'suffer not the unclean' vow, i'd go for a simple power toy as you'll be wounding on 3's or so usually! and this way you'll also get the extra attack too!

if you want your dread getting into the thick of it quickly, consider giving him a drop pod!

the sword brethren really need some numbers in order to maintain their assault abilities... (keep in mind that -1I penalty!) and also, try to keep the unit an even number for scoring unit purposes.
also, drop hunter-killer MISSile on the rhino! i've yet to actually see one of those things hit its target?!

the problem with deep striking assault termies is they have to weather a turn of enemy fire... unless you put them in the crusader, i'd swap them for some regular termies.
and again, only having 5 isn't great for an assault unit either!

those 6-man squads aren't going to be as effective when they mix short & long ranged weapons...
as you really need some anti-tank, i'd say go for either lascannons or rocket launchers.
the big squad needs to lose 1 model for scoring purposes too!


personally, i just don't think you have enough numbers and you're very light on the anti-tank front...
some melta bombs on your marshal & chappy are recomended, as is changing at least one of those 6-man squads' heavy bolter for a lascannon/rocket launcher.
i honestly drop the termies altogether, and get some more men... (maybe a 16-18 man crusader squad?!)

hope this helps,
cheers!
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Old 01-09-2007   #3 (permalink)
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well while reading i thought of alot of things to say
why is it stitch, that you said all of them.

basicly, what she said.
you can put your assault termies in the land raider, and have the big squad simply follow behind them. you can have them move only 6-7 inches per turn.
however, if you want to keep that plan, change the dread to lascannon/missle launcher for anti-tank purposes and have him be fire support.
then you can have the large squad and the assault squad assault the front, with the land raider, while the sword bretheran, crusader squads, and vindicator assault a flank.
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Old 01-09-2007   #4 (permalink)
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Thanks

On the topic of anti-tank power, I've got my Chaplain and Assault squad modled with meltabombs. Theres just one problem. I can't find the meltabomb rules! Either I'm blind stupid or something else, but could you please tell me were to find them.

Also, I've got two modles each for lascannons misile launchers and plasma cannons, so if need be, I could use them instead of heavy bolters.
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Old 01-10-2007   #5 (permalink)
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rules for melta bombs are on pg72, BBB
rules for assaulting vehicles with infantry are on pg71-73, BBB

i'm not a fan of plasma cannons as most people now spred their models out so as reduce the effects of blast weapons, and i don't like giving one-wound models weapons that can kill them!
(but then, i roll an obscene amount of 1's usually!)

cheers!
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Old 01-10-2007   #6 (permalink)
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Yeah stitch does say it all. I not that experienced playing Black Templars but i do have alought figting against them and i do prefer to see there squads small like you have it.
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Old 01-11-2007   #7 (permalink)
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the biggest thing to watch out for is an opponent using your rightous zeal against you in the same manner as you do against world eaters!

namely, a single light skimmer/unit on the flank shoots your squads to cause one or two casulties, and then your marines go running off in the wrong direction!
make land speeders, vypers, ravagers, and such your priority targets to avoid that kind of trap!

cheers!
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Old 01-12-2007   #8 (permalink)
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So, perhaps replacing the heavy bolter in one squad with a multi melta, and replacing the flamer in the other squad with a meltagun, do you think that'd give me more anti-tank punch?
Also, I was thinking about getting a bike squad to eliminate the enemy vanguard to clear the way for my army.
Thoughts on that?
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Old 01-12-2007   #9 (permalink)
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Quote:
Originally Posted by Templar Mikeel View Post
So, perhaps replacing the heavy bolter in one squad with a multi melta, and replacing the flamer in the other squad with a meltagun, do you think that'd give me more anti-tank punch?
Also, I was thinking about getting a bike squad to eliminate the enemy vanguard to clear the way for my army.
Thoughts on that?
the problem with multi-meltas, although very cool looking, is their short range of only 24"...
the lascannon and/or rocket launcher gives you a long reach and means that your opponent might think twice about being overly agressive with his/her precious tank!

the thing to keep in mind with loyalist bikers is that they are most definately not assault troops!!! they're essencially just T5 tactical marines who can respond to any threat within one movement phase!
i prefer attack bikes or speeders personally... more shots and/or better protection for fewer pts.

cheers!
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Old 01-15-2007   #10 (permalink)
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Ok thanks. I've got some thinking to do.

So cityfighting against Tau or Necrons, how good would you rate it?
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Last edited by Cagarner; 01-27-2007 at 02:41 AM. Reason: Double post
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