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Old 11-09-2007   #1 (permalink)
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Default emperors champ

ive taken a chaplian as ive already done the modle and i dont want to jsut dicard him form my 750 point army

but if u guys can convince me wiothout a shadow of a dout that the ec is better then i mite change my mind.
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Old 11-09-2007   #2 (permalink)
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ive taken a chaplian as ive already done the modle and i dont want to jsut dicard him form my 750 point army

but if u guys can convince me wiothout a shadow of a dout that the ec is better then i mite change my mind.
so, are you asking for pros and cons to each choice then?
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Old 11-09-2007   #3 (permalink)
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luthor, you must take an Emperor's Champion if the game you are playing is 750 pts, there is no choice. the emperor's champion doesn't take up either of the 2 HQ slots, so if you wanted a chaplain as well as a marshal or castellen, thats fine, but you must still have the Emperor's Champion!
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Old 11-09-2007   #4 (permalink)
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Besides, the Emperor's Champion is ASEWSOME.

2+ Save armor, 4+ Inv. S6 POWER WEAPON!!!!! I forget what his I is but... he is a monster.

Stick him with a crusader squad or sword brethern, and he will kick serious butt.
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Old 11-09-2007   #5 (permalink)
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EC is pretty freaking deadly, and his vows ain't to shabby neither!
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Old 11-09-2007   #6 (permalink)
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Originally Posted by chaplain luthor View Post
ive taken a chaplian as ive already done the modle and i dont want to jsut dicard him form my 750 point army

but if u guys can convince me wiothout a shadow of a dout that the ec is better then i mite change my mind.
keep your chaplain for games of 1000pts and up.

with only 750pts and the mandetory champion, you're looking at a minimum of 195pts by taking the chaplain as well! (and that's giving the champ the cheapest vow and not buying a single thing for the chappy!)

however, if you go for a castellan w/power weapon & bolt pistol, you're only spending a total of 181 pts on characters. (again, that's giving the champ the cheapest vow.)
those 14 pts you save get you a neophyte, or perhaps some frag grenades for a large crusader squad...

so now you see the problem with templars at low pts values! that mandetory champion, while very cool and all, sucks because you're forced to take 2 expensive, non-scoring models in an already flawed army list... (space wolf players are in a similar boat, so try talking to a few wolf vets about how they get around the need for mandetory & expensive IC's in smaller pts games!)

cheers!
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Old 11-09-2007   #7 (permalink)
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As always, listen to what Stitch says.

The EC is pure HQ ownage.() In single combat, he can take down most HQ units, with the exception of tooled up Chaos, Nids, and a few others. If attached to a Sword Brethren squad or even a CC Terminator squad, nothing short of a demolisher cannon can stop him.
In my list, I take an EC, a Marshal, and MoS. I still haven't posted it up though, so how points effective that is is yet to be determined!
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Old 11-09-2007   #8 (permalink)
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emprors champion, he can single out charhecters and dop battle with them, takes units down as fast as hell
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Old 11-09-2007   #9 (permalink)
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As always, listen to what Stitch says.
.

Yes, stitch has very good advice.
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Old 11-09-2007   #10 (permalink)
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Of course,
else she could not have passed the stringent and arduous trials which the might GW masters placed on her before her recruitment!
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Old 11-11-2007   #11 (permalink)
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Of course,
else she could not have passed the stringent and arduous trials which the might GW masters placed on her before her recruitment!
yes... arduous testing... actually, i did run 2 of the 3 mega battles today.

however, it's more or less that i've picked up on good tacitcal play and list building because my dice rolling so abysmally bad it's is beyond help of anykind. (unless a certain southern softie is standing across the table from me!)

cheers!
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Old 11-11-2007   #12 (permalink)
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EC is a good compulsory character, the trouble is that he could be a little slow with fews attacks.

But when he reaches is a monster unleashed!

Sorry he had two Wounds
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Old 11-12-2007   #13 (permalink)
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so i can use him as my hq choice even though he dousent take up a slot on the force orgonisation chart. thats one of the main resons i dont want to take him just incase he dousent take up the slot and i have to take another charecter which just eats up points

and i made sure my army was just under 750 pnts so that i dont necesaraly have to take him, a bit underhanded and sneaky i kno but i checked with someone at the games workshop and he said its perfectly legal

most of the time the lists i write are about 748 pnts
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Old 11-12-2007   #14 (permalink)
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so i can use him as my hq choice even though he dousent take up a slot on the force orgonisation chart. thats one of the main resons i dont want to take him just incase he dousent take up the slot and i have to take another charecter which just eats up points

and i made sure my army was just under 750 pnts so that i dont necesaraly have to take him, a bit underhanded and sneaky i kno but i checked with someone at the games workshop and he said its perfectly legal

most of the time the lists i write are about 748 pnts
Whilst 746 pts. may get you out of legally taking him, you will very quickly find yourself running out of opponents to play using this tactic. Most games you play will be 750, and you rules lawyering your way out of the Champ will miff quite a few people, trust me.
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Old 11-12-2007   #15 (permalink)
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In 40k, an army that weighs in at 746 points will still count as a 750 point army. essentially, people tend to go in blocks of 250 points, so like erus says, you will be hard pressed to find someone to play a 746 point game.

why not play 1k if you are unhappy with having two hqs at 750? you may even squeeze a bit more in.

but either way, you are stuck with having to take an EC and another character at 750 points, or anything near or over it.
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