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Old 11-06-2007   #1 (permalink)
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Question give me tips on my 750 templar army

please help me give me your idears on what ive already got and how i can shange it to make it better

HQ:
reclsuiarch: with bolt pistols, frag grenades, holy orbs of antioch

troops:
crusade sqaud: 10 initiates, 4 neophtes. all boltpistol and close combate weapons except one power weapon. frag grenades, crusader seals falmer/plasma gun.

troops:
crusade squad: 5 initiates. boltguns, missile launcher, frag grenades.

troops:
crusade sqaud: 5 initiates. boltguns, missile launcher, frag grenades

fast attack:
assault squad: 5 initiates. 1 power weapon, meltabombs, crusader seals

fast attack:
landspeeder typhoon.

total 747pnts.

thanks for any tips dont be afraid to proper rip it apart and critisise, its what i want. it will help me build the best list possible

thankls to everyone who helps me
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Old 11-06-2007   #2 (permalink)
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Dude keep your neophyte - initiates 2:1 rate, that whay youll have more firepower in less points, and work the mixed armor rule to your advantage.

And I think you should put in an emperor`s champion...
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Old 11-06-2007   #3 (permalink)
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yeh i was thinking about taking out the neophtyes and the landspeeder to free up enough points to get n emperors champion
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Old 11-06-2007   #4 (permalink)
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Unfortunately, i have no way to advise you on this as the BT codex is the only one i have never viewed.

Good luck though.

1 Suggestion i do have though is to make that Land Speeder a Tornado.

The autocannon/HB mix allows you to have 7 shots per turn and move

Also 4 of those shots are rending so if you REALLY need to, you can tear apart a tank.

Steve.
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Old 11-06-2007   #5 (permalink)
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Quote:
Originally Posted by chaplain luthor View Post
please help me give me your idears on what ive already got and how i can shange it to make it better

HQ:
reclsuiarch: with bolt pistols, frag grenades, holy orbs of antioch
good. where is he going?

you need an emperors champion at 750 or over


troops:
crusade sqaud: 10 initiates, 4 neophtes. all boltpistol and close combate weapons except one power weapon. frag grenades, crusader seals falmer/plasma gun.

i would prefer a powerfist, but otherwise good

troops:
crusade squad: 5 initiates. boltguns, missile launcher, frag grenades.
ok

troops:
crusade sqaud: 5 initiates. boltguns, missile launcher, frag grenades
ok

fast attack:
assault squad: 5 initiates. 1 power weapon, meltabombs, crusader seals
i would go for an 8 man squad, and again would take a powerfist instead of a power weapon


fast attack:
landspeeder typhoon.
i agree with steve, a tornado would be better imo

total 747pnts.

thanks for any tips dont be afraid to proper rip it apart and critisise, its what i want. it will help me build the best list possible

thankls to everyone who helps me
all in all, not bad, but i think it needs some tweaking
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Old 11-06-2007   #6 (permalink)
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You might consider Droping the frag Grenades in your shooter squads, they'd definatly give you another body as a neopyhte. alsoe the flamers a bit of a risk. you might end up burning you target right out of assault range. i was told that here and sow it happen to someone else in the same day
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Old 11-06-2007   #7 (permalink)
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well now, let's see what we have

Quote:
Originally Posted by chaplain luthor View Post
please help me give me your idears on what ive already got and how i can shange it to make it better

HQ:
reclsuiarch: with bolt pistols, frag grenades, holy orbs of antioch

+++ obviously he's got a bolt pistol + crozius - not 2x bolt pistols, yes?!

keep in mind, at 750pts and up as pointed out, you must include the emperor's champion... to help save a bit on pts for now, i'd go with just the champion and perhaps a dirt cheap castellan if you must have 2 HQ's. best bet though would be to stick with just the champ and wait to add the chappy untill you hit the 1000pts mark!+++


troops:
crusade sqaud: 10 initiates, 4 neophtes. all boltpistol and close combate weapons except one power weapon. frag grenades, crusader seals falmer/plasma gun.

+++ again, for smaller pts games, drop the crusader seals as it's really just eating up pts...
- stick to either a flamer or meltagun - never a plasma gun in these 'assaulty' squads. plasma guns are "rapid fire" weapons, thus if you shoot the plasma gun, you can't assault!
- i'd stick to a power fist over a power toy... power fist means you can handel big gribblies like wraithlords, 'fexes and similar, whereas a power toy would just tickle them slightly!+++


troops:
crusade squad: 5 initiates. boltguns, missile launcher, frag grenades.

troops:
crusade sqaud: 5 initiates. boltguns, missile launcher, frag grenades

+++ as suggested, drop the frag grenades as these guys are simply going to sit and shoot...
- add 1 neophyte to give you a 6th body for cheap. in 40k, always aim for even-numbered units due to how scoring unit status works. (ie: you lose your 'scoring unit' status once you lose more than 50% of the starting unit strength!)
- if you want to take plasma guns, they should go in these squads for true fire support purposes.+++


fast attack:
assault squad: 5 initiates. 1 power weapon, meltabombs, crusader seals

+++ lose the melta bombs & crusader seals for now... add more bodies instead! assault squads should ideally be 8 strong when led by a chaplain, or else a full 10 man squad when not led by an IC. this allows you to suffer a few casulties while retaining true 'killing power' when you do assault!
- add a power fist instead of the power toy...+++


fast attack:
landspeeder typhoon.

+++ tornadoes are way better! typhoon's would be decent if they were say, "heavy 2" or else had a bit more punch to them... sadly however, a S5 frag rocket isn't much to write home about.
the tornado w/assault cannon + heavy bolter on the other hand can kill bucketloads of stuff!+++


total 747pnts.

thanks for any tips dont be afraid to proper rip it apart and critisise, its what i want. it will help me build the best list possible

thankls to everyone who helps me
biggest things to clean-up;
a) need an emp's champ. stick to a cheap vow for now such as 'abhore the witch'.
b) lose all the 'sader seals & all grenades but the large crusader squad's... that'll save you some much needed pts to make your units into even numbers and perhaps even add another couple of bodies to that assault squad!

cheers!
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Old 11-07-2007   #8 (permalink)
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true u got some gd pnts thanks everyone ill have another look at my list when i get the chance and take all ur advice into consideration

i just find it realy hard to fit everything that i need into just 750 pnts

the resason i took melta bombs was so i could take out tankls but i gess as i aleady have 2 missile launchers i could use them

i cant just take a champ can i cuz it dousent take up a slot on the force orgonisation chart?

but im not sure

and i dont realy want a landspeeder anyway i just too it to put up the points but ill prob take it out and put up my number assault marines

thanks again everyone
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Old 11-07-2007   #9 (permalink)
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Quote:
Originally Posted by Battle-Ranch View Post
the flamers a bit of a risk. you might end up burning you target right out of assault range. i was told that here and sow it happen to someone else in the same day

i took the falmer becouse the main person i fight is my brother and he has krute which alwasy slauter me in assault so i asked some what the recomende so i took the falmer as its gd for takking big numbers of a crowded crute squad out but at the same time that is a gd point whats the point in having an assault orintated squad if i cant get into assault anyway.

thanks for ur tips
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Old 11-07-2007   #10 (permalink)
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the Emperor's Champion doesn't take up a slot on the FOC, it is a mandatory choice and just kind of has an 'invisible' slot

essentially, don't worry about where it fits in on a chart, just remember that you must take it in battles over 750 pts
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Old 11-08-2007   #11 (permalink)
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thanks, so i cant use it as my hq choice then?
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Old 11-08-2007   #12 (permalink)
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another qeustion, what is the maximum amount of leeway do u have on the amount of point u can go under or over, if any?
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Old 11-08-2007   #13 (permalink)
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no, an Emperor's Champion is not an HQ choice. you must take an HQ choice and an Emperor's Champion in games of 750 pts or over.

as for the leeway, by the rules, you cannot go over the points limit, but if you want to go under, you can.

if your mates allow you to go over by a few points, that is at their discretion
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Old 11-08-2007   #14 (permalink)
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thanks for all ur help every one

uve been great i wish i found this site ages ago

thanks again
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