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| Trooper ![]() Join Date: Oct 2007 Location: Caracas / Venezuela
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| Does BT RZ is a MUST? if i PASS my leadership i must move my troops to my enemy, shouldnīt be in the other way? When do i have to check for Righteous zeal? At the end of the enemy shooting phase? Or each time the unit is shot and take a casualty? If i move and iīm withing 1" of my enemy counts as close combat? Can i use the RZ to prevent an assault? for example a group of enemies shoot with their assault weapons... i do pass the morale check and then roll to see how much i move (as consolidation) i could finish in fight against them preventing the extra attack from assault?
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| Just A Regular Joe. Again ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 5 | if you pass you MUST MOVE them. not real sure on the rest though.
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| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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| only 1 moral check is ever taken for RZ. you simply *must* test even if your squad only sufferes a single casulty! if you pass your moral check, then you move towards the "closest visable enemy unit." (so not nessesarily forwards! you might end up running off in compleatly the wrong direction against very cunning opponents!) and yes, if your RZ move takes you into base-to-base contact with an enemy unit/model, then you count as assaulting. cheers!
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| Trooper ![]() Join Date: Oct 2007 Location: Caracas / Venezuela
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| but the rule state that i move like a massacre consolidation move (1d6") Towards closest enemy. So i can move 0" ???? like in masacre consolidation?
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| The Grammar Cop ![]() ![]() Join Date: Oct 2006 Location: the TC personal =][= estate on Encaladus
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Blog Entries: 4 | there's no 0 on a 1d6 :P
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| Just A Regular Joe. Again ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 5 | torq is correct. no matter how you roll that d6, you will never get a 0 ![]()
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| Trooper ![]() Join Date: Oct 2007 Location: Caracas / Venezuela
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| LOL! XD thatīs something very logical but blame Jervin about rules XD Your consolidation move is up to 3" yo could decide no to move a single step... The trouble is that if you need to move the exact amount or just up to.
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| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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| Quote:
so therefore, rightous zeal really is more of a crutch than an advantage and thus leaves the templar list as truely flawed... (because it's dead easy to send the fools off away from the battle with say, a single land speeder!) cheers!
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| | #11 (permalink) |
| Trooper ![]() Join Date: Oct 2007 Location: Caracas / Venezuela
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| Thanks friend ![]()
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| Trooper ![]() Join Date: Nov 2006 Location: Bass Ackwards Niddle of Mowhere
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| Rule reads as such: (paraphrased) In shooting phase, any non-jump infantry not pinned or falling back, must take a morale check if it suffers ANY casualties from enemy shooting. All other units (bikes and jump packs) check morale as normal. If an infantry unit passes, it must move towards the nearest visible enemy unit. This move is identical to a Consolidate move achieved through a Massacre result and follows all the rules in the 40k rulebook. Should the unit fail this Morale check, it falls back as normal. Last Man Standing and Tank Shock do not apply to this rule. A Massacre consolidation iirc may be one of two movements. Either you take the full 3" (not "up to 3 inches", a full 3") or you take a chance and roll 1d6". Another thing I should point out. Due to ATSKNF, Space Marines (Black Templars included) Consolidate at the end of that shooting phase, not at the start of their own turn. As such, when their turn starts, if it's a heavy weapon squad, the heavy weapon can still be fired, so long as you don't give the order to march back to where they were sitting. Also, if you have Black Templars stationed in a bunker, even if they do take casualties inside the bunker, they cannot RZ due to impassible terrain. And you can get around being led away from the fight by speeders with use of Drop Pods. Keep in mind, the list is meant to encourage you to charge into combat. It even says so in the codex (holding it in my hands). They even hate shooting the enemy further away so much they take a -1 on leadership tests when trying to shoot further away. Accept any Challenge and Suffer Not the Unclean are both oaths that focus on hand-to-hand combat, though neither requires you lunge headfirst into combat. If even one bolter or heavy weapon in a squad fires, they don't get to charge for AACNMTO. The other two oaths? One brings you closer to the enemy if you're facing a psyker, and one grants everyone with an armor save a 6+ invul save which comes in handy when you have little-to-no cover and a lot of distance to cross. So that Righteous Zeal thing can be a hinderance, but, to be honest, it's part of the army and you need to learn how to use it to your advantage... Also, if you drop pod a squad right up in their face, force them to shoot your guys and they RZ right into that squad? Yeah. It's risky, but fun to pull. |
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| Conscript ![]() Join Date: Jan 2008 Location: Tualatin, OR
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| As a long time Black Templar player, I thought I would chime in on Righteous Zeal. I think many people get confused on this rule, and GW has not done a good job in offering clarification. The rule states if the Morale test is passed, the unit "must move towards" the closest enemy unit. It goes on to say that the movement is "exactly" like a consolidation move due to a Massacre. Now, this is where is gets tricky. The statement "must move towards" in entirely different than saying "must move"; the statement in the rule speaks about direction, not distance. The BT Chaplain rule Unmatched Zeal allows the Chaplain (and any squad he's attached to) automatically pass RZ roles and move towards any unit, not just the closest. To determine distance, we need to refer to the Massacre move in the rulebook. That run states the unit "may" move up to D6 inches. It's very clear that a Massacre movement allows the decision to travel the full D6 inches, part of the distance or not move at all. A Massacre move is not compulsory, and neither is Righteous Zeal (but taking the test is compulsory, unless you have a Chaplain.) I hope the helps ![]()
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| | #14 (permalink) |
| Trooper ![]() Join Date: Nov 2006 Location: Bass Ackwards Niddle of Mowhere
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| Yes. A normal massacre allows you to opt not to move. But the BT codex says you must move towards the nearest enemy as per a massacre result. It doesn't say "consolidate" it says "move". |
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| | #15 (permalink) |
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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| yep... it's quite clear; "must move". basically, use a pair of cheap chaplains to ensure your most important assault units get to where you want them to go! otherwise, i feel that the templar list is purely for fun and/or those who want a really good challenge! cosidering the layout of the majority of tournaments, the other types of lists that show-up & the non-existant terrain usage, the templars are possibly the worst codex to take into a tournament! i mean, at least the daemonhunters can take lots of guard or marines to cover their glaring weaknesses! cheers!
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| Primer ![]() Join Date: Jan 2008
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| Evil Bryan beat me to it, but what he says has been what quite a few tournies around the US are agreeing on. You "must" do a massacre move, but then in a massacre move you can choose 'not' to move or not move the whole distance (dang English majors looking at our rules). I agree it is really wierd and always move myself and for those that want to agree with the way Evil Bryan says, I just tell them to move 1mm and we are all happy!
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| | #19 (permalink) |
| Trooper ![]() Join Date: Oct 2007 Location: Caracas / Venezuela
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| if you donīt want to move then trust your SM armour save ![]() Yes BT are very hard to handle!
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