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Rules & Scenario Development House rules - whose rules? Make your own rules, or read up some experiments others have made.

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Old 12-02-2006   #1 (permalink)
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Default The Angry Mob

Well...this is mostly just for kicks and giggles, but I have put together some rules used for representing rioting civilians. Here goes.


....................Points....WS...BS...S...T...I. ..A...W...Ld...Sv
Rabble..............3.........2.....2....3...3...2 ...1...1....3.....-
Antagonizer.....+4..........3.....3....3...3...2.. .2...1...6......6+

Mob: Consists of 10-50 Rabble

Equipment: Variety of tools, picks, shovels, knives, and other sharp implements. Count as two close combat weapons. The antagonizer has a lasgun.

Options: Up to one in every five rabble memebers may have a shotgun, lasgun, or laspistol and close combat weapon at +1 points each. Any number of rabble may have firebombs (frag grenades) at +1 point each. Up to three members of the may have krak grenades at +3 points each.

Character: One rabble per mob may be upgraded to an antagonizer for +4 points.

Special Rules:
Mob mentality: As just normal citizens, these rioteers are likely to bolt at the first sign of real danger. However, they take solace in the knowledge that hey outnumber their enemy, and recieve +1 to their Leadership value for every five full memebers in the mob, to a maximum of 10. In addition, whenever a mob takes casualties from a weapon with a strength of five or more, they must make a pinning test.
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Old 12-02-2006   #2 (permalink)
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you got me confused there for a while! 2 wounds, Initiative 1? lol!

mobs are cool, though unless theyre wearing paint ball armour or something, they should have no armor. cool rules, i like the pinning thing too.
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Old 12-02-2006   #3 (permalink)
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Yeah, sorry about that, I forgot to preview my post and make sure it wasn't messed up.

The antagonizer is the only one with armor, because they're likely to have geared up for a riot by strapping on extra clothing, flak, ect.
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Old 12-02-2006   #4 (permalink)
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oh yeah. my mistake there! makes sense. how do the frag grenades work if only 3 guys have them?
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Old 12-02-2006   #5 (permalink)
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Quote:
Originally Posted by DeAd_cOmMaNdO View Post
how do the frag grenades work if only 3 guys have them?
errmmm....well, I'll guess i didn't think that one out to well. Here's what I'll do: make frag grenades 1 point each a krak grenades 3. Frag grenades can still be used for Strength 4 attacks against vehicles, i guess.
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Old 12-02-2006   #6 (permalink)
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you could give them to everyone (you know, petrol bombs )
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Old 12-02-2006   #7 (permalink)
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How would this Angry mod fit into a game? Do you have a senario for it?
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Old 12-02-2006   #8 (permalink)
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Quote:
Originally Posted by Cagarner View Post
How would this Angry mod fit into a game? Do you have a senario for it?
Not really, but I could easily think one up. Basically, think that your force has been dispatched to deal with some unrest and protests in a recently captured area, and the angry citizens suddenly revolt, forcing you to pacify them.

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you could give them to everyone (you know, petrol bombs )
Well...maybe frag grenades...somehow I can't see a molitave cocktail hitting at the strength of a krak grenade...


Anyways, here are some suicide bombers:
Suicide Bombers (0-1)
....................Points....WS...BS...S...T...I. ..A...W...Ld...Sv
Bomber.............9.........2......2....3...3...2 ...1...1.....8....6+

Squad: Consists of 5-10 suicide bombers

Equipment: Various explosives strapped all over their body.

Special Rules:
Fearless: Suicide bombers, whom are willing to blow themsleves up to inflict damage, are obvioulsy not going to frightened or make tactical retreats.

Infiltrate: Suicide bombers may set up using the infiltrate special rules found in the rulebook if the mission permits.

Indpendant: Based on the sobering use of equipment, suicide bombers would never be deployed in squads, hence, they set up and move individually, and may never join squads.

Explosion: At the beginning of any phase of your turn, you may announce your suicicde bombber has detonated himself. When that happens, place the large blast marker with the central hole over the bomber. All models completely underneath the template recieve one Strength 5, AP 3 hit. Models partially covered are hit on a 4+. after that, remove the bomber.
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Old 12-02-2006   #9 (permalink)
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i meant petrol bombs as frag grenades. youre right, krak grenades is too much for molotov coctails
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Old 12-02-2006   #10 (permalink)
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Okay, I dropped the maximum number of kraks to three, and made frags unlimited at 1 point each.
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Old 12-03-2006   #11 (permalink)
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Suicide bombers deploy like death cult then, i think the points should be increased a little as having 10models/90pts that deploy apart (so u have to shoot at each unit) in a city/dense forest may be a little to much to handle.
other then that, the list is very cool.

Any chance of suicide bombers in cars/buses/trucks/mopeds/wagons making a appearance??
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Old 12-03-2006   #12 (permalink)
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Hehe, car bombings...

Well, I guess that's going to the verge of political correctness, but I'd like to see stats for them.
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Old 12-03-2006   #13 (permalink)
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well, imperial guard used to have suicide bomber BEATMEN, which is not only political but racist too! but i digress...

this could be fleshed out into a cool list as adversaries for arbites. Add agitators.demagogues in HQ, comandeered armourd cars in heavy, and mad bikers in fast attack.. actually no, forget the mad biker thing
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Old 12-03-2006   #14 (permalink)
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You could make up a rule for the petrol bombs, and not bother with krak grenades, as i dont think there in such plentiful supply for mere civilians.

_________Range_Str__AP_____Type______
Petrol bomb__12"___4 ___5___Assault 1 Blast___

May roll a D6 to find out how many petrol bombs can be thrown from that Mob at the start of the mobs shotting phase.

I used the same Str ans AP as the flamer.
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Old 12-03-2006   #15 (permalink)
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thats cool... i like the 1d6 shots, but range 12" seems long. these guys can toss bottles as far as pistols can shoot! haha, thoug hany shorter would be too short (if a catachan can toss a gigantic demo charge im sure a civilian can do more with a bottle.

S4 Ap5 seems a lot, especially considering you can get 6 shots with them and they have blasts. thatll work out better than marnie shooting! wait theyre bs 2... ok they would make a cool elite unit i think
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Old 12-03-2006   #16 (permalink)
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Yeah, but petrol bomb (as in, good ones) are extremely poweful, so I think the stats suit them well.
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Old 12-03-2006   #17 (permalink)
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Weel i just thought i would mention the idea. As i said, i just took the STr and AP from the flamer stats.
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Old 12-03-2006   #18 (permalink)
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Yeah. Surely a petrol bomb's that poweful as an explosive, if not more-so.
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Old 12-03-2006   #19 (permalink)
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isnt that pretty much what a frag grenade or a stikkbomb is meant to be? granted, the rules for frag grenades are nothing like what they realluy should be but... a missile launcher shooting frag shells has the same profile. would a petrol bomb be as strong as that?
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Old 12-03-2006   #20 (permalink)
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Yes. I've seen photos of the carnage petrol bombs created in Ireland, they are that powerful, if not more-so.
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Old 12-03-2006   #21 (permalink)
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than an exploive rocket? i would not have thought so. ive seen petrol bombs in new footage and they dont appear to have a big 'blast' so to speak.
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Old 12-03-2006   #22 (permalink)
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Well, considering that the IRA put them in cars...

I'd say that, if you're gonna use those stats, make them like mines, under fuel tanks or something.
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Old 12-03-2006   #23 (permalink)
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'Ere we go.

Re-commissioned Pick Up Truck: 20 points.
AV: Front.....Side.....Back
........9.........9..........9.....

Crew: Consists of 2 civilians.

Access Points: 3 (1 one each side and the rear)

Fire Points: 5 (In the back of the truck)

Options: The pick up truck may have a welded-on heavy stubber for +5 points. This stubber is fired at a BS of 2. The truck may also have up to 5 Rabble mounted in the back of the truck for +4 points each. These Rabble are armed with a variety of firearms, count as one lasgun each. They may make use of the fire points.
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Old 12-03-2006   #24 (permalink)
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great stuff! also crap. it can go down to 20 points, i think. remember the civies are Bs 2

these guys look like great fun.
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Old 12-03-2006   #25 (permalink)
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I would caution about where this thread goes so no offence/distress is caused-especially as it seems to be drifting from a dissatisfied group of people taking up arms on the spur of the moment into the realms of an armed and trained terrorist movement-something I'm sure we do not want to be seen as glorifying or condoning.
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Old 12-03-2006   #26 (permalink)
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Armored Bus
AV: Front......Side.....Rear
.......11..........10........9...

Crew: Consists of 1 civilian

Access Points: 3 (1 on each side, 1 on the rear)

Fire Points: 1. There is a hatch mounted on the roof of the bus any of the occupants can use.

Options: The bus may have a pintle-mounted heavy stubber mounted on the roof hatch for +5 points.

Transport: The bus may carry 20 Rabble. Alternatively, any number of suicide bombers may ride the bus, and detonate themselves whilst onboard. If the latter occurs, all models within 6" recieve one Strength 5, AP 3 hit, including all those onboard. The bus is then destroyed.

EDIT-
Quote:
Originally Posted by Perturabo View Post
I would caution about where this thread goes so no offence/distress is caused-especially as it seems to be drifting from a dissatisfied group of people taking up arms on the spur of the moment into the realms of an armed and trained terrorist movement-something I'm sure we do not want to be seen as supporting or condoning.
Absoluely not. Support of such atrocities is very far from the intention of the rules. In the face of a powerful governmental force, gureilla tactics such as these are very very often employed. If ANYONE was offended, feel free to close the thread.
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Old 12-03-2006   #27 (permalink)
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considering this is taking place in a world where chaos cultists do that all the time i really dont see the problem. just becuse whats poping up in here seems more ralistic its no different to making rules for chaos or genestealer cultists
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Old 12-03-2006   #28 (permalink)
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