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Rules & Scenario Development House rules - whose rules? Make your own rules, or read up some experiments others have made.

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Old 01-10-2007   #1 (permalink)
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Default Auto Loaders

Cost 175.
Only availible to the Lemus Russ Main Battle Tank, Lemus Russ Vanquisher, and Basilisk.
Allows the vehichle equiped to fire it's main weapon twice in one turn.
The shots scatter 2d6 and the vehichle has to stay stationary to use fire the extra shot. A vehichle with this upgrade can not take sponsons as the extra internal parts and ammo need the space.
Yeah, nea or mods
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Old 01-11-2007   #2 (permalink)
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I think perhaps a few less points, but it sounds cool. Quite the scary idea!
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Old 01-11-2007   #3 (permalink)
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0.o YEEEEEEEEEEEEEEEEEEEEEES! A Tank army with these... (starts having a fit of joy) Maybe a bit cheaper though, perhaps... 75 points? I mean, you can't move and shoot twice, the scatter increases and you can't take sponsons. Let's face it, it takes more then it gives.
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Old 01-11-2007   #4 (permalink)
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yea i dont think that would be a good thing to use. fluff wise, the barrels would overheat and the recoil from the first shot would seriously screw up the second, causing it to go way wide. the extra equipment wouldnt use up that much room, that the sponsons wouldnt be able to be used.

rules wise, its not good either. the extra scattering negates the relative accuracy of heavy bolters and other stuff normaly on IG tanks.

this would be plausable however, on basalisks. that would be better.
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Old 01-12-2007   #5 (permalink)
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This resembles the slick-loader ability from imperial armour 1.
It's one use only and it scatters as it normally would.

I've seen it devestate marine armies plans when half their anti-tank is obliterated in one shot.
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Old 01-12-2007   #6 (permalink)
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if it was one use it would be cool...
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Old 01-13-2007   #7 (permalink)
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It would probably be fairer if it was one use only.
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Old 01-14-2007   #8 (permalink)
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Ok how about this

Auto Loaders 75*, 100pts(i want to keep the points high as a deterent so it's not mass deployed.)
Only availible to the Lemus Russ Main Battle Tank*, Lemus Russ Vanquisher*, and Basilisk.
Allows the vehichle equiped to fire it's main weapon twice in one turn.
The shots scatter 2d6 and the vehichle has to stay stationary to use fire the extra shot. The vehichle emeidetly suffers a crew shaken result due to the increased recoil, and exces barrel heat. A vehichle with this upgrade can not take sponsons as the extra internal parts and ammo need the space.
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Old 01-14-2007   #9 (permalink)
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That sounds pretty fair to me. Not being able to shoot sounds very similar to the Bladestorm power the Dire Avenger exarch can take, and it is made more harsh for an ordance weapon by not being able to move for two turns, either. Plus no sponsons. If you use this equipment, then that tank had better be in a well-covered spot!
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Old 01-14-2007   #10 (permalink)
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imagine 3 basilisk armed with this item. good god you could just see the carnage. i could destroy half of my enemies armies in the first shooting turn. especially since they all field the small powerful armies. and i could just take 2 squads are bare minimum and load up on sentinels with multilasers or something else. im drooling at the prospect of such destruction
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Old 01-14-2007   #11 (permalink)
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haha. the adjusted price cost seems a little more fair to me...however it's still a risky weapon to use! like some of the other people have said, using this would seriously stem productivity for 2 turns, with the focus on destroying things with the big gun.

cool idea though :]
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Old 01-15-2007   #12 (permalink)
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I think the one shot deal is better that way you have to decide when you are going to use it to greatest effect, instead of just plugging away with loads of shots. Also if you took three Basalisks with it you could get six shots a turn and thats alot to ask anyone to face!
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Old 01-15-2007   #13 (permalink)
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Perhaps make it 0-1 or 0-2 per army?
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Old 01-15-2007   #14 (permalink)
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lets just say it makes up for the crappy bs and sv the guardsmen get
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Old 01-15-2007   #15 (permalink)
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Their low cost makes up for that!
A limit per army would work though they are still very powerful!Even if you took one its the equvilant of getting another Basalisk (which gives in effect a fourth Heavy Support option)
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Old 01-15-2007   #16 (permalink)
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still even with a 1 or 2 limit thats still half of your army going away after the first salvo. it brings back fond memories of my fight againts a templar. he had a chaplain and a whole bunch of other armed to the teeth templars in there and my basilisk had a direct hit and rolled a 6 on both test. everything died crusader, chaplain, and a punch of powerfist and power weapons. oh god it was awesome
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Old 01-15-2007   #17 (permalink)
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Perhaps the "Crew Shaken" result is applied for the next turn? That's the way I read it. That way you can have two shots in one turn, but the next you have none. One use, 0-2 per detatchment. Fair?
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Old 01-15-2007   #18 (permalink)
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that is what i meant when i stated crew shaken. How about also making it an ordanence barrage so you can't put one shot on one squad and another half way across the table to hit say another squad.
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Old 02-07-2007   #19 (permalink)
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I would suggest that the points cost be a bit lower and that it be limited to one per army. 6 large templates in one turn is a bit much.
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Old 02-15-2007   #20 (permalink)
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Spent a while on this and i think i finally got all the major bugs worked out
0-2 Auto Loader vehichle Upgrade 65pts
Lemus Russ Battle tank, Demolisher tank, and basilisk may take this upgrade.

The equiped vehichle may fire it's main weapon twice in one turn. The shot scatters an additonal 1d6" including other modifiers. If fired directly the weapons range is reduced to 36"(Demolisher cannons remain 24"). If fired inderectly it will always scatter 1d6" per the lance strike rule. The vehichle must remain stationary to fire the extra shot and suffers a crew shacken result for the players next round. Shots fired in this way are treated as a barrage weapon(the weapon is fired at the same target twice with the the second template either touching the edge of the first or on top of the first depending on what is rolled on the scatter die). The vehichle may not take sponson upgrades as the room is required for the extra internal parts and ammo.
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Old 02-15-2007   #21 (permalink)
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It sounds good, apart from the "0-2 Auto Loader vehichle Upgrade 65pts"part. It makes it sound like its 0-2 per vehicle.
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Old 02-15-2007   #22 (permalink)
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I think if you want to use this type of rule you should just look at the "Slick-Loader" Ace ability from Imperial Armour 1
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