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| Rules & Scenario Development House rules - whose rules? Make your own rules, or read up some experiments others have made. |
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| | #1 (permalink) |
| Trooper ![]() Join Date: Nov 2006
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| Ha Haaa! Hello folks, well my friend Joe whom plays IG has come to the conclusion, that he is sick of my nids infiltrating, and fleet of claw-ing up to his lines and generally getting into CC before he can get a shot off. Commander Joe also realizes he doesn't give a rats *** about his average gaurdsmen. So Joe and I came up with an idea for a diddy called: Doctrine: Acceptable Casualties It basically is an idea that your fighting thousands of crazy squiggles and if the first wave of gaurdsmen are holding them back in CC for a turn or two, well...they are going to take one for the team. So it allows firing into CC against nids. What we are working on is, how do you decide what damage is inflicted on your own troops? 1-With a blast radius it would be easy! No problem there! 2-Now say a squad fires into another squad? -Do I find a way to roll more casualties on my nids, inferring that the gaurdsmen are taking shots that mostly hit the enemies? -Would it even out on the nids and the gaurdsmen, equally, simply because of the chaos of melee fighting? I know its a MAJOR change in how the game normally works but, I honestly have never lost to my friend by much at all, and hes tried many tactics against me, his tanks and gaurdsmen just seem to die I think Nids are just kind of overpowered with the new codex or something and Im trying to tone them down so he doesnt get frusterated so often. Its about having fun!If anyone has any ideas on how to roll for this, or other extras that could go with this doctrine, point values, or what not, please feel free to respond. Ha Haaa! Birdman! ![]() |
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| | #2 (permalink) |
| The Ruler of Earth ![]() ![]() Join Date: Nov 2006 Location: Good old England!
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| If you really want to use this, I would suggest it working like this. Roll to hit with shooting as normal. Then, roll a dice for each hit. On a 1 or a 2 one of the shooters own men are hit. On a 3 - 6 the opponent is hit. Then carry on, rolling to wound for each of the models hit. I would suggest this having no influence on the actuall combat (if the play killed 3 enemy models in the shooting phase, they wouldn't count as kills for the assault phase). So, thats how I would see it working!
__________________ By trying we can easily learn to endure adversity -- another man's, I mean. - Mark Twain Last edited by Killermoose; 04-02-2007 at 09:32 AM. |
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| | #3 (permalink) |
| Corporal ![]() Join Date: Nov 2006 Location: Titan
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| well i think it would work out like this. count the number of models in the assault. if you outnumber the enemy by 25% then 1-3 your men are hit if by 50% 1-4 your men are hit. if by 75%(which you shouldnt be shooting into by the way) 1-5. also i believe the person shooting into combat should have to roll a leadership test to fire into his own men (you evil man) if you are outnumbered by 25% 3-6 the enemy is hit, if by 50% and up 2-6 this i believe can accuratly depict the chaos that can occur when shooting into combat. it also helps display the fact that if you outnumber the enemy more accidents can happen. if the enemy outnumbers you your men have better chance of hitting the enemy. i believe you should roll to see who is hit. then roll for bs and continue on as normal.
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| The Ruler of Earth ![]() ![]() Join Date: Nov 2006 Location: Good old England!
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| Ah, MSgaurdsman is right, that would make more sense. Its like my idea, just more detailed. Also, I agree, they should have to take a leadership test. Who is really going to open fire on their comrades without a second thought?
__________________ By trying we can easily learn to endure adversity -- another man's, I mean. - Mark Twain |
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| | #6 (permalink) |
| The Ruler of Earth ![]() ![]() Join Date: Nov 2006 Location: Good old England!
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| Ok, let me rephrase that: What sane, rational man, with a good sense of decency is really going to open fire on his comrades without a second thought? Sorry, Commissars are not my most favourite of people...
__________________ By trying we can easily learn to endure adversity -- another man's, I mean. - Mark Twain Last edited by Killermoose; 04-02-2007 at 01:30 PM. |
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| | #7 (permalink) |
| Corporal ![]() Join Date: Nov 2006 Location: Titan
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| well that rules out stitch, chaos, xenos. well no orks fight each other all the time............ schaeffer is insane/paranoid. so i guess no one is that merciless.
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| Trooper ![]() Join Date: Nov 2006
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| Ha Haa~! Good IDEAS! I really like the morale checks! IG will definitely have to check to see if they will fire into their own comrades. Thats good. Yeah and maybe based on that system of outnumbered 25%, 50%, 75% will determine where the casualties alocate. I don't think Joes evil, I think he's just desperate to destroy my nids. Those poor IG... My nids arent sure what to think about this...but hey! I dont pay them to think! Come to think of it I don't pay them at all. Thanks for the comments! Ha Haa! |
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| | #9 (permalink) |
| Adeptus Arbrites ![]() ![]() ![]() Join Date: Nov 2006 Location: Oregon
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Blog Entries: 1 | There's a rule for this exact thing in The Lord of the Rings rulebook. The shooting in that game is more complicated, but maybe thats just because they're using bows not bolters...Anyway, evil players may fire their bows into a close combat. Basiclly, if it hits, on a 1,2 or 3 it hits the enemy, 4,5 or 6 it hits a friend. If it misses it misses comletelty. I'm sure this rule could be adapted to fit the 40k style of play since LotR is a lot different. |
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| | #10 (permalink) |
| Trooper ![]() | Ok. Here's a thought: Leadership test to see if they can, roll a dice. 1-3 hits your boys, 4-6 hit the enemy. It's simpler, will lead to hilarious consequences in my case, and makes the person THINK about what their doing. Oh, and guard can beat 'nids normally. You just need a feckload of heavy armour troops a la storm troops and genadiers. Always worked for me.
__________________ ![]() O'er the Hills and O'er the Main, Through Flanders, Portugal and Spain. King George commands and we obey! Over the hills, and far away... |
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| | #11 (permalink) | |
| Extremis Diabolus ![]() ![]() | Quote:
__________________ ![]() Lord of Fluff and Blood Angels Herald of Nurgle "I wield my power with the Emperor's Authority. Those who would say that I am 'radical' merely have minds too small and impotent to realize all the weapons at their disposal. Do not question my methods on account of these so-called 'Puritans'." -Inquisitor Mathias Rosenadel | |
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| | #12 (permalink) |
| Corporal ![]() Join Date: Nov 2006 Location: Titan
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| well you see the problem with that hypothesis is that hand to hand combat is a huge mass of movement. you might have a soldier there one second the next hes gone. or you might have joe no where near your sights then when you pull the trigger bam you shoot your best friend in the back. also use hellhounds against nids beats them everytime
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| | #13 (permalink) |
| Your Local Ori Prior ![]() ![]() | I like the passing leadership and then 1-3 your guys and 4-6 theirs!
__________________ Hallowed are the Ori. Hallowed are the children of the Ori. Hallowed are we; hallowed are the Ori. Those who seek the path to enlightenment must not be led astray! Believe in the truth of all things and you too may find the path to enlightenment. Those who stray must be guided back to the path. Those who abandon the path are evil. Those who reject the path to enlightenment, must be destroyed. Enemies of the Ori show no mercy in their attempts to draw believers away from the path |
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| | #14 (permalink) |
| Trooper ![]() Join Date: Apr 2007
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| Leman russ with a heavy bolter and 2 heavy flamer will rape nids
__________________ All Shall Fall to the Sword 2000pts Royal Knights Space Marine Chapter 1500pts IG 2000pts Fantasy Chaos(in progress) |
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