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Rules & Scenario Development House rules - whose rules? Make your own rules, or read up some experiments others have made.

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Old 09-05-2007   #1 (permalink)
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Default Forbidden Phrall Weaponry - thoughts?

These weapons are wielded only by the Maulum (Phrall Exiles). For more on the Phrall, go here: The Phrall


Deadpike – R36, S5, AP -, Heavy 1, Pinning. Each squad hit by the line takes D3 wounds. 2WP Vehicles hit roll D3 on the glancing table.

Psyclone – must pass a psychic test on 3D6 and take the highest two rolls (triple 1s or 6s count a normal Perils of the Warp). If passed, D3 enemy units within 18” take a hit from a large blast template at S6 AP4 and causes Pinning. Vehicles hit are “crew stunned” in addition to any other effects. Daemon Weapon.

Soulshredder – R24, SX, APX, Assault 1. Models hit must pass a leadership check. Except if an independent character is hit, roll one check for al models on 3D6, taking the highest two rolls. If they fail, they take a hit with strength equal to twice the amount they failed the check by, and AP of 7 minus the amount they failed the check by.

Warpthrower – R Template, S3, APD6, Assault 3. Must pass a psychic test to use. Daemon Weapon.

Psylon – R48, SX, AP5, Heavy 1, Rending. Always wounds on a 3+. If the model is successfully wounded, make a psychic test. If it is passed, the model dies outright.

Psylyche – counts as a force weapon. Daemon Weapon.

Duequy – CCW, always wounds on a 3+.

Thoughts?
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Old 09-07-2007   #2 (permalink)
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I think that assault 3 template is a little too much. As is multiple ordinance blasts unless the models using this power have a low leadership and it is very difficult. The other weapon that is wound on 3+ rending, leadership test autokill. Well it just has too many rules. I'm not a fan of auto set wounds and rending, or poison attacks with killing blow just a little self defeating.

Also I think that you should give me a description of the fluff behind these weapons so that I can give you more constructive criticism in stead of just shooting at you.
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Old 09-07-2007   #3 (permalink)
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Quote:
Originally Posted by JoeGuardsman View Post
I think that assault 3 template is a little too much. As is multiple ordinance blasts unless the models using this power have a low leadership and it is very difficult. The other weapon that is wound on 3+ rending, leadership test autokill. Well it just has too many rules. I'm not a fan of auto set wounds and rending, or poison attacks with killing blow just a little self defeating.

Also I think that you should give me a description of the fluff behind these weapons so that I can give you more constructive criticism in stead of just shooting at you.
It's supposed to be forbidden weaponry that is very powerful, but very dangerous to use. Lots of the weapons count as Daemon Weapons (this was written before the new CSM Codex, so it meant you had to make a control check) or have one roll 3D6, take highest for leadership, making for a higher chance of failure, not to mention Perils of the Warp.

The background in that the Maulum (Phrall exiles) dabbled heavily in Warp-forging: making weapons that relied on either a daemonic entity or the user's own psychic ability. The weapons have a bit of random stuff to represent their instability, but are very powerful if all goes well.

I made the Warpthrower Assault 3 because of its low strength. Would making the AP6 or - be better, instead of having a potential 3-template, AP1 thing? Keep in mind, these weapons would be one per army, only Maulum in a Phrall army could take them (there's only 1 Maulum entry), and they'd be pricey no doubt.

That said, I see your point about multiple ordance templates being a bit much... perhaps the regular blast template?

For the Psylon, I wanted an uber sniper weapon. I had it wounding on 3+ because I wanted it better then Imperial tech, Rending to represent the firer occasionally finding a weak spot, and the psychic test to insta-kill because to me, a sniper weapon shoudl be able to down a multi-wound target once in a while! Perhaps I coudl make this a set strength, like 5 or 6, and make the user roll 3D6 for the psychic test?
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Old 09-07-2007   #4 (permalink)
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All of your improvements sound good to me. They bring them more into line. I see your dilemma now with the sniper rifle. I really like the idea I also like the set strength for the gun. The idea behind all of the 4+ wound items is that it is a disease or a plague. I think a warpfeuled projectile should have a higher strength the rending is a good way to simulate finding the hole in the armor too. I think a regular psycheck is fine. It sounds safer to me than most weapons in this arsenal.
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