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| Extremis Diabolus ![]() ![]() | These weapons are wielded only by the Maulum (Phrall Exiles). For more on the Phrall, go here: The Phrall Deadpike – R36, S5, AP -, Heavy 1, Pinning. Each squad hit by the line takes D3 wounds. 2WP Vehicles hit roll D3 on the glancing table. Psyclone – must pass a psychic test on 3D6 and take the highest two rolls (triple 1s or 6s count a normal Perils of the Warp). If passed, D3 enemy units within 18” take a hit from a large blast template at S6 AP4 and causes Pinning. Vehicles hit are “crew stunned” in addition to any other effects. Daemon Weapon. Soulshredder – R24, SX, APX, Assault 1. Models hit must pass a leadership check. Except if an independent character is hit, roll one check for al models on 3D6, taking the highest two rolls. If they fail, they take a hit with strength equal to twice the amount they failed the check by, and AP of 7 minus the amount they failed the check by. Warpthrower – R Template, S3, APD6, Assault 3. Must pass a psychic test to use. Daemon Weapon. Psylon – R48, SX, AP5, Heavy 1, Rending. Always wounds on a 3+. If the model is successfully wounded, make a psychic test. If it is passed, the model dies outright. Psylyche – counts as a force weapon. Daemon Weapon. Duequy – CCW, always wounds on a 3+. Thoughts?
__________________ ![]() Lord of Fluff and Blood Angels Herald of Nurgle "I wield my power with the Emperor's Authority. Those who would say that I am 'radical' merely have minds too small and impotent to realize all the weapons at their disposal. Do not question my methods on account of these so-called 'Puritans'." -Inquisitor Mathias Rosenadel Last edited by Inquisitor Rosenadel; 09-05-2007 at 07:57 PM. |
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| Corporal ![]() Join Date: Jan 2007 Location: Back in NYC
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| I think that assault 3 template is a little too much. As is multiple ordinance blasts unless the models using this power have a low leadership and it is very difficult. The other weapon that is wound on 3+ rending, leadership test autokill. Well it just has too many rules. I'm not a fan of auto set wounds and rending, or poison attacks with killing blow just a little self defeating. Also I think that you should give me a description of the fluff behind these weapons so that I can give you more constructive criticism in stead of just shooting at you.
__________________ "Only the insane have strength enough to prosper, only those that prosper may truly judge what is sane." |
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| Extremis Diabolus ![]() ![]() | Quote:
The background in that the Maulum (Phrall exiles) dabbled heavily in Warp-forging: making weapons that relied on either a daemonic entity or the user's own psychic ability. The weapons have a bit of random stuff to represent their instability, but are very powerful if all goes well. I made the Warpthrower Assault 3 because of its low strength. Would making the AP6 or - be better, instead of having a potential 3-template, AP1 thing? Keep in mind, these weapons would be one per army, only Maulum in a Phrall army could take them (there's only 1 Maulum entry), and they'd be pricey no doubt. That said, I see your point about multiple ordance templates being a bit much... perhaps the regular blast template? For the Psylon, I wanted an uber sniper weapon. I had it wounding on 3+ because I wanted it better then Imperial tech, Rending to represent the firer occasionally finding a weak spot, and the psychic test to insta-kill because to me, a sniper weapon shoudl be able to down a multi-wound target once in a while! Perhaps I coudl make this a set strength, like 5 or 6, and make the user roll 3D6 for the psychic test?
__________________ ![]() Lord of Fluff and Blood Angels Herald of Nurgle "I wield my power with the Emperor's Authority. Those who would say that I am 'radical' merely have minds too small and impotent to realize all the weapons at their disposal. Do not question my methods on account of these so-called 'Puritans'." -Inquisitor Mathias Rosenadel Last edited by Inquisitor Rosenadel; 09-07-2007 at 07:39 AM. | |
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| Corporal ![]() Join Date: Jan 2007 Location: Back in NYC
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| All of your improvements sound good to me. They bring them more into line. I see your dilemma now with the sniper rifle. I really like the idea I also like the set strength for the gun. The idea behind all of the 4+ wound items is that it is a disease or a plague. I think a warpfeuled projectile should have a higher strength the rending is a good way to simulate finding the hole in the armor too. I think a regular psycheck is fine. It sounds safer to me than most weapons in this arsenal.
__________________ "Only the insane have strength enough to prosper, only those that prosper may truly judge what is sane." |
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