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| Just A Regular Joe. Again ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 5 | Tell Me What You Think: Heavy Weapon Fortified Emplacement 100 PTS (Heavy Support Choice Or Take 3 As An Appocalypse Battery) Vehicle Type: Immobile Front Side Rear BS 14 14 14 4 Improved Targeters: +1 to hit. Reinforced Armor: You may have your opponent re-roll the result of a penetrating or glancing hit, The second roll stands even if it is worse than the original. Crew: 2 Space Marines Options: Must take one of the following Options: Take 2 Twin Linked Heavy Bolters For +45 PTS Take 2 Twin Linked Las Cannons For +70 PTS Take 2 Twin Linked Plasma Cannons For +75 PTS Take 2 Twin Linked Assualt Cannons For +70 PTS Take 2 Twin Linked Autocannons For +75 PTS
__________________ WIN/DRAW/LOSS On The Battlefield 5 / 1 / 4 Last edited by SteveBerenyi; 04-03-2008 at 10:21 AM. |
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| The Munkey Master ![]() ![]() ![]() ![]() ![]() | I like those!! I bought the FW models that are very simular to them not to long ago. OLD SCHOOL models but cool non the less! and those rules sound legit to me! 2 marines loader and shooter, and the upgrades are about right. Maybe have Hvy flamers? not really sure it would be good but its the only option i dont see.
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| Just A Regular Joe. Again ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 5 | i thought about flamers, but as it is immobile, well the person would have to be daft to come near it.
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| | #4 (permalink) |
| The Munkey Master ![]() ![]() ![]() ![]() ![]() | Yea Thats why I said It wouldnt be good. BUT I did have to be that guy....
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| | #5 (permalink) |
| Soldaten ![]() ![]() ![]() ![]() | Armour 14!!! no way the rules set up are waaayyy too much Aside from the Baneblade Front armour or the Land Raider armour (AV 14) you also have a slew of rules that makes it even better! wow Ill take as many of these things as I can. I mean you basicly have a Immobile Land Raider with BS 5. And take the TL Lascannons wow.. just wow... Then you get the chance to reroll that result. And since it cant be immobilised again there is really only two results that can hurt it, blown up or weapon destroyed. But that doesnt matter because you can take two! wow!! |
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| Just A Regular Joe. Again ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 5 | this is why i was asking for advice. so it should be more expensive?
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| Captain ![]() ![]() Join Date: Jun 2007 Location: U-S-A!!U-S-A!!U-S-A!!U-S-A!!U-S-A!!
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| i think the point cost is good but maybe armour F 14 S 13 R 12 something like that or 13 all around for the same point cost is good and you use the rule for "vulnerable to blast templates" but make it vulnerable to flamers since flame throwers were the bane of a bunker
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| | #11 (permalink) | |
| The Munkey Master ![]() ![]() ![]() ![]() ![]() | Quote:
and the Flamer thing is a must. Thats what flamers were made for was trenches and bunkers!!
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| Adeptus Arbrites ![]() ![]() ![]() Join Date: Nov 2006 Location: Oregon
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Blog Entries: 1 | DoW turret, awesome! The rules seem solid except for the armor 14. I say change it to 10, 11 or 12. |
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