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Rules & Scenario Development House rules - whose rules? Make your own rules, or read up some experiments others have made.

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Old 09-27-2007   #1 (permalink)
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Default The Missing Eldar Phoenix Lords

Quote:
Originally Posted by SteveBerenyi View Post
Ok i know it is thread Necromancy, but it is relevant.
Tell me what you think of these 2:

Shas Modaes Phoenix Lord of The Warp Spiders

 ptsWSBSSTWIALDSV
Shas Modaes 205 7 744374102+

Wargear:
Warp Spider Jump Generator, Spider's Venom, Power Blades

Spider's Venom
WeaponRangeStrAPType 
Spider's VenomFlamer Template71Assualt 2, Pinning 

Special Rules
Independant Character, Fleet of Foot, Fearless, Eternal Warriors, Disciples (Warp Spiders), Surprise Assualt, Withdraw, Warp Inurement

Warp Innurement
Shas has been using the warp for so long he has become inured to it's perils, he will never be lost in the warp from rolling a double on his jump generator nor will any squad he leads

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Molol Maes Phoenix Lord of the Shining Spears

 ptsWSBSSTWIALDSV
Molol Maes2507744374102+

Wargear
Eldar Jetbike, Star Spear, Power Sword

The Star Spear
WeaponRangeStrAPType 
Star Spear12"101Assualt 1, Melta, Lance 

Special Rules
Independant Character, Fleet of Foot, Fearless, Eternal Warriors, Disciples (Shining Spear), Skilled Rider, Withdraw, Sky Strike

Sky Strike:
Molol any any squad he leads may deep strike wether or not you are using a mission that allows it. they will not scatter as their jetbikes allow them great control on their approach

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C&C most deffinately welcome on this!

OK, so i posted it in the eldar forum too, but i really think it should be here.

Comments , Criticisms and Creativity Most Welcome!
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