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| Rules & Scenario Development House rules - whose rules? Make your own rules, or read up some experiments others have made. |
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| Conscript ![]() Join Date: Nov 2006
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| I have for a while struggled to choose and army and wished I could choose one that I could make up fluff about easily. Then I thought I would design my own army (for friendly games only) from scratch to write fluff about. To make it easier I would up the fluff first then the army instead of the other way round when I realised that if I posted the fluff you (with your combined knowledge) would be able to contribute to making a balanced army. So I am going to post basic fluff (armys need to be personalised so caught be to specific and binding) and it would be awesome if posted a unit or vehichle or character or add a piece of wargear or a weapon to the armoury. If you can play test others and give some feed back. THE YIRAHNAH agroup of tribesmen who had benn used as guny pigs for an experiment. Constant failure required that almost every one of the tribespeople were captured. The sect that had captured them were working on a hybernation of human, ork and kroot DNA to create a force of soldiers in which a group of 10 could quickly multiply into countless numbers. After years of research and trial by elimination they isolated the cells that created the desired properties and manufactured a race of ab-humans who had the strength and agileness of orks and kroot but had the body shape of a human allowing for them to use imperial weapons more effectively. Like orks the reproduced through spores however halfway through development their DNA would be copied and like a bacteria cell they would devide into 2 and these 2 would divide again and once they were fully mature and ready to emerge their could be well over 100. After a few generations they had adapted to survive horific wounds and strangely had grown an extra set of arms. All I could think of was leadership 9 due to the fact they are essentialy clones so are organised etc. and a 6+ invulnerable in cc because they have extra arms to block with. (that rule might be too far) please post any ideas be that weapons, wargear units or comments or additions on/to the fluff. |
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| | #2 (permalink) |
| Extremis Diabolus ![]() ![]() | I think the 6+ invul. is a bit too far. However, the 6 arms sounds like a Daemonic Mutation to me (though I know it's not), and an extra attack would be very appropriate, I think. Let me ask this: what style do these abhumans fight in? Are they geared for close quarters? Short-ranged fire-fights? Speed? And keep in mind, for people to want to play it, it has to be something that hasn't been done before. So, try for something original in playing style.
__________________ ![]() Lord of Fluff and Blood Angels Herald of Nurgle "I wield my power with the Emperor's Authority. Those who would say that I am 'radical' merely have minds too small and impotent to realize all the weapons at their disposal. Do not question my methods on account of these so-called 'Puritans'." -Inquisitor Mathias Rosenadel |
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| | #3 (permalink) |
| Conscript ![]() Join Date: Nov 2006
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| for anyone who has mortal kombat armageddon or an older one and known a few good cheats they would be familiar with the shokans (goro, sheeve and kintaro) they were in the original games 4 armed boss strength characters but in armageddon were just real big and scary. I imagined that these yiranah would rely on their strength and fear inducing appearence but it is too orky and they are under the command of the Imperial High Lords (if required their fluff will be posted.. later) so they would have to have strategy. I liked orks but their somewhat comical nature didn't properly fit in with the 40k universe so I thought up this (I hope to make these yirahnah models and use them as yirahnah against friends as well as converted counts ass orks and imperials). They have the bloodlust and will to cc like orks along with the orkish horrible accuracy mixed with discipline of spacemarins without bs or weapons or armour and have elements of catachan like 6+ save and flamers. I thought of something for their rules too True grit (extra arms) terrain fighters (as with jungle fighters (codex IG )but not limited to jungles) Looters- each tribe is put on homeworld under control of certain armies so leaders (sgts and HQ) may use looted equipment but only from groups. If planet is populated by chaos could use spiky bits of daemon weapons (not from chaos god sections) but couldn't also use imperial weapons as they would be killed by chaos if at planet and weapons taken or simply wouldn't approach planet. any other ideas from anyone |
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