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Rules & Scenario Development House rules - whose rules? Make your own rules, or read up some experiments others have made.

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Old 01-29-2007   #1 (permalink)
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Question New Post Battle sequence for Necromunda

I worked on this a while ago and kinda forgot about it then.

What to do in their spare time.

Once the fighting's done, there's a lot more for a ganger to do than just extort the territories.

You may send any number of gangers to the following locations instead of sending them to your territories.
Outlawed gangs can never use these rules as there is too high a price on their heads to risk straying near a settlement.

The Pub
The local pub (if you could call it that) is the ideal place for a tired ganger to get some R and R, hear some gossip, or just play a friendly game of cards.

D6 roll:
1 Barfight –There could be thousands of reasons for a fight to break out so I leave the reason up to your Imagination.
Roll again
1-2 You get the living snot beat out of you and the victor decides to celebrate, out of your pocket of course.
You lose D3x5 credits from your stash

3-4 The proprietor kicks the combatants out onto their drunken rear ends.
No effect.

5-6 You reduce the fools face to a bloodied pulp and claim a nice little prize
You add D3x5 credits to your stash.

2-3 Slow Day- The bar is virtually empty, only a few drunks lay asleep on the counter, the Bartender refilling their bottles of Second Best for resale later.
You may buy Wildsnake at 10 credits per bottle.

4 Gossip- You hear talk of some information that may come in useful.
Roll again
1-2 Just drunken ramblings of a crazed madman that you take as helpful.
Your opponent can modify the dice roll by 1 in the next scenario you play only due to your Confusion.

3-4 Waste of valuable air (literally).
No effect.

5-6 Them words of wisdom are worth more than copper.
You can modify the dice roll by 1 in the next scenario you play only.

5-6 Card game
Roll again
1Something doesn’t seem right’
You got swindled somethin’ bad.

You lose 2D6x5 credits from your stash.

2 Luck just wasn’t on your side today.
You lose D6x5 Credits from your stash.

3-4 ‘That’s not the hand I delt you’
Someone’s been accused of cheating (it’s not like hivers are honourable individuals) and the scene descends into chaos with fists and other such body parts swinging everywhere.
See Barfight above.

5 Lady luck was with you tonight.
You add D6x5 credits to your stash.

6 Being as skilled as you are at card games, you always keep a few tricks up your sleeves (or down your pants as some have been known to do).
You add 2D6x5 credits to your stash.


There is more but the rules are criminally confusing.
I'll try and simplify a few of them.
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Last edited by Stubber; 02-06-2007 at 01:55 PM.
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Old 02-06-2007   #2 (permalink)
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I'm just going to give this thread a little nudge.

#Nudge Nudge#

It just that it's been a whole week...I was expecting someone to reply.
Did I make it too complicated? Is it poorly explained?
Does anyone play Necromunda or am I just wasting my time posting this?

Would it be better if this thread was moved to the Specialist games section...it would have less competition.
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Last edited by Stubber; 02-06-2007 at 01:57 PM.
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