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Rules & Scenario Development House rules - whose rules? Make your own rules, or read up some experiments others have made.

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Old 10-06-2007   #1 (permalink)
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Default Old School Revival and other SM resources:

Lifted from a discussion with wolfpack, here are some old 2nd edition rules and other SM resources:

Vehicle Datafaxes(from when they were chapter approved):
http://www.gobiel.com/sonsofruss/datafax.htm

Wargear Cards(2nd edition, fully complete as far as I can tell):
http://www.gobiel.com/sonsofruss/wargear.htm

SM Physiology Matrix (shows, explains and such all the SM organs):
http://www.gobiel.com/sonsofruss/matrix2.htm

SM Chapter Listing:
http://www.gobiel.com/sonsofruss/chapter.htm

2nd Edition Special Rules:
http://www.gobiel.com/sonsofruss/rules.htm



P.S> - all of this is old enough it is past IP protection, so we're fine there. I checked. Also, most all of it came from here: http://www.gobiel.com/sonsofruss/nwpage3.htm
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Old 10-06-2007   #2 (permalink)
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oh man old school indeed. I remember when I was able to throw krak/frag gernades and have it count for something.

Or my favorite! The Imperial Guard's Orbital Artillery. Awesome!
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Old 10-06-2007   #3 (permalink)
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**sob sob sob** i miss my barrage

man, i forgot how complex the old weapon profiles were! short and long range, modifiers to hit, multiple damage per shot and the armour penetration for shooting at vehicles was nuts!

i'm gonna hafta try to get the old rule books on ebay, i'm gettin all nostalgic.
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Old 10-06-2007   #4 (permalink)
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they seem fun different speeds, and more complex rule fun i might have to look for this stuff on trademe (we have our own form of ebay here )
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