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Rules & Scenario Development House rules - whose rules? Make your own rules, or read up some experiments others have made.

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Old 09-07-2007   #1 (permalink)
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Default Regular Phrall Weaponry - C&C

This would be the CC weaponry for the Phrall. Not all Phrall units would have access to every weapon, power and upgrade. The number and "WP" is the number of "Weapon Points" the weapon takes up. More Senior Phrall would have more weapons points to spend, and thus can have more/better weapons.

Mace/Flail - +D3 attacks, 2WP
Claymore/Sword - +1S, 1WP
Halberd - +1S, +1I, 2WP
Gudendag - +D3 I, 1WP
Blade CCW, 1WP
Maul - +2S, -2I, 2WP
Hammer x2S, initiative 1, 2WP
Pike - +2I when charging, 3WP
Axe - -1 to enemy saving throw, -1I, 1WP

Powers:
Infernofor every one wound successfully inflicted on a model, inflict an additional wound.
Nova place a blast template over one model hit: models under the blast are hit as normal, and any hit take a wound on a 4+. Saves as normal.
Sun if a model is successfully wounded by a Sun-weapon, the model is automatically reduced to zero wounds. Sun weapons also gain +D6 armour penetration against vehicles.
Crystal rending
Lightning power weapon (cannot be applied to ranged weapons)

Upgades:
Vibro-weapon: Applied to a close combat weapon. May re-roll D3 to-wound rolls per turn.
Proficient: Applied to a close combat weapon. When a model uses a weapon with Proficiency, it gains +2 WS on all to-hit rolls using that weapon.
Jagged: Applied to a close combat weapon. Enemy units in combat with a model with a Jagged weapon must pass a leadership check at the beginning of the assault phase or half their weapon skill (rounded down, not lower than 1) until the next assault phase.
Weapon-link: Applied to a ranged or close combat weapon. May re-roll one to-wound roll with this weapon.

C&C welcome.
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