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| Rules & Scenario Development House rules - whose rules? Make your own rules, or read up some experiments others have made. |
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| Adeptus Arbrites ![]() ![]() ![]() Join Date: Nov 2006 Location: Oregon
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Blog Entries: 1 | As I only have one freind who actually plays 40K, you can imagine that I would want to hook some of my other freinds on it. The best way that I can think of doing that would be a small, but fun set of scenarios that would from something of a mini-campaign. Basily, BFM. I would use BFM to get them interested, but I find it to basic and not fun enough. So, do you guys think you could help me develop a set of scenarios? It would be best if centered around Space Marines, Orks, Tau and/or Necrons. Thanks! |
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| Just A Regular Joe. Again ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 5 | Sure glad to help. Points limit? (easier to develop from there)
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| Captain ![]() ![]() Join Date: Nov 2006
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| 1)Well if your going to do a campaign.... How about making it so each battle effects the next one. For instance, say the first battle is a really small one (combat patrol, no more than 400pts) to represent scouting forces performing recon to determine a suitable landing zone for their heavier armour. Keep the mission itself as a simple 'Kill 'em All' but maybe the rewards for winning said goal is that your allowed to use Heavy Tanks (i.e. 12 armour all round, or 13+ on the front) whereas the loser is restricted to Dreadnoughts or equivalent as his heaviest vehicles etc Stick to a similar theme with the winner of each match gaining some sort of advantage in the next round... 2)Probably the best scenario for one-off matches would be a sort of Last Stand scenario- 1 player knows all his units are going to die so it shouldn't raise too much ill feeling when they do, instead he can enact heroic moments that stick in the mind. Those are the times that get people into 40K, when they can think back to their 1st battle, and say "it was so cool when..." |
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| Adeptus Arbrites ![]() ![]() ![]() Join Date: Nov 2006 Location: Oregon
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Blog Entries: 1 | Thanks. I'm thinking of not having scenarios over 1000 points. So, combat patrol as a begining maybe, then build up the points as it continues. Maybe a scenario with Space Marines dug in and an Ork horde that 'recycles'? Also, would it be wise to stay away from CoD rules as they would just be starting? |
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| Captain ![]() ![]() Join Date: Nov 2006
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| yeah keep away from CoD to begin with but maybe use those rules in the later games of a scenario as your friends have a few preceding battles to get used to the basic rules. Heres an idea that just hit me... Have the first battle with very little terrain so your friends can understand the most simplified of the game's mechanics without worrying about the effects of terrain/LoS etc then with each battle afterwards include more terrain. Almost as if the attacking army was pushing through the desert (or something else relatively featureless) and slowing forcing the defenders back to their city/military camp, whatever you have the terrain for. |
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| Adeptus Arbrites ![]() ![]() ![]() Join Date: Nov 2006 Location: Oregon
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Blog Entries: 1 | *The gears begin to turn withing my mind* Thats a great idea. Another thought I'd like evaluated: If the first mission or two were small scale games or CPs, they could represent a small scout force. In the 3rd mission we could up the points to 800-1000, representing a large force landing, but then go back to 600-700 point games, then work up to another 1000 point game. Or would it be a better idea to slowly work up in point values? |
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| | #8 (permalink) |
| Captain ![]() ![]() Join Date: Nov 2006
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| actually that sounds really cool- scout forces, then larger patrols when either: 1) The scout force reports enemy movement 2)The scout force never comes back After the stresses of battling for a great deal of time, units would be withdrawn to be repaired/equipped (so going from larger to smaller forces once more), or a large percentage maybe have simply been destroyed. The final battle(s) have more troops yet again as the defender desperately throws all his reserves into the meatgrinder and the attacker concentrates all his forces into 'The Speartip'. |
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| Trooper ![]() Join Date: Oct 2007 Location: Caracas / Venezuela
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| I recomend you 40k in 40 minutes; they are fast paced games with 3 o 4 units, that let the player know the rules and have fun in less than a hour. (but if you are learning could be more XD) The rules are: - Max 400 pts - No miniature can have save 2+ - No need of Compulsory HQ - No vehicle with defense superior to 32 (sum front, back, rear sides) Good luck
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| Adeptus Arbrites ![]() ![]() ![]() Join Date: Nov 2006 Location: Oregon
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Blog Entries: 1 | Combat Patrol? Thanks for the help Baron, I think I'll write up the scenario soon (I'm lazy!). |
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| Captain ![]() ![]() Join Date: Nov 2006
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| I live to serve, except Hairy- its far too amusing watching his grey matter implode to render any assistance ![]() Luisjoey did make a good point with the Combat Patrol thing- those rules do ensure ideal scouting forces and they are the easiest to learn battles so as a starter of a campaign its an extremely good idea. When you've created this scenario why dont you submit it for the next issue of Liber Imperialis, sounds like the sort of thing that would be perfect for the E-Zine. |
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| | #13 (permalink) |
| Trooper ![]() Join Date: Oct 2007 Location: Caracas / Venezuela
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| Well iīm pretty n00b to this game... but the patrols are good for learning the basics of the game, a couple of core, maybe some fast and a HQ. there are 40k 40 minutes Scenarios???
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| Trooper ![]() Join Date: Oct 2007 Location: Caracas / Venezuela
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| Well i started many hobbies in my comunity-City, because venezuela is pretty slow for this games. I started with heroclix, Mage knight, then Star wars minis, D&D minis, now warhammer fantasy and well here is a community for 40k already. Well if you want people into the game here you get some tactical basic: - Play as simply as possible, games that could last 1 hour, and see fast action. - Try to give the other people the simplest or the most simbolic army you can muster with maybe some good combos. You use the most BAD army, maybe a little bit numerous filled with weak guys, take the opportunity to try CRAZY GROUPS - Donīt use complicated rules, play as simple as you can. - Try to not win fast the game, play giving some counsel and make fool moves in your turn(maybe act like! " oh men i put my dreadnought in sight of your rocket launcher! oh im lost"); in this case your intention is to hook people not to scare them away from game... giving they a victory is a big victory for the hobbie in your community. - Donīt play for them, explain the rules and let them try to use the tricks of the army. Those tricks worked for me... when the people plays and see the game in this fashion they get exited and then they buy their own army. Donīt try to sell an army idea... because they could get the wrong army, ask them first which army they like the most and try to explain how it works. Good luck and well prepare for your NEW big community
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| Lieutenant ![]() ![]() Join Date: Dec 2006
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Blog Entries: 2 | I did something similar to get people into MTG and i must agree with the above post whos name i have forgoten ![]() Want people to play something new that they`re marginally afraid of? Make it fun, easy and falvorful! Most importantly, if you play against them, you must lose Not by a long shot but you must lose.If they play against themselves make even armies ![]() Don`t insisist on the rules that much ![]() Be all like, now you can move this much, those guys can shoot those guys, you need to roll that many dice, you need to score that much and so on ![]() Don`t explain the whys and hows :P but if you do, do it briefly ![]()
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