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| Rules & Scenario Development House rules - whose rules? Make your own rules, or read up some experiments others have made. |
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| Adeptus Arbites ![]() ![]() ![]() Join Date: Nov 2006 Location: Im not entirely sure. I think im stuck inside an alternate reality where im blue and the sky is me.
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Blog Entries: 1 | Comments and critisicism are a NESSECITY. It's a W.I.P scenario (Having thought of the idea a couple of days ago and only just posting it.. )Don't expect it to be perfect, and please, post and help me out! __________________________________________________ _______________ Deployment: Terrain is placed at random, and each player deploys within 12" of the opposite table edges, with a single piece of terrain or building in each zone. These are the "Targets" for each team. The "Bomb" (Best model to use is a spore mine ) is then deployed with its base touching a piece of terrain that is at least 12" from both deployment zones (Preferably close to the center)Special Rules: Run For it!: This rule allows the squad on either side that carries the bomb to run an extra D6 forward towards the enemy target. Take 'em down boys!: Any enemy squad within 12" of the squad carrying the bomb MUST shoot at that squad, regardless of any other priority targets. On foot we go!: As soon as a squad picks up the bomb, they are not allowed to mount vehicles. Also, vehicles are not allowed to carry the bomb themselves. This is mainly an infantry based scenario. Objective The "Bomb" must be carried by either side to the building/terrain that is within the enemy's deployment zone. The bomb must then be placed in base to base contact with the building and held for 1 full turn. If the objective is not complete, then the game ends as a draw in 7 turns Restrictions Black Hawk Down No Deep Striking whatsoever, to stop people Deep Striking the bomb. Also, no infiltration. Careful, it might blow! If a Pyschic power, frag grenade, krak grenade or missile launcher are used on the squad carrying the bomb, the bomb is in danger of becoming a target. The Bomb is hit on a 5+ if any model within 2" of it is also hit. If the bomb is destroyed, then it classes as a draw. Bomb Characteristics: T Sv 2 6+ Thanks, And good day! :P
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Last edited by TheKiller333; 03-15-2008 at 03:38 AM. | ||
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| | #2 (permalink) |
| The Munkey Master ![]() ![]() ![]() ![]() ![]() | The senario is "KILLER" LMAO I crackz myself ups!!!! No really it sounds really cool and I like the special rules!!!
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| | #3 (permalink) | |
| Corporal ![]() | great job just a few thoughts I had Quote:
__________________ can the inquisition tell why kids love cinniman toast crunch? vote http://www.40kterra.com/forums/f195/...eath-7471.html | |
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| | #4 (permalink) |
| Corporal ![]() | alsio run for it is also a fleet movment you could just say carring a bomb causes suck anxiaty that the squad who carries is granted a fleet movment (unless they can fire and run as then it is not fleet
__________________ can the inquisition tell why kids love cinniman toast crunch? vote http://www.40kterra.com/forums/f195/...eath-7471.html |
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| | #5 (permalink) | ||||
| Adeptus Arbites ![]() ![]() ![]() Join Date: Nov 2006 Location: Im not entirely sure. I think im stuck inside an alternate reality where im blue and the sky is me.
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Blog Entries: 1 | Thanks for the help, I've edited to fit the tips in =] Quote:
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__________________ ![]() Do you all Know what I am? I AM a member of the Old Guard! Speak up Terrans, which of ye are still here? Quote:
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Last edited by TheKiller333; 03-15-2008 at 03:33 AM. | ||||
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| | #6 (permalink) |
| One of strangess ![]() ![]() ![]() Join Date: Nov 2006 Location: Turn around... (if I'm not there I'm usually in Bangladesh)
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| I like it... it somehow reminds me of Counter-Strike... ![]() ![]() ![]()
__________________ ![]() ![]() Proud member of the FSBGEBS: Feed Stitch Before Getting Eaten By Stitch, Protecting the 40kterra community from a ravenous Stitch. My Blog, my life, my strangeness He is no fool who gives that which he cannot keep, to gain what he cannot lose - Jim Elliot Life, don't me started on life - Marvin the Robot |
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| | #7 (permalink) |
| Sergeant ![]() Join Date: Sep 2007 Location: 2Fort.........Texas
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Blog Entries: 1 | It reminds me of Assault on Halo. Course everyonr plays every game as if it were slayer......
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| | #8 (permalink) | |||
| Adeptus Arbites ![]() ![]() ![]() Join Date: Nov 2006 Location: Im not entirely sure. I think im stuck inside an alternate reality where im blue and the sky is me.
Posts: 1,186
Rep Power: 2 ![]() Thanks: 61
Thanked 53 Times in 38 Posts
Blog Entries: 1 | Quote:
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__________________ ![]() Do you all Know what I am? I AM a member of the Old Guard! Speak up Terrans, which of ye are still here? Quote:
Quote:
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| | #9 (permalink) | |
| High Lord of Terra ![]() ![]() ![]() ![]() | Here are a few Ideas for you... Quote:
My two cents, Servo | |
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