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| Rules & Scenario Development House rules - whose rules? Make your own rules, or read up some experiments others have made. |
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| | #1 (permalink) |
| Just A Regular Joe. Again ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 5 | FOC: 1 HQ, 2 FA required 2 FA, 3 Troop, 2 Elite, 2 HS optional Mission: a lightning fast raid to deplete the enemies numbers Special Rules: Victory Points, Deep Strike, Infiltrate Prior Recon: All DS rolls add +1. Victory points rule the day Wipe out as much as possible while sustaining minimal casualties.
__________________ WIN/DRAW/LOSS On The Battlefield 5 / 1 / 4 |
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| | #2 (permalink) | |
| High Lord of Terra ![]() ![]() ![]() ![]() | Quote:
Short, Simple, and to the Point. I love it. The only sugestion that i have is let the Defender have a differet FOC. Make this a lightning fast raid on a fortified position, or on an enemy encamp ment. Perhaps something like this... FOC: Defender 1 HQ, 1 Troop and 1 HS compulsory 1 HQ, 2 Elites, 5 Troop, 1 FA, 3 HS Optional My two cents, Servo | |
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| | #3 (permalink) |
| Captain ![]() ![]() Join Date: Nov 2006
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| nice scenario- as Servo said its short and sweet, how about a downside to the Prior Recon rule though. Like the deep striking has to be tied to a certain piece of terrain (i.e. a wood or ruins etc) that was scouted out previously, similar to orbital bombardments. Is the scenario supposed to represent 2 lightning fast forces attempting to strike the soft parts of an enemy force but coming up against each other, between the 2 armies? If so maybe you could have the troops and heavy support as reserves, responding to the call for aid against the enemy fast assault force? just a thought |
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| | #4 (permalink) |
| Just A Regular Joe. Again ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 5 | so revision: Attacker: FOC: 1 HQ, 2 FA required 3 FA, 3 Troop, 2 Elite, 2 HS optional Defender: FOC: 1 HQ, 1 Troop and 1 HS compulsory 1 HQ, 2 Elites, 5 Troop, 4 HS Optional Mission: a lightning fast raid to deplete the enemies numbers Special Rules: Victory Points, Deep Strike, Infiltrate Prior Recon: All Attackers DS rolls add +1 Fortified position: The defender makes no reserves rolls as all of his troops know the position. but can Bring in his reserves as he choses. Victory points rule the day Wipe out as much as possible while sustaining minimal casualties.
__________________ WIN/DRAW/LOSS On The Battlefield 5 / 1 / 4 |
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| | #5 (permalink) | |
| One of strangess ![]() ![]() ![]() Join Date: Nov 2006 Location: Turn around... (if I'm not there I'm usually in Bangladesh)
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| Quote:
Fun thing about alt. FOCs is that its really easy to use them in Campaigns and makes for different play styles. I'd try it out... 'cept me and my friends don't have enough options.
__________________ ![]() Proud member of the FSBGEBS: Feed Stitch Before Getting Eaten By Stitch, Protecting the 40kterra community from a ravenous Stitch. My Blog, my life, my strangeness My WRFP campaign blog! He is no fool who gives that which he cannot keep, to gain what he cannot lose - Jim Elliot Life, don't me started on life - Marvin the Robot | |
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| | #6 (permalink) |
| Captain ![]() ![]() Join Date: Nov 2006
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| quick question- the scenario says the defender can bring his reserves on without rolling but the special rules for the scenario dont include Reserves and it doesn't say what units can be kept in reserve by the defender. |
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| | #7 (permalink) |
| Just A Regular Joe. Again ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 5 | So..... Special Rules: Reserves (Attacker) Deepstrikers May Be Kept In Tactical Reserve Reserves (Defender) Heavy Support Choices May Be Kept In Tactical Reserve.
__________________ WIN/DRAW/LOSS On The Battlefield 5 / 1 / 4 |
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