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Rules & Scenario Development House rules - whose rules? Make your own rules, or read up some experiments others have made.

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Old 04-01-2008   #1 (permalink)
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Default school campaign

right so this is my first time at sorting out a campaign and I think i need some help...........

so I've got a diplomacy board which I may use as the map but there's the problem of oceans.

8 people each going to have 3 500pt armies.

not sure on any extra rules etc...

thanks
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Old 04-01-2008   #2 (permalink)
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Default Re: school campaign

Wow... that is pretty vauge description. I guess I will start off with a few questions that I would need anwers to before I can give you any recomendations.

1) How big do you want this campaign to be? Do you want the players to be able to throw 10,000 points at each other, or is this going to be strictly a 500 vs 500 point battles.

2) How long do you plan on running this? Is this just going to be for the rest of the school year, or are you going to continue it through the summer?

3) How complicated/detailed are you willing to make this? You can set up a grid on the map and each locatoin could have specific rules or advantages to it. You could restrict the FOC to minimal and they need to control certain points on the map in order to take Fast Attack or Heavy support or so on and so forth.

Just give me a little more to work with and I would be happy to help you set up rules and peramiters for your campaign.

By the way if you havn't figured it out, I love Micro managing and rules!

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Old 04-01-2008   #3 (permalink)
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Default Re: school campaign

well the armies will be restricted to 500pts but some joint team battles should take place but not sure how to incorporate them...

map should be kept simple although a bonus of a major city or base could be the defender setting up the terrain to his advantage.

not sure how long it will last , although probably until summer hols.

I like the idea of the foc restrictions
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Old 04-01-2008   #4 (permalink)
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Default Re: school campaign

Yeah I ran a simple campaing before that sounds similar to what you are going for here.

I would recomend that people are limited to 1 HQ (and the lowest one if they have a choice. Ex - I Guard can only take Jouniour Officer) and 2 Troops Choices.

Once you have that established put a gird up on your map. It doesn't have to be set up like a chess board, but there should be an even number of "territories" for people to fight over.

Lets say that there are 8 players and you divide the board up into 50 Territories. I would use the following rules for that. If you have less or more Territories than you can adjust the points/awards accordingly.

1)I would have every one start with just 1 - 500 point force and allow them to gain 1 addional force for every 5 Territories that they control.

2) In Addition to that every time they reach a bench mark say the first time they hit 4, 8, 12, 16, etc. etc. total Teritories controled they can choose to add either a different FOC slot (Still abiding by the max of 2 HQ, 3 Ellite, 6 Troop, 3 FA, 3 HS and can never have more Ellite, FA, and HS than they have Troops Units), Or they can upgrade to the next Highest HQ Choice.

3)Play by Territories controled, or by points killed with bonus VP's for Territories controled.

Hope that helps and feel free to ask about any thing else if you need it,
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Old 04-01-2008   #5 (permalink)
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Default Re: school campaign

thanks alot, I should be alright from here .......(hopefully)
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Old 04-01-2008   #6 (permalink)
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Default Re: school campaign

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Originally Posted by phil View Post
thanks alot, I should be alright from here .......(hopefully)
Well Luck be with you my friend and I will leave you with this as the last bit advice. YOU ARE IN CHARGE! Don't forget that. Don't let others try and bully you into anything. You are the one who is setting the rules and peramiters, you are the one putting your sweat, blood, and tears into this. This is not to say you need to go on a power trip or that you should ignore your players, but just be strict and fair and listen when they have a good idea. I have seen to many campiagns run by people that were not strong enough to stand up to some of the rules nazis out ther. Don't become one of them.

Hope all goes well and once again post here if you need help,

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Old 04-08-2008   #7 (permalink)
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Default Re: school campaign

i have actually been trying to start a campaign myself
and it is hard but its so worth it in the end
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Old 04-08-2008   #8 (permalink)
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Default Re: school campaign

no need to go all crazy
just use a risk board
thats what we used to keep track of territory held on a planetary campaign and we used a cork board with push pins , with string between them
(to signify safe warp "tunnels") for sector campaigns
the map is the easiest part points and which missions, when is the hard part
but you can just make a chart with numbers and roll dice
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Old 04-08-2008   #9 (permalink)
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Default Re: school campaign

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Originally Posted by KratosTheFallen View Post
i have actually been trying to start a campaign myself
and it is hard but its so worth it in the end
If you need any help just ask. I have run a few campaings before and been involved in a good number so I gots lots of great Ideas and suggestions.

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Old 04-09-2008   #10 (permalink)
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Default Re: school campaign

I got a question about Campaign's. what rules does everyone use for defending territories? i've gotten confused by this aspect. does the defender just use he's main army or is there like a seperate points pool for building defences?
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Old 04-09-2008   #11 (permalink)
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Default Re: school campaign

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Originally Posted by Battle-Ranch View Post
I got a question about Campaign's. what rules does everyone use for defending territories? i've gotten confused by this aspect. does the defender just use he's main army or is there like a seperate points pool for building defences?
Well it all depends on the rules of the Campaign that you are playing in. When I run Campaigns I usually allow a certain number of "Actions" to be used by each player. As they gain and loose Territory then the number of actions that they are alloted goes up and down.

Actions can be used in the following way:
  1. explore an untouched territory
  2. fortify one of your territories. ( you can only fortify 1 territory for every X number that you control. This number is determined by the number of territories on the campaign Map. Also keep in mind that each Territory that has been fortified can only be done so up to 3 times.
  3. Attack an enemy territory. (each army is only allowed 2 attacks per campaign turn)

Sense it is 40k and the abilty to move from one end of a world to the other is not only common, but fast you don't need to worry about where your armies are housed. When ever an attack is made against you than you build a defending army. If you have fortified the location that is being taken then you get some form of bonus (be it extra points in the battle, maybe a few stratedgems from Cities of Death, etc. etc.). However you should be warned that if you loose the battle your opponent gets the territory and the Fortifications that you have built on it. (yes, this can bring them over there alotment, but that is the risk that you run.

Now if you are worried about your oppents bringing armies tailor suited to defend against you, then what you can do is have every one turn in there orders to the Campaign Corrdinator and he will tell you that you have a battle containing this amounto points at this time. Then you make your list show up and fight your opponent with out know who it is ahead of time. This gives some advantage to the Attacker who knows what army he is facing, but remember that the defenders have access to fortifications.

Hope this helps,
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Old 04-10-2008   #12 (permalink)
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Default Re: school campaign

*looks up from notepad*
please tell more
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Old 04-10-2008   #13 (permalink)
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Default Re: school campaign

Quote:
Originally Posted by KratosTheFallen View Post
*looks up from notepad*
please tell more
LMAO... well what do you wish to know? How detailed do you want to get? I am a sucker for campaigns and helping out with them so I have lots of ideas and I have a host of things that have been through the trail and error of actual use.

Feel free to ask me any thing and I am sure if I say something dumb (wich I do on occasion) there will be others to correct me or even add more to the answers that you seek.

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