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Rules & Scenario Development House rules - whose rules? Make your own rules, or read up some experiments others have made.

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Old 12-24-2006   #1 (permalink)
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Default stop the train! house scenario

we made this up at my local GW to incorperate several awsome peices of terrain a red shirt made. its set at a train station.

----stop the train!----
1500-2500 pt scenario
defenders occupy the main building and the emplacements next to them. attackers occupy the outlying buildings and the emplacements in the main yard
half of the attackers force, including any vehicles, is on the table, the other half is on the train. all of the defenders force is on the table.

victory conditions-
defender victory-the train is destroyed and the main building intact
draw-the train is immobilized or destroyed and the main building is destroyed
attacker victory-the train leaves the table edge and the main building is destroyed.

the train-the engine carrige can carry 5 infantry models. each carrige in the train can carry 20 infantry models, and the caboose has two twin linked heavy bolter sponsons. 10 models can shoot out of each side of a normal carrige, and every model in the engine room can.
the train is destroyed if the engine carrige is destroyed, or half of the train is destroyed
each carrige is a seperate vehicle. if one is destroyed, then it and any intact carriges behind are detached.
the sides of the train have an armour value of 13, the engine carrige has an AV of 14. it moves 12 inches a turn.

the number of carriges is at the discretion of the players, but half of the force must be able to fit inside the train.

the main building can be destroyed accourding to the rules in cities of death all ordenance weapons can buy seige shells for 10 pts.
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