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| Notices |
| Rules & Scenario Development House rules - whose rules? Make your own rules, or read up some experiments others have made. |
| View Poll Results: which scenario should we cover next? | |||
| Operation Varisty | | 0 | 0% |
| Cannae | | 3 | 25.00% |
| Iwo Jima | | 2 | 16.67% |
| Khe Sanh | | 0 | 0% |
| Ia Drang Valley | | 4 | 33.33% |
| Inchon | | 1 | 8.33% |
| operation mercury | | 2 | 16.67% |
| Voters: 12. You may not vote on this poll | |||
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| | #1 (permalink) |
| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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Blog Entries: 1 | Hahaha! Military history geeks unite! Right, my fellow Terrans, we history buffs are gonna try to develop scenarios based on real life battles. I really want everyone to enjoy this thread, and I think they are lots of highly intelligent members who can contribute. Ok all you history nuts, give me some ideals and lets get this party started! ![]() ![]() (I'm so excited, so hurry up!).Right, so here are a few guidelines. The scenarios must be based on an actual battle (albeit loosely). That's about it. *EDIT* Here's what we have so far on the Hail Mary scenario: The Forces : Defender - 8000 pts. Attacker - 7,500 pts. Defender - 8 tanks, 3 squads of infantry? The defender's tanks are dug in, and immobile the entire game. Being so, they always count as Hull Down. The defender's infantry may move freely. Attacker- 6 tanks, 4 squads of infantry that must be mounted in armour. The Mission : Meatgrinder? The goal for the attacker is to make a quick flanking move to get past the defender to capture a main objective, the relic, and secondary objective, an ammo dump (if the secondary is captured first, the attacker must hold it until the main objective is captured, if the secondary is taken back by the defender, then the attacker is at -1 iniative for their turn following the recapture) The defender must stop the attack before this happens. The game ends when the primary objective is captured, or when the defender successfully defends the primary for 6 turns. ??? The terrain : a fortified zone running half way accross the middle of the table, say 12"-24" wide, with relatively clear tarrain on that side of the board. The other side of the table is full of terrain that forces difficult/dangerous terrain tests. For a normal 40k game the ojbective could be to get scoring units into the clear half og the board behind the fortified zone, for apoc just place all the objectives in that area. The Objectives: Ammo dump, Relic contained within a shrine (that or whatever the players decide upon). The Deployment :The defender will deploy on the fortifications and their reserves would come on from the short board edge that it joins. The attacker would deploy from one of the long edges on the first turn and would have to choose whether to brave the gunline or risk the desert. Scenario Rules : Dusk and Dawn. ??? The Hail Mary contributers: Dragoon King Hairyyahoo Wolfpack Torquemada Coteaz
__________________ ![]() “Nothing you can lose by dying is half so precious as the readiness to die, which is a man’s charter of nobility.” George Santayana. Last edited by Dragoon King; 01-02-2008 at 01:02 AM. |
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| | #3 (permalink) |
| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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Blog Entries: 1 | Right, I really like the ideal about Op Varsity, so that's one. Now, were you the one telling me about the charge of the light brigade?
__________________ ![]() “Nothing you can lose by dying is half so precious as the readiness to die, which is a man’s charter of nobility.” George Santayana. |
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| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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Blog Entries: 1 | Ok, I think that's gotta be number two. You'll have to elaborate on it, because I really don't know that much about it. So we have Operation Varsity and the Charge of the Light Brigade. As soon as we get 3 more, we'll start elabortating on them and then actually try to develop a scenario for each one. I kept the limit to 5 at a time, or it could get outta hand real quick! Come on guys, we need three more (also Battle Ranch, we can't have anymore just yet, as I suggested Varsity and you COTLB, so be thinking of some ideals for those two ). Keep it coming guys!
__________________ ![]() “Nothing you can lose by dying is half so precious as the readiness to die, which is a man’s charter of nobility.” George Santayana. |
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| The Grammar Cop ![]() ![]() Join Date: Oct 2006 Location: the TC personal =][= estate on Encaladus
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Blog Entries: 4 | passchendaele, somme, the one with the Desert Fox,
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| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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Blog Entries: 1 | Somme, tell me more Coteaz. Also, someone suggest a good amphibious landing. Gotta love those!
__________________ ![]() “Nothing you can lose by dying is half so precious as the readiness to die, which is a man’s charter of nobility.” George Santayana. |
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| Corporal ![]() Join Date: Oct 2007 Location: Edmonton, Alberta, Canada
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Blog Entries: 2 | the somme seems pretty big. I'd Class that as a campaign more than a battle. and as for a landing lets go with one of the small islands during the pacfic in WWII Normandy and Sicily have been Done to death.
__________________ Last edited by Battle-Ranch; 11-21-2007 at 12:23 PM. |
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Blog Entries: 1 | It could be done Apoc style I guess with lots of Basilisks and troops in trench and HB and Stubbers.
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Blog Entries: 2 | just seem like that'd be a major undertaking. considering this is the first batch we should throw it ot the back burns and focus on smaller battles and maybe link them into a campaign of our own
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Blog Entries: 4 | O M G Awesome idea Dragoon. NORMANDY!!!!!!! It'd be an AMAZING 40k+ points megabattle for Apoc. It woul have to be separate battles per beach though (sword, juno, gold, utah, omaha, etc) Also, other beach-head battles: Try the Asia-pacific ones (japanese vs american) as for Somme: It'd also be a big Apoc one, except due to the ineptitude of the Allied commanders THEY GET NO STRATEGIC ASSETS. but they get x amount of points more guys (not too much though) Somme is pretty easy to do, all you need is a 12x4 table, because no-man's land is pretty short, but Somme had a really wide trench network (25 miles / 40 km)
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| Beef Potato Wheelman ![]() ![]() Join Date: Apr 2007
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Blog Entries: 4 | Waterloo and Operation Overlord sound like the most fun Waterloo would include Infantry with only lasguns (they'd miss about as often too.....) and perhaps Lascannons for heavy weapons. Then there would be Rough Riders and thats it! Nothing else! The "French" troops would have the aid of greater numbers until a specified turn when reinforcements arrive, enough reinforcements to turn the battle into a 2:1 odds in allied favor. If the "French" army has not wiped out the "allied" army by this turn then they have effectively lost and must retreat from the field. Thinking about it, this kind of game would be extremely hard to play, as you would have to have a large hill for the allied army to line up on, as well as two bunkers for troops to hide in. The French troops would also have to have an "Old Guard" unit that is all but unbreakable and excellent fighters, maybe Kasrikin?
__________________ "Hope is the first step on the road to disappointment" - Librarian Isador Akios of the Blood Raven's 3rd Company "All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near. Hold out baits to entice the enemy. Feign disorder, and crush him." - Sun Tzu, the Art of War |
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| The Grammar Cop ![]() ![]() Join Date: Oct 2006 Location: the TC personal =][= estate on Encaladus
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Blog Entries: 4 | How about Desert Storm? wait... no one has that many aircraft to bomb and strafe... *thinks about the Warthogs effectively cutting enemy tanks in half with GAU-8 gatling guns*
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| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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Blog Entries: 1 | Hey, a full campaign is not a bad ideal. But let' work on the smaller battles, as I'm not sure on how we are going to go about actually developing them into a scenario. Also I think we could compress the Somme into a workable scenario, but I'm not that familiar with it. If someone can think of a way to shrink it, feel free and I might choose it. Also, after we get the first five done, I will hand the Daemon Sword over (for a short while, but I want it back, and don't leave imperial blood stains on it!) to another member, and they can choose the 5 battles they like best. After that, I'll choose someone else, and so on. I'll try to give everyone a turn, and then we might actually start trying to develop full campaigns. Sound good to everyone? Right now we have Operation Varsity and the Charge of the Light Brigade. I'd really like to do a amphibious landing, but I already suggested Varsity. I'll try to choose 5 ideals from 5 different members.
__________________ ![]() “Nothing you can lose by dying is half so precious as the readiness to die, which is a man’s charter of nobility.” George Santayana. |
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| Beef Potato Wheelman ![]() ![]() Join Date: Apr 2007
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Blog Entries: 4 | "Charge of the Light Brigade" would require that O Fortuna be played while the game goes on, If it is not then both sides lose. Period.
__________________ "Hope is the first step on the road to disappointment" - Librarian Isador Akios of the Blood Raven's 3rd Company "All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near. Hold out baits to entice the enemy. Feign disorder, and crush him." - Sun Tzu, the Art of War |
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| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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Blog Entries: 1 | Not really, the Hail Mary tactic could be used, with the defender's tanks dug in and immobile (but given say, +1 to their armour value?) dug in behind a lot of infantry while the attacker only uses mounted infantry and tanks.
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Blog Entries: 4 | that could work! good idea
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Blog Entries: 4 | Bastogne?
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| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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Blog Entries: 1 | Right, so that's 3. We have Op Varsity, Chage of the Light Brigade (which I will henceforce type as COTLB, lol) and the Hail Mary from Desert Storm. Just to let you know guys, as the first five will be my 5 favs, lets stick to WW2 to present, as that is what I knnow the most about. Hopefully the next Dictator of Tables (whoever is picking his 5 faves shall be known from this point as Dictator of Tables, hehe) will choose another area, as I'd like to see ancient battles (Masada, Thermopylae (sp?), Agincourt, Cannae, ect) and the like. I'm also really wanting to do a mountain or jungle scenario and amphibious assault. So keep the ideals coming!
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| The Grammar Cop ![]() ![]() Join Date: Oct 2006 Location: the TC personal =][= estate on Encaladus
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Blog Entries: 4 | WWII...hmm... I still say the Japan-vs-America battles as brutal as they were would be awesome
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