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| Corporal ![]() Join Date: Apr 2007 Location: Tacoma, WA
Posts: 450
Rep Power: 2 ![]() Thanks: 59
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Blog Entries: 1 | hey all, just got pics from my buddy for a game we played Sat at the store. scenario: rescue special mission from main 40k rule book (its not in the little mccragge book) special rules - reserves objective - 6 counters randomly placed over the board, we used chaos terminator models as i didnt use them in this force and we didnt have other counters. each one was placed with a small piece of paper under it by a nuetral 3rd party. then we rolled to see what # would be the goal. all others when checked if not the number rolled are discarded and you continue in your search. points - 1850 set up/turn 1: we played on a 3 x 6 table using the L set up (half way along each edge 6 in in). it was only troops choice per side able to be set up. my buddy was only able to deploy 2 terminator units due to using belial while i droped a 10man unit in 1 rhino, 6man in 2nd and 2 5man units foot slogging. no kills this turn. ![]() i was able to get to 1 marker on turn 1 and alas it was not the one needed...... turn 2: i was able to bring my defiler and bike squad on from reserves and i make it to another 2 markers. once again they weren't the one. meanwhile the da player was able to get 2 droppoding dreads and a land raider in play. now things got a bit messy as his dreads are armed with assault cannons and heavy flamers. lost a few guys but not too much. ![]() turn 3: got an obliterator, sorcerer on bike, sorcerer in termi armor and spawn (the dp model, forgot the real one at home...)in this turn. also reached another marker that wasn't the right one. took out one of the dreads and got locked in hth with the other. the da player contacted token 5 this turn and that wasn't it either which only left the marker up on top of the plateau. which also happened to be the furthest from my deployment zone and my army........ an ofcourse in my movement the stupid spawn had to go to the closest enemy which just happened to be a stupid droppod that it managed to reach between movement, fleet and chaging all on the same turn it came in....... ![]() turn 4: 2nd oblit came in this turn which finished my reserves. managed to take out the lr crusader this turn with the sorcerer on bike!! but i lost one of my rhinos. 2 of his dreads were dead by end of turn but the 3rd one showed up tieing me up once more in the board center. the da termies on the plateau moved behind it with the marker (we put the paper between its legs for ease) gettting out of sight of my shooting and leaving me only belial to shoot at up top. ![]() turn 5: turn 5 i keept working on the dreads and turbo boosted my bikes and sorcerer on bike as close as i could to try to get into shooting range next turn and kill the terminators with the item atleast getting a draw as i couldnt get any troops close enough to take it. problem was unfortunately my bikes got with in charge range of belial by accident when trying to stay out of sight of the LR. lost 1 of the remaining 2 bikes but i stuck around to fight next turn. turn 6: at the end of my turn 6 i had elimiated the dread threats finally, however my bike squad had gotten tied up in hth with belial which didnt go well for me. the termies with the counter had come round in sight of my oblit to get away from the approaching sorcerer however the oblit failed to hit with his plasma cannon. sorcerer got in sight but wasnt able to take out any of the termies with wind of chaos. i think my buddy may have gotten the pics mixed up cus these last 2 are pretty much the same i think one is end of my phase on 6 and this one is end of game as i went first. ![]() ![]()
__________________ ![]() ![]() fe, fi, fo, fum. i smell imperial corpse scumm! my 1ksons ts wip iron hands wip Infinity miniature game Last edited by GriplionGremlin; 02-14-2008 at 01:10 AM. |
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| | #2 (permalink) |
| Trooper ![]() | Tell me u beat Matt. Dunno how many times got my butt whipped by his Army. Also, u need to read my fluff I posted! U honored me, now I honor u by doing some Tzeentch my friend!
__________________ SANITY IS FOR THE WEAK!!!!!! |
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| | #3 (permalink) |
| Corporal ![]() Join Date: Apr 2007 Location: Tacoma, WA
Posts: 450
Rep Power: 2 ![]() Thanks: 59
Thanked 25 Times in 22 Posts
Blog Entries: 1 | no he got me. the mission is all about that 1 token. he got lucky with its placement (even he admits that) and was able to keep me tied up in the middle of the board enough to keep his termies that had the correct marker out of fire till last 2 turns.
__________________ ![]() ![]() fe, fi, fo, fum. i smell imperial corpse scumm! my 1ksons ts wip iron hands wip Infinity miniature game |
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| | #4 (permalink) |
| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
Posts: 2,647
Rep Power: 3 ![]() Thanks: 70
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Blog Entries: 1 | Oh I do so love when Dark Angels die. My best friend uses them, and they are my arch enemy. One thing to watch for, if your pal has Landspeeders, protect your Defiler. This is the reason I'm getting rid of one of mine, because every time I take a Defiler my friend kills it in turn 2 with Landspeeders. The sorcerer on bike is interesting, especially since my Black Legion needs a new HQ choice (I've got a Tzeentch DP with wings and I've tried a bunch of pyschic powers in the last 3 games, but he is unipressive) and I was thinking Kharn the Betrayer. I already have Khorne units in my army, so I want one with the Mark of Tzeentch. Just so happens I got a bike or two extra, so I may go that way.
__________________ “Nothing you can lose by dying is half so precious as the readiness to die, which is a man’s charter of nobility.” George Santayana. |
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| | #5 (permalink) |
| Corporal ![]() Join Date: Apr 2007 Location: Tacoma, WA
Posts: 450
Rep Power: 2 ![]() Thanks: 59
Thanked 25 Times in 22 Posts
Blog Entries: 1 | yeah the sorcerer on bike can be really nasty just remember to give him a personal icon if you have an termies or obliterators. turbo boost him to a point you want them then they drop with in 6 of him no scatter! i definately suggest it. and with mark of tzeentch you get 2 powers to choose from off the bat and if you take a familiar you can have a 3rd. and remember the only 2 things that you cant do is you cant use 2 powers in the same "phase" (not turn!!!!) and you cant use the special ability of the force weapon if you used any power that turn. so warp time and another is possible in the same turn!!!! in this incarnation the da player isn't using any raven wing. its 2 termies a troops due to belial, 3 dreads in drop pods, belial and 2 LR 1 normal and 1 crusader. thats it. things could have gone differently if the marker had been one of the others as i had cleared 4 in the time it took him to get to 1. unfortunately for me the one that counted was the furthest from me. placements were completely fair as we had an univolved friend place them and then we rolled for which one was the true obective.
__________________ ![]() ![]() fe, fi, fo, fum. i smell imperial corpse scumm! my 1ksons ts wip iron hands wip Infinity miniature game |
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| | #6 (permalink) |
| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
Posts: 2,647
Rep Power: 3 ![]() Thanks: 70
Thanked 94 Times in 72 Posts
Blog Entries: 1 | I've come to hate the Ravenwing, especially the speeders. Pesky, hard to hit, fast, and pack a lot of heat. The bike sorcerer is sounding better and better to me. I have 10 shooty termies to deep strike, and 6 bikes with the Icon of Nurgle, so the sorcerer would give me another unit with an icon. Hmm, I do believe that is what I will do! Plus I have some cool Tzeentch parts from the new CSM box.
__________________ “Nothing you can lose by dying is half so precious as the readiness to die, which is a man’s charter of nobility.” George Santayana. |
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| | #7 (permalink) |
| Trooper ![]() | Aww, that's a bummer Grip that he got you. I NEVER beat that army (though I think I smashed his pure deathwing once). Sorry I haven't been around, took a trip to Nurnberg. I will PM ya all bout it. Anyways, I would like you to read my Immortal Sons fluff and tell me what you think. I want th eopinion of my favorite Tzeentchian!!
__________________ SANITY IS FOR THE WEAK!!!!!! |
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