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Old 02-04-2008   #1 (permalink)
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Default Battle For Paranxes #2

Again, Like the other battle report. The kills may not be entirely accurate nor the turns. But it is pretty much as it is. It is hard to keep track when several turns are a huge mélee in the middle of the board.

The Story...
The 20 Red Corsairs had suffered heavy casualties after the initial landing on Parenxes. Only the Skull Champion of the berzerkers could be brought round and this left only 5 marines. Fortunately the Blood Reaver had prepared for this and not long after the request for reinforcements was sent out, six bolter armed marines and nine khorne berzerkers were teleported down onto the planetary surface.
"My men have spotted fifteen Storm Marines in defence of the supply bunker, it would be rise to take advantage of the cover so that your Men can reach there at a decent strength this time Ghrash." Gideon spat the words out disdainfully at the Skull Champion who grunted in return and skulked back off to his men.
"Lets do this."

Red Corsairs;
10 Man CSM Squad
-Aspiring Champion
-Power Weapon
-Plasma Pistol
-Twin-linked bolter
-Icon of Chaos Glory
-Meltagun
-Heavy Bolter

10 Man Khorne Berzerker squad
-Skull Champion
-Power Fist
-Plasma Pistol
Points total= 497


Storm Marines;
10 man Tactical Squad
-Champion or w/e
-Plasma Gun

5 Man Devastator Squad
-Champion
-2 Rocket Launchers
-2 Heavy Bolters
500 points Ish
Deployment
Barnet and I rolled off for deployment and it seemed as if the Corsairs truly had the element of suprise on their hand. They won the dice off easily but elected to have the Storm marines deploy first.
Barnet placed his 10 man squad on his far left, probably hoping to take advantage of the Chapel of Sanctuary. My Khorne Berzerkers took up position as far on my left as possible opposite to the Tactical squad behind thick cover. Barnet then placed his Devastators behind his Tactical Squad, although they could see nothing. The 10 Man Chaos marine squad then took up position to the right of the berzerkers.

Turn 1
The dice off took place and once more the Corsairs won it. The berzerker squad on the left charged forwards almost making it into a piece of terrain whilst the 10 man squad ran forwards through the woods, positioning themselves as to deny any shots this turn. With no shooting or combat, my turn was over.

Barnet took much the same approach as me, seeking to run forwards and shoot in the following turns. With no shooting or combat again, it was time for Turn Two.

Turn 2
Once more the berzerkers ran forwards this time reaching the terrain with an impressive 6 for their difficult terrain test. This brought them into a great position to charge out next turn if the Storm Marines were foolish enough to proceed further... The 10 man squad in the woods ran forwards yet again, however. My turn was over and it was over to barnet.

Barnet once more ran everything forwards. His 10 man squad lined themselves up into a very aesthetically pleasing space marine gun line. This allowed them to take a few shots at my marines if either of us moved much further...

Turn 3.
This began with the berzerkers rolling their second 6 for their difficult terrain rolls! This brought them within assault range of the Storm Marines but for now they were content to bellow abusively at them. My 10 man squad waltzed forwards through the woods inadvertedly putting themselves in the line of fire. In the shooting phase both squads opened up, a plasma pistol shot from the berzerkers hit a marine but merely cooked a Purity Seal. Whilst the bolt pistols did a nice job of mowing the grass. It was much the same story with the 10 man squad who made short work... Of a nearby tree.
The assault phase was miserable with the berzerkers rolling a snake eyes and the 10 man squad out of range! The Bloodreaver would not be pleased.

The storm marines turned off the safetys and poured a rain of lead into the 10 man squad, felling one of their number with a well placed Plasma bolt. The devastator squad took a shot with the only gun in sight of the berzerkers (a missile launcher) and launched a frag grenade. This proved to be a pain in the ass as far as saves were concerned as it wounded on all four accounts felling two of their number! Darn loyalists! Turn three was over and truly next turn the loyalists would meet their demise... Or so I thought.

Turn Four.
The berzerkers once more failed spectacularly at running throught the ruins at full pelt managing their second snake eyes! They were obviously terrified for their paint jobs (Consisting of a Chaos Black undercoat and not much else generally). The 10 man squad ran forwards to be sure of a charge and opened fire felling one marine with a melta-blast. The other marines were merely treated to a Plasma camp fire and an orchestra of lead zooming past their auto-senses. The assault phase came and once more the pathetic excuses for Berzerkers rolled a three on their difficult terrain test. Leaving barely a milimeter betwixt them. It did assure an assault next turn. However, the 10 man squad reached the marines easily and the assault phase began. The power sword cleaved through two marines and the other corsairs fell upon them causing 19 wounds. Barnet clasped the dice and rolled. Passing a ridiculous 18 of his saves! Needless to say Slow was onhand to be suitably enraged at the Storm marines "Why didn't those dice to that for me! Bloody Commies!" He really likes his communists. The attacks back came at although wounding several times, failed to pierce the Corsairs armour. Combat was over and both units stayed in the fight.

Now it was barnets time but nothing could shoot the berzerkers and he didn't have the forsight to move the Devastators out of the possible assault next turn... The combat was shortlived with neither of us causing wounds

(I can't remember Barnet having his turn four actually, No models died though...)

Turn 5
My movement turn saw the berzerkers shuffle forwards before assault began. The berzerkers finally charged home surrounding the Storm Marines. The attack began and the Khornate warriors inflicted a terrible toll on the loyalist (scum) marines. They had their attacks back and wounded a single berzerker who passed his save. Next the 10 man squad attacked the power sword cleaving down two more marines, leaving a total of five left. Now the power fist swung home taking down three more!!! The marines failed their morale test but were caught and tore apart by bloodthirsty marines. Both squads massacre moved a satisfactory 5 inches forwards. Right infront of the devastators *gulp*

Barnets turn began and the devastators opened up on the berzerkers fearing their whirring chain weaponry. Only two fell, making a total kill tally of four berzerkers and one normal corsair. The turn drew to an ominous close.

Turn 6.
Everything stayed motionless during the movement content to shoot the hell out of the devastators before charging home. In the shooting, one marine got lucky with a bolter wounding the champion whilst the Skull Champion redeemed himself with a well placed plasma shot, seperating a marine from his head. In the assault phase everything moved in to surround the devastator squad. They stood no chance and failed to wound a single Corsair before being ripped apart by the renegades.

The day was Ours and a massacre meant my first win with the corsairs!
The Blood Reaver would be pleased...
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Last edited by Zeb[edee]; 02-04-2008 at 02:05 PM.
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Old 02-04-2008   #2 (permalink)
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Default Re: Battle For Paranxes #2

you got all the high lights
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Old 02-04-2008   #3 (permalink)
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Default Re: Battle For Paranxes #2

Also i must mention that me and barnet are having a rematch this weekend (If the blue shirts allow me unpainted models). This time however he is taking his much renowned Imperial Guard. Currently he is working out how many Ogryns he can get into a 500pt game. Damn You Barnet!!!!!
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Old 02-04-2008   #4 (permalink)
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Default Re: Battle For Paranxes #2

dude, how'd you get 19 attacks with ten marines with bolters, i see no ccw/boltpistols in your list.

and slow, please contact me for a tactics lecture, or hairy for a stick beating caused by letting chaos scum curse our holy imperial soil....
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Old 02-05-2008   #5 (permalink)
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Default Re: Battle For Paranxes #2

All Chaos Space Marines come equipped as standard with:
Power Armour
Bolter
Bolt Pistol
Close Combat Weapon

Its a dirty little trick that few Chaos players ever take full advantage of. But i do =D
Also there was a champion in there so his bonus attacks. Believe me it is perfectly legal. Read the Codex if you like
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Old 02-05-2008   #6 (permalink)
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Default Re: Battle For Paranxes #2

I have one problem, SPACE MARINES CANT BE CUT DOWN AFTER LOSING AFTER GETTING CAUGHT FROM FLEEING. They merely take a few armour saves, this is due to our rediculous universal special rule : And They Shall Know No Fear. Ill explain fully on saturday, other than that Ben needs a slap for losing.

Would you like a game against me on saturday?
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Old 02-05-2008   #7 (permalink)
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Default Re: Battle For Paranxes #2

Meh, It was Slow that told us to do that thingy. And yes i would be honoured to destroy some- I mean, Fight against some Blood Angels =P. Actually I am scared. I read through their latest codex. Those men are nasty nasty men!

500pts with the 400 Combat Patrol rules?
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Old 02-05-2008   #8 (permalink)
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Default Re: Battle For Paranxes #2

ummm where you guys live, i want in! i almost never get to play!
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Old 02-05-2008   #9 (permalink)
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Default Re: Battle For Paranxes #2

Emigrate to England around the Leicester area and I'll give you a game =P
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Old 02-06-2008   #10 (permalink)
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Default Re: Battle For Paranxes #2

yea i may give you game game if you emigrate.
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Old 02-08-2008   #11 (permalink)
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Default Re: Battle For Paranxes #2

Quote:
Originally Posted by lord marcus View Post
dude, how'd you get 19 attacks with ten marines with bolters, i see no ccw/boltpistols in your list.

and slow, please contact me for a tactics lecture, or hairy for a stick beating caused by letting chaos scum curse our holy imperial soil....
hey! just cuase my scouts with snipers cant shoot to save thier stupid Red-shirted lives. the rockets and the snipers in my game VS zeb missed when they were only 1 and a 1/2 away from his marine sqd T_T
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