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Old 03-03-2008   #1 (permalink)
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Default hostage negoation

so we could not pick a senerio so I necided to hold his HQ hostage in the middle of a ruined building in the middle of the map my IG his sisters. 4 ft board. thought it was going to be easy 4 turns varable game ending no special rules. BTW I rolled for my ability ( you get to do that when u fight sisters see there codex) and got this cool ability where I could make a unit attack itself inmy close combat phase. took out a saraphan with it. anyway the objectve was for him to get his hq back and get it to the deployment zone. so i put my Infantry platoon in the middle of the building thinking it would take a turn or two in CC just to get through all of them and get the guy moving twards the board edge.
so as the battle commenced i lost my heavy weapons team in the first turn115 points there pissed away. in addition lost two russes and a basilisk the first turn as well. it was a blood bath the whole game but in the end he put the dude in a rihno and got in the heck out of the combat zone before I could destroy it. on the 4th turn I might add. close game but he got it
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Old 03-05-2008   #2 (permalink)
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Default Re: hostage negoation

Hey lynxrpken~! That was a fun game ^ ^

Though, I killed your tanks after turn 1 (remember, I WAS going to blow them up, but alas...the timer ><) [Note to others: We play the game with a timer;15 minutes max each turn, I was ready to aassult his tanks, but DING].

That was close, even with the extra 5th turn; My Cannoness jumped into her personal Rhino and got the <bleep> out'a there. Fun times.

But you know, that's what happens when you kidnap my leader. Lord Inquesitor Lenin (my other Hq) was not pleased, therefore, I had to destory your forces with great justice (and a whole lot of meltas ^ ^)
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Old 03-05-2008   #3 (permalink)
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Default Re: hostage negoation

sounds like a fun little scenario you guys hashed out there. sometimes the missions in the book get a bit boring and you just gotta get inventive
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Old 03-06-2008   #4 (permalink)
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Default Re: hostage negoation

yea seath it was fun and interesting i'll post more of the rules in the senerios for anyone who wants to see them. past that. seath I had two lemans and a chimera at the end of turn 1 but one of the lemans cann ot move or fire it was distroyed at the top of two and the other at the top of three chimera remained in play the rest of the game.



haryyahoo. we normally play 3 way or even 4 way games 1500 -2000 per player. even on a 6x4 we find our own senerios interesting. Also we are use to having to make them ourself. also this game was 1500 pts 15 min turn timer 4 turn variable ending 4x4 board with me in the middle and sisters where allowed to approach from all sides. try it out it was a BLAST.
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Old 03-06-2008   #5 (permalink)
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Default Re: hostage negoation

EEEEWWWWWW 6000 points on a 6x4 table makes for a mucky mess.....you guys have lots of H2H? close combats a must there i assume!
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Old 03-06-2008   #6 (permalink)
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Default Re: hostage negoation

well a typical 1500 point game for us would be like gaurd/space marines(if mat plays tao if not) vs eldar and jeremys midget army I can not remember what they are supposto be seath would though. yea 6000 points in play gets messy and there have been more than one time we start at 7 and finish at 1. it is fun though
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Old 03-12-2008   #7 (permalink)
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Default Re: hostage negoation

WoW those sound like some fun senarios... WE want RULES!

Posting some of those senarios for others to try would be awsome.


As for your battles against the sisters... I posted a few comments on your call for help post, but after reading about this, 15,000 points on only a 4'x4' board. No wonder you are having trouble with them.

Challenge them to a 1v1 battle on a regulation table with the regular 6 peices of terrain and see how you fair. Deployment zones are 1 foot from the table edge and that gives you 24" of no mans land you should get in at least 2 turns of shooting in before they are able to assault you. Just a suggestion, it seems that you play to the strengths of the sisters alot so it is only fair that they play to your strengths every once and a while.

My two cents,
Servo
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Old 03-12-2008   #8 (permalink)
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Default Re: hostage negoation

good point and if you look in the senerios i'll post the rules we use for this senerio in there now
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Old 03-12-2008   #9 (permalink)
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Default Re: hostage negoation

DEPLOYMENT
the hostage taker deployes in the location of the hostage usually in a building at the center of the board within 6 in of a ruined building or whatever you are holding the hostage in. the hostage is the attckers HQ unit or elite squad as the hostage taker chooses( this is because if you where really taking a hostage from your rich victem you would not say i'll take your daughter or gardiner you pick) the hostage taker picks. the attacker does not pick the board edge as they would in a normal battle but rather can if they choose attack from all sides or any combination there in.
attackers deployment is 6 inches from every board edge

special rules. the attacker decides on night fight or regular battle. this is because if I took a hostage the swat team would ultimatly decide what time to break the door down. attacker is limmited to one deep striking unit and no infaltration.

In a true hostage negoation both sides have to make decisions quickly and thus react to there respective enimys possitioning and tactics in a very short time. to represent this in game play we use a 15 min turn clock to compleate all activites including CC. rule revision for other player is that if you are in CC with someone on your turn and the clock runs out they can defend their CC possition even if you did not finish rolling before your turn ends and there clock starts this means if I am rolling CC I get 6 hits and my clock ends before I roll wounds I can not finish CC and roll wounds but the other player has a chance to defend before there turn begins.


OBJECTIVE the hostage takers objective is to keep the hostage

attackers objective is to get there hostage back and get him to the nearest board edge. however the hostage becomes a viable target once he is released ( he is relaeased once any of the attackers units come into base to base contact with him). if the hostage is shot in his excape the attacker looses his objective

GAME END

the game has a variable ending and can end as soon as 5 turns are compleat (we played with 4 turns on a 4x4 table 1500 points) standard variable game linth chart is used. if the hostage is not released and removed to a board edge in the allowed time he is automaticly shot by the hostage takers. also the game will end automaticly if the hostage is shot in the excape




OPTIONAL SPECIAL RULES

S.W.A.T. menaing special weapons and tactics are the units called in by the poliece to handle this type of situation they are armed with the best weapons and have access to the best gear. to represent this in the game the attacker may choose up to one squad to access one weapon they are normally not be allowed to carry. the secected squad is limmited to one of the weapon they choose. this means in the case of IG forinstance you could give a sniper rifel to the HSO's staff it does not mean that a antitank support squad could carry a 4th lascannon( this rule is the only one that is not tested but I think it is fair)

WE HAVE U SURROUNDED: this is the rule that allowes the attacker to surround the hostage taker with his deployment he may however choose to attack from 1 or more board edge.

SHHHHH: (also untested) it is likley that if you took a hostage you would tell the poliece that if they come in your shoot him to factor this into the battle the unit that is attacking to free there man may not shoot the turn the enter the building. before you castrate me for this look at the next one.

STORM THE BUILDING: Up to two units attacking the building may because they can not shoot opt to make a extra 6 inch movment this turn only in addition to any movement they are normally allowed. this movement is taken during the assult phase and must be taken by all units uning it simultaniously. you may however attack from multipal entry points if there are multipal points on the structure.
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