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Old 01-30-2007   #1 (permalink)
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okay, after going back over and correcting up all the new pts values, i've finally come up with this! i'm hoping it looks fairly solid and will be able to handle pretty much any enemy... (well, undead will be a pill seeing as they're well, dead!)

The Royal Guard of Lord Lucifer Von Helbrect

Lords:
Lord Lucifer Von Helbrect, Wizard Lord w/Hand weapon, Biting Blade, Armour of Tarnus, Sigil of Sigmar & Van Horstmann’s Speculum.
Level 4 Amethyst wizard.
Cost; 295 pts

Heroes:
Count Lucious, Captain w/Hand weapon, Full plate armour.
Battle Standard Bearer w/Holy Banner of the Reaper ('counts as' Banner of Sigismund)
Cost; 143 pts

Amazeroth, Warrior Priest w/Hand weapon, Great weapon and Heavy armour.
Cost; 98 pts

Acolyte Marcus Corvin, Wizard w/Hand weapon, Dispel Scroll.
Level 1 Amethyst wizard.
Cost; 90 pts

Core Units:
The Gatekeepers; 10 Black Knights of Morr
Each w/Great weapons, Full plate armour, Barded Warhorse.
Musician
Standard Bearer w/Standard of Arcane Warding
First Knight
Cost; 300 pts

The Company of Watchers;
Parent unit; 23 Spearmen each w/Hand weapon, Spear, Light armour & Shields.
Musician
Standard Bearer
Cost; 150 pts
Detachment; 8 Crossbowmen each w/Hand weapon & Crossbow.
Cost; 64 pts
Detachment; 10 Free Company fighters each w/Hand weapon & Additional Hand weapon.
Cost; 50 pts

The Company of Wardens;
Parent unit; 20 Halberdiers each w/Hand weapon, Halberd & Light armour.
Musician
Standard Bearer
Sergeant
Cost; 120 pts
Detachment; 10 Free Company fighters each w/Hand weapon & Additional hand weapon.
Cost; 50 pts

The Guardians; 13 Handgunners each w/Hand weapon & Handgun.
Marksman w/Hochland long rifle
Cost; 129 pts

The Lost Souls; 10 Archers each w/Bow and Hand weapon.
Huntsmen
Cost; 100 pts

Special Units:
The Deathguard; 17 Greatswords each w/Hand weapon, Two-handed sword, Full plate armour.
Musician
Standard Bearer
Count’s Champion.
Cost; 200 pts

Hammer of Morr; Great Cannon.
3 Crewmen each w/Hand wepons.
Cost; 100 pts

Rare Units:
The Harvester of Souls; Helblaster Volly Gun.
3 Crewmen each w/Hand weapons.
Cost; 110 pts

Total: 1999 pts

well, the biggest changes was swaping the master engineer for a warrior priest so i could get an extra dispel die, and adding a 4th magic level onto my general!
the warrior priest will likely go with the greatswords and the other characters will either sit back behind firendly units and/or join the spearmen...

well, by all means please rip it to shreds!

cheers!
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Old 02-06-2007   #2 (permalink)
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Lords:
Lord Lucifer Von Helbrect, Wizard Lord w/Hand weapon, Biting Blade, Armour of Tarnus, Sigil of Sigmar & Van Horstmann’s Speculum.
Level 4 Amethyst wizard.
Cost; 295 pts

drop the sigil and the biting blade, mount him and get him a sword of might. he currently has a 6+ save and a 5+ ward. Give him a barded warhorse and it'll be 4+/5+. I'd rather see the lord choice and the 300 points on a well equiped Arch Lector w/ War Altar.

Heroes:
Count Lucious, Captain w/Hand weapon, Full plate armour.
Battle Standard Bearer w/Holy Banner of the Reaper ('counts as' Banner of Sigismund)
Cost; 143 pts

Drop the baner of sigusmund... stubbord is only good if you plan on losing combat, you should never lose combat...get the griffon standard instead to make sure. put him with a big infantry block with detatchments, preferably swordsmen

Amazeroth, Warrior Priest w/Hand weapon, Great weapon and Heavy armour.
Cost; 98 pts

put him with the spears

Acolyte Marcus Corvin, Wizard w/Hand weapon, Dispel Scroll.
Level 1 Amethyst wizard.
Cost; 90 pts

give him a second scroll

Core Units:
The Gatekeepers; 10 Black Knights of Morr
Each w/Great weapons, Full plate armour, Barded Warhorse.
Musician
Standard Bearer w/Standard of Arcane Warding
First Knight
Cost; 300 pts

split into 2 x 5 use to guard your flanks



The Company of Watchers;
Parent unit; 23 Spearmen each w/Hand weapon, Spear, Light armour & Shields.
Musician
Standard Bearer
Cost; 150 pts
Detachment; 8 Crossbowmen each w/Hand weapon & Crossbow.
Cost; 64 pts
Detachment; 10 Free Company fighters each w/Hand weapon & Additional Hand weapon.
Cost; 50 pts

Get rid of the archers, get 2 3x3 detatchments of free company or haliberds
increase the size of the unit to 35

The Company of Wardens;
Parent unit; 20 Halberdiers each w/Hand weapon, Halberd & Light armour.
Musician
Standard Bearer
Sergeant
Cost; 120 pts
Detachment; 10 Free Company fighters each w/Hand weapon & Additional hand weapon.
Cost; 50 pts

Convert the haliberders to swordsmen. Add the BSB. Make the detatchments 3x3 haliberds or free company. Haliberds are not an option for a parent unit. increase size to 35.

The Guardians; 13 Handgunners each w/Hand weapon & Handgun.
Marksman w/Hochland long rifle
Cost; 129 pts

Good. get 1 more.

The Lost Souls; 10 Archers each w/Bow and Hand weapon.
Huntsmen
Cost; 100 pts

I've never tried this... I don't think archers are very good now that they have to me in units of 10... I'd drop them.

Special Units:
The Deathguard; 17 Greatswords each w/Hand weapon, Two-handed sword, Full plate armour.
Musician
Standard Bearer
Count’s Champion.
Cost; 200 pts

Needs to be at least 25 strong

Hammer of Morr; Great Cannon.
3 Crewmen each w/Hand wepons.
Cost; 100 pts

Good. Get 1 more. place on flanks near knights. that way they get diagonal shots for more hits.

Rare Units:
The Harvester of Souls; Helblaster Volly Gun.
3 Crewmen each w/Hand weapons.
Cost; 110 pts

Good. I love the Helblaster even if it doesn't autohit anymore.

Your list looks confused. Do you want to shoot or advance or go balanced? I play a balanced list with good results. Join warhammer-empire.com. They will help you learn all you need to know.
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Old 03-14-2007   #3 (permalink)
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well, after getting some sage advise from some more dedicated empire players, i've made quite a few changes!
here's what i hope is my (fairly!) final list and hopefully a bit better now

The Royal Guard of Lord Astatroth von Helbrect

Lords:
Lord Astaroth von Helbrect, Wizard Lord w/Hand weapon, Biting Blade, Armour of Tarnus Van Horstmann’s Speculum.
Level 4 Amethyst wizard.
Cost; 280 pts

Heroes:
Count Lucious Mordaci, Captain w/Hand weapon, Full plate armour & Holy Banner of the Reaper (Battle Standard).
Cost; 83 pts

Carth the Disillusioned, Warrior Priest w/Hand weapon, Great weapon and Armour of Meteoric Iron.
Cost; 119 pts

Acolyte Marcus Corvin, Wizard w/Rod of Power.
Level 1 Amethyst wizard.
Cost; 95 pts

Core Units:
The Gatekeepers; 6 Black Knights of Morr
Each w/Hand weapon, Lance, Shield, Full plate armour, Barded Warhorse.
Cost; 138 pts

The Guardians; 6 Black Knights of Morr
Each w/Hand weapon, Lance, Shield, Full plate armour, Barded Warhorse.
Cost; 138 pts

The Sepulcher Guard;
Parent unit; 24 Spearmen each w/Spear, Light armour & Shields.
Musician
Standard Bearer
Cost; 156 pts
Detachment; 9 Halberdiers each w/Halberd & Light armour.
Cost; 45 pts
Detachment; 8 Free Company fighters each w/Hand weapon & Additional Hand weapon.
Cost; 40 pts

The Hades Company;
Parent unit; 25 Swordsmen each w/Sword (hand weapon), Light armour & Shield.
Musician
Standard Bearer
Cost; 165 pts
Detachment; 9 Halberdiers each w/Halberd & Light armour.
Cost; 45 pts
Detachment; 8 Free Company fighters each w/Hand weapon & Additional hand weapon.
Cost; 40 pts

The Death Dealers; 12 Handgunners
Cost; 96 pts

The Wardens; 10 Crossbowmen
Cost; 80 pts

The Lost Souls; 10 Archers
Huntsmen upgrade
Cost; 100 pts

Special Units:
The Deathguard; 15 Greatswords each w/Hand weapon, Two-handed sword, Full plate armour.
Musician
Standard Bearer
Cost; 168 pts

Hammer of Morr; Great Cannon.
3 Crewmen each w/Hand wepons.
Cost; 100 pts

Rare Units:
The Harvester of Souls; Helblaster Volley Gun.
3 Crewmen each w/Hand weapons.
Cost; 110 pts

Total: 1998 pts

a few of my hopefully sound ideas;

- i know the wizard lord w/speculum is the oldest trick in the book, but even a gobbo unit champ is a better fighter than he! plus it might also have the effect of keeping a rather powerful enemy character from attacking?!
the biting blade is simply cheap, and the stat swap should hopefully give him a decent S4 or 5 attack... if i could find a way to get him mounted, i would!

- i've gone for 6 knights/unit because i suck at armour saves! the plan is to run them up my flanks or use the 2 units together on a really nasty unit like chaos chosen!

- i'm keeping the huntsmen simply because there's a tonne of orc & gobbo players in my area. i have yet to see a greenskin army with less than 8 fanantics so the bigger unit size will hopefully mean i can draw out more than a single unit's worth of ball & chain loons!

cheers!
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