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Old 09-29-2007   #1 (permalink)
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Default My 2k Chaos Army

The basic premis of my army is Chaos United, not just Undivided. My Lord's goal is to united mortal, beast, and daemon along with uniting the followers of the seperate gods. So my army needs to have at least beast unit and at least one daemon unit alongside a majority of mortal. I am also trying to include various mark but I wont worry about them so much until I grow my army to 3K or so. Anyway here it is:


Name Points

Lord of Chaos 210
*Chaos Armor
*Shield
*Mark of Undivided
*Armor of Damnation
*Axes of Khorgor
Subtotal 308

Exalted Champion of Chaos
*Chaos Armor
*Shield
*Barded Steed
* Mark of Khorne
*Rending sword
Subtotal 194

Exalted Champion of Chaos
*Chaos Armor
*Shield
*Barded Steed
* Mark of Nurgle
*Sword of Might
Subtotal 179

Knights of Chaos
4
*Shield
*Barded Steed
*musician
*standard bearer
*Champion
*Banner of Rage
*Mark of Khorne
*Chosen
Subtotal 325

Knights of Chaos
4
*Heavy Armor
*Shield
*Barded Steed
*musician
*standard bearer
*Champion
*Plague Banner
*Mark of Nurgle
Subtotal 282

Chaos Warriors
12
*musician
*standard bearer
*Champion
*Chosen
*mark of undivided
subtotal 270

Warhounds
10
subtotal 60

Bloodletters
12
*Daemonic
*Magic Resistance 1
*Frenzy
*Light Armor
*musician
*standard bearer
*Champion
subtotal 227

Beastherd
12 Gors
8 Ungors
*Musician
*Standard Bearer
*Foe-render
Subtotal 151



Grand Total 1996



Okay so The Plan is to put a cavalary unit on each flank with 5 warhounds in front of each one to screen some missile fire. Then I am going to put the bloodletters and warriors on either side of the middle with the beast man between them since the beast men are raiders and have 60 degree view angle and can therefore counter charge and enemies that might charge the other two units. And they move a little faster so that they will be just ahead and therefore the other infantry can counter charge any one who charges the beastman.

Any tactical or army list suggestion are welcome
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Old 09-29-2007   #2 (permalink)
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looks like a good list to me man, you need some ogers or trolls though. nothing says chaos like some big nasties.
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Old 09-29-2007   #3 (permalink)
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I want a dragon ogre shaggoth but that is a way off money wise
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Old 09-30-2007   #4 (permalink)
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you really, really need some magic defense! a dispell dice pool of only 4 without any supporting scrolls is not going to save you against squat!
get at least 1 Lv1 scroll caddy in there asap!

also, your knight units are far too small, especially if you're planning them to be hammer units. (ie: break whatever they charge!)
always plan to suffer at least a couple of unlucky casulties on your way in... i'd say your chosen knights need at least 6, if not 8 bodies each as they will always attract alot of enemy attention... (even if you do try to screen them.)

then there's the daemons... they need numbers to have any hope in combat because of how instability works. think about them as a unit of daemonic grave guard; expensive, decent in combat but prone to dropping like flies the instant they lose combat resolution!

hope this helps,
cheers!
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Old 09-30-2007   #5 (permalink)
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What is grave guard?

Where should I remove points?
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Old 10-01-2007   #6 (permalink)
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Quote:
Originally Posted by The Sword 88 View Post
What is grave guard?

Where should I remove points?
grave guard are an elite undead unit with the same basic crutch as daemons; they take extra wounds when they lose out in combat resolution. they hit hard as nails, but they need numbers above all to win!

as for removing pts;
- i'd drop both those exalted champs down to just aspiring champs and lose the rending sword as well... (if you really want a magical toy, try for something like the biting blade for that extra -1 save modifier).

- lose the magic banners on the knights, and also the chosen status on those khorne knights... also ditch the unit champs as they're rather expensive for only +1A - i'd honestly have the extra body which can be a bugger to remove when it has a 2+ save!
give numbers to the nurgle unit first; fear + outnumber = auto break when you win combat!

- for now to help out with your lack of numbers, i'd swap those warriors for marauders... cheaper so you can get alot more of them! light armour + shield + flail is a decent combo which will hit at S5 in the first round of combat, so you have a choice in both a defensive unit or a hammer unit... (ie: if you charge, use the flails. if you're going to be charged, use the hand weapon + shield for a 4+ save in combat and trust to resolution to win out!)

- the daemons need to be at the very least 16-18 strong to take instability into account... and again, drop the unit champ.


i find that champs in fantasy overall aren't worth the pts. (chaos characters can also typically take care of themselves in challanges!)

the list has alot of potential, make no mistake, but right now you're going to get absolutely thrashed by anyone with even a pair of Lv2 mages because you have at best 4 dispel dice... think about what would happen if you came up against a Lv4 mage or any elf casters! (who IIRC, all get +1 to their casting roll when using their own lore.)

cheers!
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Old 10-01-2007   #7 (permalink)
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I see. I believe that I need the rending sword to deal with big monsters like trolls, but maybe not.

I can drop the champs and drop the exalted to aspiring but I dont have many more models right now. I have 16 or however many marauders come in a box all armed with shields and hand weapons, one Khorne Knight, one Nurgle Knight, and one sorceror on foot. That's it.

I can buy stuff later but not for a couple months.

So with what I have what would you reccomend?
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